Nathan Sweet
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e4320e281f
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Fixed Skeleton Viewer loading with mixing multiple checked.
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2017-03-26 12:49:42 +09:00 |
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Nathan Sweet
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6c2ec1b46b
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Moved multiple mixing checkbox.
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2017-03-26 09:17:42 +09:00 |
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Nathan Sweet
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b4e927f539
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Added multiple mixing checkbox to the Skeleton Viewer.
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2017-03-26 09:14:10 +09:00 |
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Nathan Sweet
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13c34e8751
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Fixed the dipping problem by making multiple mixing optional and disabled by default.
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2017-03-26 09:13:53 +09:00 |
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Nathan Sweet
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4863ce8bfc
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Scale reset button now reloads skeleton even if scale is 1.
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2017-03-26 07:46:40 +09:00 |
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Nathan Sweet
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89773820b1
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Reverse SV zoom direction.
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2017-03-26 06:33:49 +09:00 |
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Nathan Sweet
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c46d0ddde0
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Separated zoom and scale sliders, added reset buttons, mouse wheel zoom.
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2017-03-25 11:56:46 +09:00 |
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Nathan Sweet
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896585f92e
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Merge remote-tracking branch 'origin/3.6-beta' into 3.6-beta
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2017-03-25 11:04:35 +09:00 |
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Nathan Sweet
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95b593ef1f
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Added WIP stencil-based clipping attachment.
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2017-03-25 11:04:17 +09:00 |
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badlogic
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b2d4fa4012
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Merged with master, pulling in change from MathUtils -> TrigUtils in spine-libgdx as well as Maven pom.xml
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2017-03-24 14:15:24 +01:00 |
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badlogic
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011aca7b25
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[skeletonviewer] Uses camera instead of reload + scale. Allows to debug runtime issues more easily
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2017-03-23 10:25:26 +01:00 |
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badlogic
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4415cc456b
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[c] Added isNan check that shouldn't care whether the compiler is IEEE compliant or not. Closes #734.
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2017-03-20 11:25:41 +01:00 |
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badlogic
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dfa9ea5913
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[sfml] Added multi-page atlas support. Closes #725
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2017-03-20 11:15:20 +01:00 |
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badlogic
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315b442b7b
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[love2d] Fixed blending. Closes #720
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2017-03-20 10:20:35 +01:00 |
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badlogic
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7c614d1cd4
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Merge branch '3.6-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.6-beta
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2017-03-17 14:33:46 +01:00 |
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John
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38c6cfec15
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[unity] Fix generated rotated regions.
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2017-03-17 21:19:43 +08:00 |
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badlogic
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d4ae3dfe71
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[ue4] Pass dark color via tangent attribute. Can't seem to access that in material
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2017-03-16 15:59:54 +01:00 |
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John
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922bd8ac5d
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[unity] Repacked AtlasRegions are now shared.
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2017-03-16 22:18:17 +08:00 |
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badlogic
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92bdd8921b
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Merge branch '3.6-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.6-beta
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2017-03-16 15:08:17 +01:00 |
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badlogic
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23325b5701
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[ue4] Refactored renderer component.
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2017-03-16 15:08:09 +01:00 |
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John
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3e4722cb56
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[unity] Optional repacking texture format params.
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2017-03-16 22:03:08 +08:00 |
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John
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98ab69a61c
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[unity] Repacking now reuses shared regions.
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2017-03-16 21:42:19 +08:00 |
|
John
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071a1b5472
|
CHANGELOG.md rematch new md spec.
Removed workaround where gfm was misbehaving ATX headings.
