badlogic
bef00617d7
[ts] Fix applying attachment timeline in AnimationState
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AnimatinState.setAttachment was directly setting the slot.attachment field instead of calling the setter. This caused the deform array from a previous attachment to linger around and be applied to the current attachment incorrectly.
2021-05-06 15:42:58 +02:00
badlogic
490d169ea2
[ts] Closes #1804 .
2020-11-27 18:45:18 +01:00
MikalDev
93f1e546bb
Webworker support for SharedAssetManger
2020-09-15 15:56:23 -07:00
badlogic
c0d8f1cece
[ts] Port of commit 8290353. Fix for hold previous on 3+ animations causing dipping. See #1738 .
2020-08-13 14:34:59 +02:00
badlogic
c64e6adbde
[ts] Fix 1-bone IK, see #1692 .
2020-06-03 17:27:30 +02:00
badlogic
ba1cb75b07
[ts] RegionAttachment.copy() refered to window.name instead of this.name. Closes #1672 .
2020-06-03 13:24:22 +02:00
badlogic
bb60264572
[ts] Fix Pool.freeAll item insertion. Closes 1680.
2020-06-03 13:22:42 +02:00
badlogic
4c2788a558
[ts] Port of additional fix for #1668 .
2020-05-20 16:13:43 +02:00
badlogic
6a317a1e3f
[runtimes] Port of fix for TransformMode.noRotationOrReflection applying skeleton scale twice. See #1668 .
2020-05-06 19:47:08 +02:00
badlogic
ccbcf77cdc
[ts] Remove LAST calculation. Additional fix for #1653 .
2020-04-15 14:49:52 +02:00
badlogic
673b6754aa
[ts] Port AnimationState deform mixing while attachment timelines mix out. See #1653 .
2020-04-14 16:57:18 +02:00
badlogic
1855870d37
[ts] Forcing text/html mimetype on text assets downloaded by AssetManager and SharedAssetManager. Closes #1583 .
2020-01-11 15:03:13 +01:00
Matthias Matthäy
7311dc9931
Set image source after crossOrigin and event handlers to allow crossOrigin image loading ( #1533 )
2020-01-11 14:27:18 +01:00
badlogic
b67bf992a0
Single bone IK fix and license header update. Closes #1580 , closes #1581 .
2019-12-20 12:20:46 +01:00
badlogic
5eb76df99f
[ts] Fixed curve parsing in SkeletonJson. Closes #1537 .
2019-11-15 12:57:36 +01:00
badlogic
8e0a2e0c75
[ts][player] Added AssetManager.setRawDataURI(path, name). Allows to set a path and corresponding raw data URI which enables embedding of resources like skeletons, atlases, and so on directly in HTML/JS. Added SpinePlayerConfig.rawDataURIs, see the player example for a demonstration. Also closes #1541 , closes #1539 .
2019-11-05 15:20:50 +01:00
badlogic
b81f77b993
[ts] Added AssetManager#setRawDataURI(path, data). Allows to set raw data URIs for a specific path, which in turn enables embedding assets into JavaScript/HTML. See #1535 .
2019-10-31 19:27:33 +01:00
badlogic
4410672ce2
[ts] Updated all core API documentation. See #1506 .
2019-10-03 16:43:46 +02:00
badlogic
18eb242df6
[ts] Store timeline ids inside set in Animation for O(1) lookup. See #1462 .
2019-09-26 16:11:10 +02:00
badlogic
9313d010ec
[ts] Apply left over time additively to track time of delayed TrackEntry. See #1504 .
2019-09-26 11:36:19 +02:00
NathanSweet
842dffbd83
[all] Source clean up, formatting, and tabs for indentation.
2019-08-27 15:57:14 +02:00
NathanSweet
2fa85fc1c6
[all] AnimationState, fixed an attachment timeline from changing the mix blend for other timelines.
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closes #1461
2019-08-27 13:20:24 +02:00
badlogic
8b714d6849
[ts] fix parsing of default skins without attachment for binary files.
