Harald Csaszar
1237174712
[unity] Added support for BlendModeMaterials to runtime instantiation from files. Closes #2542 .
2024-06-05 21:41:57 +02:00
Davide Tantillo
17da13d432
[ts][pixi] Add before/afterUpdateWorldTransforms to inject easily logic in skeleton lifecycle
2024-06-05 17:35:33 +02:00
Davide Tantillo
985dd84027
[ts][pixi] Empty slotsObject on destroy.
2024-06-05 16:57:05 +02:00
Davide Tantillo
e290569748
[ts][pixi] Add feature to attach pixi objects to slots
...
[ts][pixi] Format fix
[ts][pixi] Format fix
[ts][pixi] Use world scale for slot object.
2024-06-05 16:18:09 +02:00
Harald Csaszar
c79f89b1eb
[unity] Improved readme.md documentation of Addressables extension module.
2024-06-04 16:12:13 +02:00
Mario Zechner
e498e96355
[pixi] Update internals to be more straight forward.
2024-06-04 12:24:49 +02:00
Mario Zechner
62a8216c63
[ts] Release 4.2.44
2024-06-04 11:15:10 +02:00
Mario Zechner
a74a5754b4
[ts][player] Closes #2536 , deprecate jsonURL, skelURL, and atlasURL in favor of skeleton and atlas fields.
2024-06-04 10:57:33 +02:00
Mario Zechner
eaaec84aa9
Merge branch '4.1' into 4.2
2024-06-04 10:41:10 +02:00
Mario Zechner
8e28a32cf6
[ue] Closes #2537 , null renderer object if UTrackEntry is destroyed.
2024-06-04 10:40:54 +02:00
Mario Zechner
1534558e38
[ue] Closes #2537 , null renderer object if UTrackEntry is destroyed.
2024-06-04 10:40:30 +02:00
Davide Tantillo
73c401c2e5
[haxe] Renamed example ControlBones
2024-06-04 09:13:52 +02:00
Davide Tantillo
7c03945ba9
[ts][phaser] Fix events example parameters order
2024-06-03 12:09:53 +02:00
Davide Tantillo
455e2cbd6f
[haxe] Add events example
2024-06-03 11:59:19 +02:00
Davide Tantillo
ed75b2eb61
[haxe] Fix AnimationState complete event bad porting from 88b009c
2024-06-03 11:01:15 +02:00
Davide Tantillo
8e20a5e02b
[ts][pixi] Use pixi coordinate transformation functions
2024-06-03 11:01:15 +02:00
Harald Csaszar
96797adeb5
[unity] Fixed physics inheritance ignoring transform rotation. Closes #2538 .
2024-05-31 18:09:59 +02:00
Harald Csaszar
63dc7d1bb8
[unity] SkeletonRenderTexture classes not displaying on Vulkan. Fixed negative viewport offsets for ortho and perspective projections. Closes #2535 .
2024-05-29 17:08:30 +02:00
Davide Tantillo
acd4b1eb98
[haxe] Add coordinates transform and before/after UWT methods. Add stretchyman example.
2024-05-29 11:23:05 +02:00
Davide Tantillo
430cccb03f
[haxe] Use Reflect.hasField rather than hasOwnProperty that is present on all platforms
2024-05-29 11:23:05 +02:00
Misaki Eymard
d384397ad0
Update README.md
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The link to the spine-godot documentation was left in error so removed it.
2024-05-29 12:16:33 +09:00
Davide Tantillo
569adb1cd1
[ts][pixi] Add control bones example in example list
2024-05-28 11:41:41 +02:00
Mario Zechner
6c8d5e1615
Merge branch '4.1' into 4.2
2024-05-27 13:39:46 +02:00
Mario Zechner
879c7adb37
Formatting
2024-05-27 13:39:29 +02:00
Mario Zechner
8880546b78
Merge branch '4.1' into 4.2
2024-05-27 13:00:04 +02:00
Mario Zechner
d344c148ae
[cpp] Return error when default skin can not be parsed in SkeletonBinary.