Change according to: https://githubengineering.com/a-formal-spec-for-github-markdown/
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2017-03-16 16:18:17 +08:00 |
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badlogic
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31f8147ef5
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Merge branch '3.6-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.6-beta
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2017-03-15 13:57:37 +01:00 |
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badlogic
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bb13b3d0f2
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Updated .gitignore for MonoGame & cocos2d-x on Windows
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2017-03-15 13:57:32 +01:00 |
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badlogic
|
6da0f7c288
|
Merge branch '3.6-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.6-beta
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2017-03-15 13:09:14 +01:00 |
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badlogic
|
982de1f03e
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Updated CHANGELOG
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2017-03-15 13:03:35 +01:00 |
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badlogic
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6d9dcaeb92
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[ue4] Added Color property to SkeletonRendererComponent. The value of that property will be set on the underlying spSkeleton->color and allows tinting of the skeleton instance.
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2017-03-15 12:59:35 +01:00 |
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badlogic
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ac3201afca
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[xna][monogame] Fixed up renderer
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2017-03-15 12:46:45 +01:00 |
|
badlogic
|
e464a9fbba
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[ts] Updated README on ES6 modules.
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2017-03-15 10:39:05 +01:00 |
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badlogic
|
7e55ccabd6
|
[cocos2d-objc] Updated README and CHANGELOG
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2017-03-14 16:43:24 +01:00 |
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badlogic
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d62f109768
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[cocos2d-objc] Finished two color tint. Enable per skeleton via SkeletonRenderer.twoColorTint = true.
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2017-03-14 16:41:35 +01:00 |
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badlogic
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c746da940f
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[cocos2d-objc] More two color tinting work, shader appears broken
|
2017-03-14 15:24:20 +01:00 |
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badlogic
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3ed9290c6f
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[cocos2d-objc] More two color tinting work.
|
2017-03-14 13:14:23 +01:00 |
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badlogic
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cc9fdf3f1f
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[as3] Fixed bug in SkeletonSprite related to timing. See http://esotericsoftware.com/forum/Runtimes-spine-starling-spine-AS3-major-bug-not-crash-8038
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2017-03-14 10:10:59 +01:00 |
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badlogic
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60bbfce2fc
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[as3] Fixed event registration, see http://esotericsoftware.com/forum/Runtimes-spine-AS3-major-bug-callbacks-8045
|
2017-03-14 10:07:40 +01:00 |
|
badlogic
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a810a8d5c4
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[loved] Fixed formatting.
|
2017-03-14 09:44:21 +01:00 |
|
badlogic
|
365d5b0c3c
|
[love] Fixed examples, fixed CHANGELOG
|
2017-03-13 17:14:54 +01:00 |
|
badlogic
|
cd23c5f84c
|
[love] Fixed two color tinting.
|
2017-03-13 17:12:00 +01:00 |
|
badlogic
|
8f923971ce
|
[lua][love] Two color tinting, one bug remaining, works otherwise.
|
2017-03-13 17:05:08 +01:00 |
|
pharan
|
74e688d548
|
[unity] SlotTintBlackFollower module
|
2017-03-11 18:47:30 +08:00 |
|
John
|
620461494c
|
Update CHANGELOG.md
|
2017-03-11 06:43:01 +08:00 |
|
John
|
38179a3a95
|
Update CHANGELOG.md
|
2017-03-11 06:41:40 +08:00 |
|
badlogic
|
2b087a6023
|
Fix C# header
|
2017-03-10 11:33:10 +01:00 |
|
badlogic
|
babcfde8fe
|
Updated CHANGELOG
|
2017-03-10 11:32:13 +01:00 |
|
badlogic
|
4935284449
|
[starling] Added two color tinting. Closes part of #843
|
2017-03-10 11:28:51 +01:00 |
|
badlogic
|
711c731b0f
|
Added changes for libGDX
|
2017-03-09 14:47:40 +01:00 |
|
badlogic
|
06f229d149
|
Fixed formatting of CHANGES
|
2017-03-09 14:41:42 +01:00 |
|
badlogic
|
38a1d1ee43
|
Fixed formatting of CHANGES
|
2017-03-09 14:37:42 +01:00 |
|
badlogic
|
56ef82b843
|
[as3][starling] Formatting.
|
2017-03-09 14:34:09 +01:00 |
|