badlogic
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fe8eae4b8e
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[c] Ported 3.6 changes, two color timeline, changed updateWorldVertices to computeWorldVertices, point attachment, transform constraint local and relative mode. Does not actually render two color tinted slots yet. Also updated example exports
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2017-01-30 16:31:16 +01:00 |
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badlogic
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ab226ab681
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[runtimes] re-exported examples with Spine 3.5.03-beta
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2016-10-17 14:08:00 +02:00 |
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badlogic
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02130d242e
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[runtimes] Updated examples to beta exports
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2016-10-17 12:48:15 +02:00 |
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badlogic
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eb3cb8a700
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Cleaned up assets in runtime examples, runtimes.sh now copies all assets to the required locations, except for spine-unity.
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2016-09-05 15:05:23 +02:00 |
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badlogic
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efa2f89289
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[as3][starling] Updated ActionScript 3 and Starling runtime to Spine 3.4, now with paths and shearing. Check out new starling tank sample
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2016-07-15 12:12:02 +02:00 |
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NathanSweet
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f8a76c6455
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Blend modes for all runtimes.
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2015-04-02 14:20:20 +02:00 |
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NathanSweet
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c1cae3dccc
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Better example, no PMA.
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2014-05-21 22:40:34 +02:00 |
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NathanSweet
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a80cd047cf
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Meshes, FFd and skinning for spine-as3.
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2014-05-21 22:29:23 +02:00 |
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NathanSweet
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1caa8eaadd
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Inherit scale/rotation and additive blending for spine-as3 and spine-starling.
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2013-09-24 16:54:10 +02:00 |
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NathanSweet
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ab8a08c8cb
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Missing files for last commit.
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2013-08-03 21:25:45 +02:00 |
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NathanSweet
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4bed95f1b0
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Updated spineboy to use whitespace stripped atlas and walk scales the head for testing.
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2013-08-03 09:37:50 +02:00 |
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NathanSweet
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09aa13c643
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Added Atlas and Flash rendering to spine-as3.
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2013-05-04 11:41:49 +02:00 |
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