Harald Csaszar
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dfa2513f3d
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[csharp][unity] Added spine-csharp .meta files to git. Required for UPM package. See #1676.
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2021-09-06 17:39:58 +02:00 |
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Nathan Sweet
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ea6b595036
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[libgdx] Updated JsonRollback for older Java compilers.
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2021-09-02 00:00:34 -06:00 |
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Harald Csaszar
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fe26fee6e4
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Merge branch '4.0' of https://github.com/EsotericSoftware/spine-runtimes into 4.0
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2021-09-01 18:55:31 +02:00 |
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Harald Csaszar
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019f325c4d
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[unity] Increased officially compatible Unity version to 2021.1.
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2021-09-01 18:54:30 +02:00 |
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aismann
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3560eb81a1
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Fix 'Debug 64bit' build error on windows (VS2019) (#1946)
Error (active) E0075 operand of '*' must be a pointer but has type "bool"
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2021-09-01 14:21:41 +02:00 |
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Harald Csaszar
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6cd3e54b83
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[unity] Fixed SkeletonGraphic with Multiple Canvas Renderers ignoring Mask when CustomMaterialOverride or blend modes are active. Closes #1948.
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2021-08-31 17:52:20 +02:00 |
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Harald Csaszar
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d6df0725a2
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[unity] Added null-check at AnimationReferenceAsset.
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2021-08-31 17:03:20 +02:00 |
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Nathan Sweet
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d9b882eaef
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[libgdx] Added TrackEntry#isEmptyAnimation.
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2021-08-30 11:36:26 -06:00 |
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Mario Zechner
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98ec2ab278
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[cocos2dx] Fix Xcode project to be compatible with Xcode 12
Does not fix compilation errors in cocos2dx itself, which we can not fix on our end.
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2021-08-24 16:01:34 +02:00 |
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Harald Csaszar
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f0559f35a4
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[csharp] Added AnimationState event documentation lines linking to API reference page and spine-unity docs page.
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2021-08-23 12:32:11 +02:00 |
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Nathan Sweet
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e0f5213b70
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[libgdx] Improved AnimationState listener event documentation.
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2021-08-22 00:03:24 -06:00 |
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Nathan Sweet
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db1cabfcee
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[libgdx] Fixed JsonRollback rgba2 -> twoColor.
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2021-08-21 14:01:25 -06:00 |
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Mario Zechner
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0bf2fb6059
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Revert "Formatting errors to test GH Action."
This reverts commit 1800b235458b331b87bed27ce5aee55575163fc7.
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2021-08-18 21:21:09 +02:00 |
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Mario Zechner
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1800b23545
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Formatting errors to test GH Action.
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2021-08-18 21:15:37 +02:00 |
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Mario Zechner
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12fbdd6fc2
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Remove superfluous run call.
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2021-08-18 21:08:16 +02:00 |
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Mario Zechner
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111b15e645
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Remove git config
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2021-08-18 21:04:14 +02:00 |
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Mario Zechner
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11a801f855
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When everything fails, use perl.
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2021-08-18 21:02:32 +02:00 |
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Mario Zechner
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6d960d5125
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Fix file extension to dos2unix.
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2021-08-18 20:57:02 +02:00 |
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Mario Zechner
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4588d74428
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Convert crlf to lf in *.cs files after formatting so git status doesn't report wrong changes.
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2021-08-18 20:52:24 +02:00 |
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Mario Zechner
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6a93555805
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Remove BOMs
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2021-08-18 20:51:17 +02:00 |
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Mario Zechner
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26a9813ced
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Debug logs for workflow
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2021-08-18 20:36:09 +02:00 |
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Mario Zechner
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b3ba3d3825
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autocrlf == false
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2021-08-18 20:28:52 +02:00 |
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Mario Zechner
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c89e01df18
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Set autocrlf before checking out repo.
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2021-08-18 20:22:17 +02:00 |
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Mario Zechner
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3395fac710
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Try input autocrlf.
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2021-08-18 20:17:42 +02:00 |
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Mario Zechner
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44be568028
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Disable autocrlf before checking modified files.
