2861 Commits

Author SHA1 Message Date
Nathan Sweet
e4320e281f Fixed Skeleton Viewer loading with mixing multiple checked. 2017-03-26 12:49:42 +09:00
Nathan Sweet
6c2ec1b46b Moved multiple mixing checkbox. 2017-03-26 09:17:42 +09:00
Nathan Sweet
b4e927f539 Added multiple mixing checkbox to the Skeleton Viewer. 2017-03-26 09:14:10 +09:00
Nathan Sweet
13c34e8751 Fixed the dipping problem by making multiple mixing optional and disabled by default. 2017-03-26 09:13:53 +09:00
Nathan Sweet
4863ce8bfc Scale reset button now reloads skeleton even if scale is 1. 2017-03-26 07:46:40 +09:00
Nathan Sweet
89773820b1 Reverse SV zoom direction. 2017-03-26 06:33:49 +09:00
Nathan Sweet
c46d0ddde0 Separated zoom and scale sliders, added reset buttons, mouse wheel zoom. 2017-03-25 11:56:46 +09:00
Nathan Sweet
896585f92e Merge remote-tracking branch 'origin/3.6-beta' into 3.6-beta 2017-03-25 11:04:35 +09:00
Nathan Sweet
95b593ef1f Added WIP stencil-based clipping attachment. 2017-03-25 11:04:17 +09:00
badlogic
b2d4fa4012 Merged with master, pulling in change from MathUtils -> TrigUtils in spine-libgdx as well as Maven pom.xml 2017-03-24 14:15:24 +01:00
badlogic
011aca7b25 [skeletonviewer] Uses camera instead of reload + scale. Allows to debug runtime issues more easily 2017-03-23 10:25:26 +01:00
badlogic
4415cc456b [c] Added isNan check that shouldn't care whether the compiler is IEEE compliant or not. Closes #734. 2017-03-20 11:25:41 +01:00
badlogic
dfa9ea5913 [sfml] Added multi-page atlas support. Closes #725 2017-03-20 11:15:20 +01:00
badlogic
315b442b7b [love2d] Fixed blending. Closes #720 2017-03-20 10:20:35 +01:00
badlogic
7c614d1cd4 Merge branch '3.6-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.6-beta 2017-03-17 14:33:46 +01:00
John
38c6cfec15 [unity] Fix generated rotated regions. 2017-03-17 21:19:43 +08:00
badlogic
d4ae3dfe71 [ue4] Pass dark color via tangent attribute. Can't seem to access that in material 2017-03-16 15:59:54 +01:00
John
922bd8ac5d [unity] Repacked AtlasRegions are now shared. 2017-03-16 22:18:17 +08:00
badlogic
92bdd8921b Merge branch '3.6-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.6-beta 2017-03-16 15:08:17 +01:00
badlogic
23325b5701 [ue4] Refactored renderer component. 2017-03-16 15:08:09 +01:00
John
3e4722cb56 [unity] Optional repacking texture format params. 2017-03-16 22:03:08 +08:00
John
98ab69a61c [unity] Repacking now reuses shared regions. 2017-03-16 21:42:19 +08:00
John
071a1b5472 CHANGELOG.md rematch new md spec.
Removed workaround where gfm was misbehaving ATX headings.
Change according to: https://githubengineering.com/a-formal-spec-for-github-markdown/
2017-03-16 16:18:17 +08:00
badlogic
31f8147ef5 Merge branch '3.6-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.6-beta 2017-03-15 13:57:37 +01:00
badlogic
bb13b3d0f2 Updated .gitignore for MonoGame & cocos2d-x on Windows 2017-03-15 13:57:32 +01:00
badlogic
6da0f7c288 Merge branch '3.6-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.6-beta 2017-03-15 13:09:14 +01:00
badlogic
982de1f03e Updated CHANGELOG 2017-03-15 13:03:35 +01:00
badlogic
6d9dcaeb92 [ue4] Added Color property to SkeletonRendererComponent. The value of that property will be set on the underlying spSkeleton->color and allows tinting of the skeleton instance. 2017-03-15 12:59:35 +01:00
badlogic
ac3201afca [xna][monogame] Fixed up renderer 2017-03-15 12:46:45 +01:00
badlogic
e464a9fbba [ts] Updated README on ES6 modules. 2017-03-15 10:39:05 +01:00
badlogic
7e55ccabd6 [cocos2d-objc] Updated README and CHANGELOG 2017-03-14 16:43:24 +01:00
badlogic
d62f109768 [cocos2d-objc] Finished two color tint. Enable per skeleton via SkeletonRenderer.twoColorTint = true. 2017-03-14 16:41:35 +01:00
badlogic
c746da940f [cocos2d-objc] More two color tinting work, shader appears broken 2017-03-14 15:24:20 +01:00
badlogic
3ed9290c6f [cocos2d-objc] More two color tinting work. 2017-03-14 13:14:23 +01:00
badlogic
cc9fdf3f1f [as3] Fixed bug in SkeletonSprite related to timing. See http://esotericsoftware.com/forum/Runtimes-spine-starling-spine-AS3-major-bug-not-crash-8038 2017-03-14 10:10:59 +01:00
badlogic
60bbfce2fc [as3] Fixed event registration, see http://esotericsoftware.com/forum/Runtimes-spine-AS3-major-bug-callbacks-8045 2017-03-14 10:07:40 +01:00
badlogic
a810a8d5c4 [loved] Fixed formatting. 2017-03-14 09:44:21 +01:00
badlogic
365d5b0c3c [love] Fixed examples, fixed CHANGELOG 2017-03-13 17:14:54 +01:00
badlogic
cd23c5f84c [love] Fixed two color tinting. 2017-03-13 17:12:00 +01:00
badlogic
8f923971ce [lua][love] Two color tinting, one bug remaining, works otherwise. 2017-03-13 17:05:08 +01:00
pharan
74e688d548 [unity] SlotTintBlackFollower module 2017-03-11 18:47:30 +08:00
John
620461494c Update CHANGELOG.md 2017-03-11 06:43:01 +08:00
John
38179a3a95 Update CHANGELOG.md 2017-03-11 06:41:40 +08:00
badlogic
2b087a6023 Fix C# header 2017-03-10 11:33:10 +01:00
badlogic
babcfde8fe Updated CHANGELOG 2017-03-10 11:32:13 +01:00
badlogic
4935284449 [starling] Added two color tinting. Closes part of #843 2017-03-10 11:28:51 +01:00
badlogic
711c731b0f Added changes for libGDX 2017-03-09 14:47:40 +01:00
badlogic
06f229d149 Fixed formatting of CHANGES 2017-03-09 14:41:42 +01:00
badlogic
38a1d1ee43 Fixed formatting of CHANGES 2017-03-09 14:37:42 +01:00
badlogic
56ef82b843 [as3][starling] Formatting. 2017-03-09 14:34:09 +01:00