NathanSweet
421789e6f7
spine-c updated to v3.1.
2016-04-15 12:21:22 +02:00
NathanSweet
6c353c1a38
Fixed worldToLocal.
...
closes #544
2016-04-03 18:30:35 +02:00
NathanSweet
d93e1507fc
Fixed disabling scale/rotation.
...
closes #525
2016-02-22 10:18:16 +01:00
NathanSweet
0f723b9fa7
A few fixes and minor improvements.
2016-02-17 03:52:22 +01:00
NathanSweet
b25992464b
Updated spine-cocos2dx 2 and 3 to Spine v3.
2016-02-16 23:06:23 +01:00
NathanSweet
4d3b007c99
C89 updates.
2016-02-16 20:39:24 +01:00
NathanSweet
d7d08d263a
Updated spine-c and spine-sfml to Spine v3.
2016-02-16 00:14:07 +01:00
NathanSweet
27270a5781
Spine Runtimes license update.
...
Minor update to fix "SOFTARE" typo and clairfy how to get permission.
2015-04-24 21:33:24 +02:00
NathanSweet
d11b90c4e8
Added Bone_isYDown.
...
Fixes bad commit.
2015-01-30 22:31:34 +01:00
NathanSweet
22b2086f39
Flip for bones. Flip timelines now affect bones. "draworder" in JSON -> "drawOrder".
...
Falls back to "draworder" to not break existing JSON (for the time being).
2014-10-04 13:01:52 +02:00
NathanSweet
337b55005d
Fixed flipping.
2014-09-02 17:17:45 +02:00
NathanSweet
b327a803e0
C89 fixes.
2014-08-31 16:21:52 +02:00
NathanSweet
593956b51d
Added IK, refactoring.
...
Skeleton moved from Slot to Bone.
Attachments no longer take x,y to compute vertices.
Bezier curves are calculated up front.
2014-08-31 15:24:36 +02:00
NathanSweet
26e4fb0d74
License header update.
...
2 -> 2.1 (clearer how permission is granted, formatting).
2014-04-23 12:04:43 +02:00
NathanSweet
2b241c3628
Fixed root bone translation.
...
Again.
2014-01-17 00:58:29 +01:00
NathanSweet
b0c96fd66b
Typo
2014-01-11 21:20:46 +01:00
NathanSweet
d520addb9b
Updated license to version 2.
...
Version 1 of the license didn't make sense: it required a Spine license to use the Spine Runtimes at all. This means if you used the Spine Runtimes in your application, anyone who purchased a copy of your application also needed a Spine license to use the runtimes. This was not the intent!
Version 2 of the license fixes this by allowing anyone to use the Spine Runtimes but only for internal use. When you purchase Spine, the Spine license (http://esotericsoftware.com/spine/files/license.txt ) grants you the right to make and distribute derivative works of the Spine Runtimes. Now it makes sense: making and distributing applications with the Spine Runtimes requires a Spine license, but anyone can run that software without needing a Spine license.
With this fixed, I hope we never need to change the license again!
2014-01-11 21:07:28 +01:00
NathanSweet
63f20379db
Better root flipY logic.
2013-12-05 14:52:34 +01:00
NathanSweet
719e09d443
Fixed root translation with yDown coordinates.
...
http://www.esotericsoftware.com/forum/viewtopic.php?f=9&t=1657
2013-11-30 16:01:57 +01:00
NathanSweet
2bff08de4b
Prefixed all spine-c structs and functions with "sp".
...
Holy refuctoring! Sorry for the change, but some libraries were having naming conflicts. You can define SPINE_SHORT_NAMES before including spine-c headers if you want to use structs and functions without the "sp" prefix, as it was before.
2013-10-09 03:43:16 +02:00
NathanSweet
9a347d5eb8
Updated license.
...
Nailed it this time, quite sure!
2013-10-04 04:13:09 +02:00
NathanSweet
47ce2a40c1
Minor update to the license to include education.
2013-10-01 14:55:15 +02:00
NathanSweet
782bde21a0
Event timeline for spine-c, AnimationState refactoring.
...
closes #113
2013-09-26 09:37:11 +02:00
NathanSweet
906ed5f0aa
spine-c: inherit scale and rotation implemented. Allow to parse latest JSON.
2013-09-23 20:35:43 +02:00
NathanSweet
e2fccf72d6
License update.
...
Changed from New BSD to a custom license. The new license requires a Spine license to use the code. If you have a valid Spine license, you can do whatever you like with the code. This should not be a problem for anyone using the runtimes with Spine, nothing changes. If using the runtimes without a Spine license, you now need a Spine license. This is because the runtimes were created explicitly to be used with Spine.
2013-09-20 19:46:23 +02:00
NathanSweet
0784725106
Merge branch 'origin/master'
2013-08-02 15:09:06 +02:00
NathanSweet
22fabe8769
Forgot to flip the root bone for some runtimes since the skeleton is now placed separately from the root bone.
2013-05-28 18:22:06 +02:00
NathanSweet
cdadffc156
Removed spine namespace from spine-c.
...
Didn't make any sense for a C API and complicated integration with ObjC.
2013-05-08 20:09:10 +02:00
NathanSweet
3736352c09
Fixed flip x/y for root bone. (reverse-merged from commit 64fd34ba9426e2c7637526b1029721000c14ad5b)
...
#43
2013-05-08 13:01:10 +02:00
NathanSweet
64fd34ba94
Fixed flip x/y for root bone.
2013-05-06 14:26:23 +02:00
NathanSweet
7f69300bcc
Refactoring: changed references to "bind pose" to "setup pose".
...
This better matches "setup mode" in the editor and we can be consistent in code and docs from now on.
2013-05-05 12:38:06 +02:00
NathanSweet
99ec8957f8
Fixed up conversion warnings in VS2010.
2013-04-25 23:39:46 +02:00
NathanSweet
e64b3c201a
Fixed up remaining issues to make spine-c C89.
2013-04-25 23:19:02 +02:00
djr
1db2715b25
Getting the code to build on windows
...
Making the code C98 compliant so it can build using VS2010.
2013-04-24 20:55:32 +01:00
NathanSweet
ef793dd976
Slots and bones start in bind pose.
2013-04-03 17:24:30 +02:00
NathanSweet
ca163b5e52
Moar refuctoring. All the refuctorings are belong to Spine.
2013-04-02 02:47:11 +02:00
NathanSweet
dfd090d220
Allow spine-c to be compiled as C++.
2013-04-01 20:21:07 +02:00
NathanSweet
fe37451f93
Cleanup, docs.
2013-03-31 20:40:57 +02:00
NathanSweet
a3f23dd4bf
Refactoring for cleaner OOP.
2013-03-31 20:09:37 +02:00
NathanSweet
7707f3517f
License headers.
2013-03-30 19:12:33 +01:00
NathanSweet
596b515e66
Refactoring.
2013-03-30 04:14:51 +01:00
NathanSweet
40835845be
Added Animation.
...
OOP in C is a cold, dark place.
2013-03-29 04:06:43 +01:00
NathanSweet
32a9a09831
WIP C runtime.
2013-03-28 04:22:39 +01:00