NathanSweet
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d2eac9ead8
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Fixed IK bug.
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2016-04-17 22:35:26 +02:00 |
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NathanSweet
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1410f0e16f
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Clean up.
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2016-04-15 17:40:48 +02:00 |
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NathanSweet
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421789e6f7
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spine-c updated to v3.1.
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2016-04-15 12:21:22 +02:00 |
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NathanSweet
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f9d3988ee5
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Fixed single bone IK with skeleton flipping.
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2016-02-27 02:13:05 +01:00 |
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NathanSweet
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108ea5a70d
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Use FLT_MAX.
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2016-02-17 00:50:28 +01:00 |
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NathanSweet
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b25992464b
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Updated spine-cocos2dx 2 and 3 to Spine v3.
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2016-02-16 23:06:23 +01:00 |
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NathanSweet
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4d3b007c99
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C89 updates.
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2016-02-16 20:39:24 +01:00 |
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NathanSweet
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d7d08d263a
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Updated spine-c and spine-sfml to Spine v3.
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2016-02-16 00:14:07 +01:00 |
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NathanSweet
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27270a5781
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Spine Runtimes license update.
Minor update to fix "SOFTARE" typo and clairfy how to get permission.
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2015-04-24 21:33:24 +02:00 |
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Tadas Miceika
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6ecf8ef695
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fix compiling
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2015-02-05 11:09:46 +02:00 |
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NathanSweet
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d11b90c4e8
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Added Bone_isYDown.
Fixes bad commit.
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2015-01-30 22:31:34 +01:00 |
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NathanSweet
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028769f54f
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Fixed single bone IK with flipping and y-up coordinate systems.
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2015-01-30 17:59:11 +01:00 |
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NathanSweet
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b327a803e0
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C89 fixes.
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2014-08-31 16:21:52 +02:00 |
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NathanSweet
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593956b51d
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Added IK, refactoring.
Skeleton moved from Slot to Bone.
Attachments no longer take x,y to compute vertices.
Bezier curves are calculated up front.
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2014-08-31 15:24:36 +02:00 |
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