2019-08-07 11:37:23 +02:00
badlogic
a4f92ccf21
[ts] Fixed resolving transform and path constraints when loading skin bones and constraints.
2019-07-16 18:36:46 +02:00
badlogic
ec903efb2e
[ts] Closes #1401 , JIT bug in Safari on iOS 9.
2019-07-05 15:41:42 +02:00
badlogic
9643a27dce
[ts] Scale IK constraint and timeline data. See #1383 .
2019-06-20 10:33:28 +02:00
badlogic
5776e2467a
[ts] Added soft IK support. See #1383 .
2019-06-19 13:55:51 +02:00
badlogic
c9ccd43121
Merge branch '3.7' into 3.8-beta
2019-06-13 16:10:22 +02:00
badlogic
33dce937bf
[ts] Port of commit ccc5b2f: Fixed root bone transform for skeleton. See #1379 .
2019-06-13 16:03:26 +02:00
badlogic
c1b4b7ea7d
[ts] Ported active bone check in SkeletonBounds. See #1378 .
2019-06-11 15:27:45 +02:00
badlogic
ca3916dad8
[ts] Added support for loading binaries via SkeletonBinary. Player configuration object now lets you specify skelUrl instead of jsonUrl to load from a binary file. Updated demos to use .skel files instead of .json.
2019-06-07 17:21:53 +02:00
badlogic
900085d26f
[as3] Ported skin bones/constraints changes. See #1346 .
2019-06-05 14:35:35 +02:00
badlogic
4ca84774a3
[ts] Fixed SkeletonJson#readCurve.
2019-06-05 14:11:37 +02:00
badlogic
ba05b672c1
[ts] Don't include inactive bounds when computing skeleton bounds.
2019-06-05 11:23:30 +02:00
badlogic
3aa14d9b86
[ts] Ported skin bones/constraints changes. See #1346 .
2019-06-04 15:53:34 +02:00
badlogic
f9e4fd495d
[ts] Ported all skin API changes, see #841 .
2019-06-03 16:20:19 +02:00
badlogic
55176c4ac7
Merge branch '3.8-beta' into skin-bones
2019-05-28 11:31:57 +02:00
badlogic
c721f660a7
Merge branch '3.7' into 3.8-beta
2019-05-28 11:31:01 +02:00
badlogic
9083f32ad5
[ts] Fixed incorrect calculation in AnimationState when expanding the tracks array. Closes #1360 .
2019-05-28 11:26:38 +02:00
badlogic
e03a0ef659
Merge branch '3.8-beta' into skin-bones
2019-05-16 11:28:40 +02:00
badlogic
6341fbbd9d
[ts][csharp] Fix for #1352 , the last subsequent attachment timeline always mixes out to the setup pose.
2019-05-15 13:52:31 +02:00
badlogic
eff7a1502d
[ts] Fixed constraints in skins.
2019-05-10 15:31:10 +02:00
badlogic
576c1da32f
[ts] Ported skin API changes, see #841 .
2019-05-10 15:07:06 +02:00
badlogic
09130b15df
Merge branch '3.7' into 3.8-beta
2019-05-02 11:43:36 +02:00
badlogic
7f7e5f0fec
Updated license headers and LICENSE files.
2019-05-02 11:38:19 +02:00
badlogic
03057c6073
[ts] Renamed MixDirection.in/out to mixIn/mixOut as it was crashing a JS compressor. Fixed log output. Added mobile support for additive animation blending. Input does not require a fully defined Listener interface anymore.
2019-04-24 15:05:07 +02:00
badlogic
037802bb0c
[ts] Ported rotated mesh region UV loading. See #1327 .
2019-04-17 14:07:28 +02:00
badlogic
cfb1e8c5f0
[ts] Ported addition of x/y bounding coordinates to SkeletonData. See #1325 .
2019-04-16 13:52:56 +02:00
badlogic
2a1b39ee59
Merge branch '3.7' into 3.8-beta
2019-04-04 14:58:35 +02:00
badlogic
8f80ceec7c
[ts] Port of additive blending fix, see #1322 .
2019-04-04 14:12:38 +02:00