2024-05-27 12:48:46 +02:00
Mario Zechner
01fb564358
[sdl] Update to SDL 2.30.2
2024-05-27 09:04:13 +02:00
Mario Zechner
9f5deac729
[c] Assume C99 compatibility.
2024-05-27 09:00:41 +02:00
Mario Zechner
247f28525e
[libgdx] Fix version numbers in README.md
2024-05-27 08:47:30 +02:00
Davide Tantillo
1336255592
[ts][pixi] Add methods to transform from/to pixi/spine coordinates. Add control bone example to show usage.
2024-05-24 16:38:09 +02:00
Harald Csaszar
68688a7c94
[unity] All Outline shaders provide Width in Screen Space parameter for constant screen-space outline width at differently scaled attachments. Closes #1615 .
2024-05-23 15:36:53 +02:00
Harald Csaszar
986ab71c66
[unity] Fixed URP/2D/Skeleton Lit shader incorrectly displaying Additive slots. Closes #2533 .
2024-05-23 14:44:45 +02:00
Davide Tantillo
986e061272
[ts][pixi] Excluded typescript example from build
2024-05-23 12:38:59 +02:00
Davide Tantillo
fd65b561b8
[ts][pixi] Add typescript example
2024-05-23 12:23:21 +02:00
Mario Zechner
3311550b26
[godot] Use Scons 4.4.0 for 3.x Godot build
2024-05-22 16:13:21 +02:00
Mario Zechner
77acce777c
[godot] Attempt to fix Windows build on GitHub.
2024-05-22 15:55:15 +02:00
Harald Csaszar
330e646c08
[unity] Fixed SkeletonRenderSeparator mesh being broken with slot alpha 0. Closes #2532 .
2024-05-21 21:38:29 +02:00
Mario Zechner
aaa9b81628
Formatting
2024-05-21 13:17:23 +02:00
Mario Zechner
5abed8a7f6
[godot] Closes #2489 , fix reference count of SpineAttachments
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The SpineAttachment destructor would dereference the spine::Attachment. However, the set_spine_object() call doesn't increase the reference count. This can lead to the attachment being deallocated too early.
2024-05-21 13:15:46 +02:00
Mario Zechner
dc577acc8d
[godot] Take clipping into account in Skeleton.get_bounds()
2024-05-21 12:48:30 +02:00
Mario Zechner
e1d7310511
[flutter] Skeleton.getBounds() takes clipping into consideration (see #2515 )
2024-05-21 12:42:10 +02:00
Mario Zechner
b8f0aaaacc
[cpp] Skeleton.getBounds() optionally applies clipping, see #2515
2024-05-21 12:29:42 +02:00
Mario Zechner
cb3aa4ec7c
[sdl] Use PMA asset in example, formatting, port to C backend
2024-05-21 11:55:53 +02:00
oldeviloldevil
4cf43903c8
support premultiplied alpha ( #2523 )
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* Update spine-sdl-cpp.h
* Update spine-sdl-cpp.cpp
2024-05-21 11:38:58 +02:00
Mario Zechner
25d55851e9
[godot] Closees #2530 , don't use preview skin/animation at runtime
2024-05-21 11:37:06 +02:00
Mario Zechner
0615878a80
Formatting
2024-05-17 17:19:30 +02:00
Nathan Sweet
4214e8a8e6
[libgdx] Added an example for SkeletonActor.
2024-05-17 10:23:36 -04:00
Harald Csaszar
98a9deb5df
[unity] Fixed SkeletonRenderTexture and SkeletonGraphicRenderTexture issues when mesh is empty. Closes #2529 .
2024-05-17 12:36:24 +02:00
Davide Tantillo
e39ed25240
[ts] Release 4.2.43
2024-05-17 12:31:14 +02:00
Davide Tantillo
8bca84f46e
[ts] Used lambda for Color.toRgb888
2024-05-17 12:23:36 +02:00