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2021-08-18 20:12:06 +02:00 |
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Mario Zechner
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a99ae8c162
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Archive formatting changes
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2021-08-18 20:03:27 +02:00 |
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Mario Zechner
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a475b8a9c3
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Hard-code our clang-format version.
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2021-08-18 19:53:54 +02:00 |
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Mario Zechner
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526d28c03b
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Checkout first, so we stay in the same working dir.
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2021-08-18 19:50:51 +02:00 |
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Mario Zechner
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1ec5c46361
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Try specifying clang-format exe path to spotless
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2021-08-18 19:46:31 +02:00 |
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Mario Zechner
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5b09b12564
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Hard-code the clang-format version for spotless.
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2021-08-18 19:40:54 +02:00 |
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Mario Zechner
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51e7a41651
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Try using pre-installed clang-format.
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2021-08-18 19:38:12 +02:00 |
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Mario Zechner
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7bff55f740
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Sudo rm/ln to replace pre-installed clang-format
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2021-08-18 19:32:55 +02:00 |
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Mario Zechner
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5557df3d4e
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Fix clang format lookup for spotless
It checks for /usr/bin/clang-format before looking into the PATH...
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2021-08-18 19:30:18 +02:00 |
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Mario Zechner
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5c06c2be2f
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Our Clang should come first in format check
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2021-08-18 19:26:18 +02:00 |
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Mario Zechner
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63d7c3ccba
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Fix format check worklow
git status would show more files than we want to check.
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2021-08-18 19:24:55 +02:00 |
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Mario Zechner
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f3fe1e3390
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Use sudo in format checker workflow
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2021-08-18 19:21:32 +02:00 |
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Mario Zechner
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d12b15ca8d
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[csharp] Format all source code using formatters/.editorconfig
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2021-08-18 18:59:53 +02:00 |
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Mario Zechner
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2aced034d3
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Merge branch 'formatting-gha' into 4.0
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2021-08-18 18:55:57 +02:00 |
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Mario Zechner
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ce036f446c
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GitHub Action to check for formatting errors.
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2021-08-18 18:55:33 +02:00 |
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Harald Csaszar
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34d5af502e
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[tools] Updated csharp .editorconfig formatter configuration to include a newline the the end of file. Removed commented out unused code.
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2021-08-18 16:45:28 +02:00 |
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Harald Csaszar
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577f280258
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[csharp] Minor cleanup: Removed empty file CustomSkin.cs, changed comments to not make formatter indent blocks in undesired way.
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2021-08-18 16:42:51 +02:00 |
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Mario Zechner
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f13ad0d983
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Exclude d.ts from tsfmt
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2021-08-16 19:34:45 +02:00 |
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Mario Zechner
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61f63549d4
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Apply tsfmt to TypeScript sources, formatting pass on .ts files.
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2021-08-16 19:34:27 +02:00 |
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Mario Zechner
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287f6dfb24
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Apply formatting to C# sources.
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2021-08-16 19:06:08 +02:00 |
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Harald Csaszar
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f48e2ae2f8
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[tools] Updated csharp formatter .editorconfig file (generated in VS 2019), no newline at catch and finally blocks.
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2021-08-16 18:42:31 +02:00 |
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Harald Csaszar
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32449a3b4d
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[unity] SkeletonRootMotion component now offers a paramter to apply Rigidbody2D gravity. Defaults to false to keep existing behaviour. Closes #1941.
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2021-08-16 18:17:19 +02:00 |
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Harald Csaszar
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b4286cd615
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[tools] renamed formatter/editorconfig to .editorconfig to keep original name.
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2021-08-16 16:58:32 +02:00 |
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Harald Csaszar
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20c406d153
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[tools] Updated csharp formatter .editorconfig file (generated in VS 2019).
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2021-08-16 16:53:41 +02:00 |
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Mario Zechner
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3f6bc07bad
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Move all formatter related files to formatters/
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2021-08-16 16:38:16 +02:00 |
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Harald Csaszar
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d316e30a5c
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[unity] Fixed missing Blend Modes example scene assets (SkeletonGraphic blend mode materials).
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2021-08-13 17:53:19 +02:00 |
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