315 Commits

Author SHA1 Message Date
Fenrisul
4de627518e SkeletonUtilityGroundConstraint updated with speed, radius, and offset properties. And tooltips. 2014-09-14 13:02:23 -07:00
Fenrisul
bee2462b3e [Bugfix] SpineUnity SkeletonAnimationInspector mistake from previous commit 2014-09-13 20:18:33 -07:00
Fenrisul
e87b15bcf8 BoneComponent deprecated and removed 2014-09-11 20:16:06 -07:00
Fenrisul
bd40a5fa33 SkeletonUtility initial commit 2014-09-11 20:10:33 -07:00
Nathan Sweet
69353f9d22 Merge pull request #276 from Fenrisul/master
[Bugfix] Unity Importer error
2014-09-01 08:55:24 +02:00
NathanSweet
2cfb6ad980 Moved Skeleton refernce from Slot to Bone. 2014-08-31 12:47:04 +02:00
Fenrisul
2a5e3563ce [Bugfix]
http://esotericsoftware.com/forum/viewtopic.php?f=7&t=3244
Handle DefaultSkin being null
2014-08-30 00:23:31 -07:00
NathanSweet
176cc05fc6 Docs. 2014-07-26 01:00:29 +02:00
NathanSweet
e30a267c19 spine-unity, made compatible with Unity 4.3.4. 2014-07-26 00:45:40 +02:00
Fenrisul
8a68f5a75a Spine Editor Utility Drag and Drop importer 2014-07-25 10:38:52 -07:00
Fenrisul
7f700eeb93 SpineUnity Import process enhancements
scaled down examples to match standard Unity practices
added spineboy movement example
2014-07-23 03:34:18 -07:00
Fenrisul
599a3fa835 Added basic skeleton extension methods for Slot, Attachments, and Bone to better integrate with Unity Color and Vector classes 2014-07-21 20:48:18 -07:00
NathanSweet
968f408445 Reload button and default mix time. 2014-05-29 21:33:06 +02:00
pharan
e120ed382c Fixed BoneComponent Z-positioning.
New checkboxes to customize its behavior.
SkeletonRenderer property to safely reattach to a different SkeletonRenderer.
2014-05-23 14:26:07 +08:00
NathanSweet
3a2c986fd1 Rearranged directories so it is easier to copy Unity runtimes into your own Unity project. 2014-05-17 14:41:59 +02:00