badlogic
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dfd2fc057a
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[godot] Fetch animation player on the fly, improve animation player example.
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2022-04-26 09:04:43 +02:00 |
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badlogic
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15e6ccf05e
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[godot] Clean-up animation-player example.
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2022-04-25 22:39:53 +02:00 |
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badlogic
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5cd4b1410b
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[godot] Better scrubbing of SpineAnimationTrack, exposed more TrackEntry properties, fixes.
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2022-04-25 22:22:12 +02:00 |
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badlogic
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a09e765c33
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[godot] Added SpineAnimationTrack to sequence Spine animations with AnimationPlayer, see examples/08-annimation-player
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2022-04-24 20:05:22 +02:00 |
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badlogic
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a2b2189faa
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[godot] Replaced bind nodes in SpineSprite with much more powerful SpineSlotNode. Added example scene.
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2022-04-22 20:09:26 +02:00 |
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badlogic
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19fc6bab8b
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[godot] Add SpineSlotNode to attach arbitrary trees to skeleton slots, have skeleton, bone, slot, and transforms reference the enclosing SpineSprite.
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2022-04-22 13:20:26 +02:00 |
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badlogic
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b4d6bbaf5a
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[godot] Mouse and bone following example.
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2022-04-22 10:01:35 +02:00 |
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badlogic
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6fef444f03
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[godot] Add animation state listener example.
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2022-04-21 18:24:29 +02:00 |
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badlogic
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b06b06c7c2
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[godot] Refactored examples, added listener example, fixed listener signal names.
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2022-04-21 16:49:56 +02:00 |
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Mario Zechner
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6ba8f3d67c
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[godot] Clean-up SpineSkinAttachmentMapEntry
Entirely rewritten, we now return an array of SpineSkinEntry items instead.
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2022-04-20 11:36:50 +02:00 |
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Mario Zechner
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422b4b4854
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[godot] Minor fixes to example scenes.
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2022-04-19 16:47:43 +02:00 |
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Mario Zechner
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5b9385e185
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[godot] Beginnings of making animation mixes nicely inspector editable
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2022-04-12 23:26:56 +02:00 |
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Mario Zechner
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2ae4851a83
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[godot] Replace old classes with SpineNewXX, rework example project.
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2022-04-09 16:52:23 +02:00 |
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