12 Commits

Author SHA1 Message Date
badlogic
fe8eae4b8e [c] Ported 3.6 changes, two color timeline, changed updateWorldVertices to computeWorldVertices, point attachment, transform constraint local and relative mode. Does not actually render two color tinted slots yet. Also updated example exports 2017-01-30 16:31:16 +01:00
badlogic
ab226ab681 [runtimes] re-exported examples with Spine 3.5.03-beta 2016-10-17 14:08:00 +02:00
badlogic
02130d242e [runtimes] Updated examples to beta exports 2016-10-17 12:48:15 +02:00
badlogic
eb3cb8a700 Cleaned up assets in runtime examples, runtimes.sh now copies all assets to the required locations, except for spine-unity. 2016-09-05 15:05:23 +02:00
badlogic
efa2f89289 [as3][starling] Updated ActionScript 3 and Starling runtime to Spine 3.4, now with paths and shearing. Check out new starling tank sample 2016-07-15 12:12:02 +02:00
NathanSweet
f8a76c6455 Blend modes for all runtimes. 2015-04-02 14:20:20 +02:00
NathanSweet
c1cae3dccc Better example, no PMA. 2014-05-21 22:40:34 +02:00
NathanSweet
a80cd047cf Meshes, FFd and skinning for spine-as3. 2014-05-21 22:29:23 +02:00
NathanSweet
1caa8eaadd Inherit scale/rotation and additive blending for spine-as3 and spine-starling. 2013-09-24 16:54:10 +02:00
NathanSweet
ab8a08c8cb Missing files for last commit. 2013-08-03 21:25:45 +02:00
NathanSweet
4bed95f1b0 Updated spineboy to use whitespace stripped atlas and walk scales the head for testing. 2013-08-03 09:37:50 +02:00
NathanSweet
09aa13c643 Added Atlas and Flash rendering to spine-as3. 2013-05-04 11:41:49 +02:00