badlogic
402ef55141
[ue4] Closes #1707 and related issues
...
UspineSkeletonDataAsset would only retain mapping from one spine::Atlas to a single spine::SkeletonData internally. If two SkeletonAnimationComponents reference the same skeleton data asset, but different (or invalid atlases), the old skeleton data gets destroyed. If the atlas and skeleton data don't match, then a previously created animation component may now hold on to a reference to destroyed skeleton data, triggering a crash.
2020-08-26 15:29:37 +02:00
badlogic
b67bf992a0
Single bone IK fix and license header update. Closes #1580 , closes #1581 .
2019-12-20 12:20:46 +01:00
badlogic
df310af0bc
[ue4] Added warning if data version can't be loaded by runtime version. Fixed up skin bone requirements in renderer. Cleaned up examples.
2019-06-06 17:55:15 +02:00
badlogic
7f7e5f0fec
Updated license headers and LICENSE files.
2019-05-02 11:38:19 +02:00
badlogic
8185418319
[ue4] Fixed encoding of strings where necessary. Closes #1291 .
2019-03-07 17:22:30 +01:00
badlogic
dcce71416f
[ue4] Fixed call order of SpineSkeletonImportFactory, asset file name must be set before setting raw data. Fixes issue with importing .json files. See #1291 .
2019-03-07 16:31:15 +01:00
badlogic
cef191f6c6
[ue4] Fixed segfault in SpineSkeletonDataAsset. Added PreviewAnimation and PreviewSkin to SpineSkeletonAnimationComponent. Enter the name of an animation or skin and it will be previewed live in the editor view. Use an empty string to reset the animation or skin.
2019-03-06 16:54:47 +01:00
badlogic
4ba46d76e8
[ue4] Extended skeleton data editor preview. It now shows bones, slots, animations, and skins. Closes #1047 .
2019-03-06 16:21:27 +01:00
badlogic
c255347fb1
[ue4] Closes #1246 . Rewrote the way asset re-imports work and are signaled to the Spine components.
2019-01-22 16:00:43 +01:00
badlogic
4c9ec06083
[ue4] Updated sample project to require UE 4.21+. Fixed shadowing local variables. See #1250 .
2019-01-17 16:19:12 +01:00
badlogic
b2479bf7bf
[ue4] Updated example project to 4.20. Fixed re-import of skeletons, see #1177 .
2018-09-25 15:46:09 +02:00
badlogic
fbe0692c4c
Merge branch '3.7-beta' into 3.7-beta-cpp
2018-07-03 13:45:19 +02:00
badlogic
71c0887dab
[ue4] Added error dialogs when skeleton and atlas couldn't be loaded.
2018-07-03 12:14:59 +02:00
badlogic
1454f8a97a
[ue4] Fixed up spine-cpp for use in UE4.
2018-06-06 15:44:09 +02:00
badlogic
c019550d2d
[ue4] Fixed packaging. Closes #850
2017-03-02 13:19:14 +01:00
badlogic
7b27ecda89
[ue4] Fixed license headers
2016-12-15 13:52:44 +01:00
badlogic
064303c77e
[ue4] Added specifying mixing durations in skeleton data asset via editor or in code
2016-12-09 17:28:08 +01:00
badlogic
a46839336a
[ue4] Fixed spaces -> tabs
2016-12-01 14:10:27 +01:00
badlogic
dbc9c9fb5d
[ue4] Clean up, tabs need fixing
2016-12-01 13:52:03 +01:00
badlogic
27926682d6
[ue4] Start anew
2016-11-29 14:36:39 +01:00