badlogic
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ed7b4eaaea
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[as3] Ported 0 timeScale fix, see #1194.
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2018-10-15 16:51:15 +02:00 |
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badlogic
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018d3a9e3d
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[as3] Ported holdPrevious in AnimationState. See #1169.
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2018-09-10 16:16:25 +02:00 |
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badlogic
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e496bdd6c1
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[as3] Added event volume and balance, see #1171.
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2018-09-06 15:43:55 +02:00 |
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badlogic
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a4584a1a1c
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[ts] Added event volume and balance, see #1171.
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2018-09-06 14:45:55 +02:00 |
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badlogic
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74734bc542
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[runtimes] Re-exported samples with 3.7.
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2018-09-03 15:16:20 +02:00 |
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badlogic
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057d81799b
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[as3] Ported addition of uniform/compressed IK and rotation fix. See #1163.
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2018-09-03 15:01:13 +02:00 |
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badlogic
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4b66fffcd7
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[cpp] Updated samples to include stretch IK flag, implemented stretchy IK for C++.
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2018-08-14 14:30:11 +02:00 |
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Mario Zechner
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8621472bb4
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[as3] Ported stretchy IK. See #1142.
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2018-08-06 16:08:47 +02:00 |
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Mario Zechner
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cdc2d5bc88
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[ts] Ported stretchy IK. See #1142.
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2018-08-06 15:09:08 +02:00 |
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Mario Zechner
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ac7fe7ca80
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Updated examples to 3.7, including stretchy ik.
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2018-08-03 14:57:10 +02:00 |
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Mario Zechner
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6b56eb0d95
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[as3][starling] Updated to Player version 30.0.
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2018-08-01 16:30:13 +02:00 |
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badlogic
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fb67ada3d8
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[as3] Ported flipX/flipY -> scaleX/scaleY change. See #1142.
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2018-07-24 14:39:54 +02:00 |
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badlogic
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f38ffc75bf
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Merge branch '3.6' into 3.7-beta
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2018-06-15 15:32:23 +02:00 |
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badlogic
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647d124361
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[starling] Fixed two color tint.
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2018-06-15 15:31:31 +02:00 |
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badlogic
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966ed65465
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[starling] Updated to Starling 2.4, fixed #1125. When clipping, we can't reuse the cached Mesh of the clipped attachment, but must allocate a new one. Otherwise the Starling MeshBatcher explodes.
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2018-06-15 15:02:45 +02:00 |
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badlogic
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e406c140be
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Merge branch '3.6' into 3.7-beta
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2018-06-08 13:43:58 +02:00 |
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badlogic
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681584056b
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[runtimes] Back ported fix for #1119 to 3.6.
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2018-06-08 13:40:38 +02:00 |
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badlogic
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0f219a2eb0
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[as3] Ported fix for #1119
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2018-06-07 16:56:07 +02:00 |
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badlogic
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eb69071a0a
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Merge branch '3.6' into 3.7-beta
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2018-05-16 11:46:01 +02:00 |
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badlogic
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3d8e55d909
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[as3] Fixes completion event firing for 0 duration animations. See #1112.
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2018-05-16 11:31:46 +02:00 |
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badlogic
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74d71691fb
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Merge branch '3.6' into 3.7-beta
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2018-05-15 11:26:43 +02:00 |
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badlogic
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0d2ca5a62b
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[starling] Don't perform hit test if SkeletonSprite is invisible or untouchable. Closes #1111
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2018-05-15 11:22:31 +02:00 |
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badlogic
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e632d4b94f
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[starling] Don't perform hit test if SkeletonSprite is invisible or untouchable. Closes #1111
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2018-05-15 11:20:51 +02:00 |
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badlogic
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7da4a9e63c
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[as3] port of PathConstraint changes, see #1109.
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2018-05-04 14:25:33 +02:00 |
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badlogic
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d02057b2aa
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[starling] Updated lib.
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2018-04-12 10:48:25 +02:00 |
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badlogic
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8594c67b7a
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Merge branch '3.6' into 3.7-beta
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2018-04-12 10:47:09 +02:00 |
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badlogic
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63b27b9f46
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[as3] Don't submit meshes with alpha==0. Closes #1080
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2018-04-12 10:46:57 +02:00 |
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badlogic
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4981aa69b9
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[as3] Port fix to AnimationState, see #1092
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2018-03-28 14:05:06 +02:00 |
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badlogic
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6cd676eaf3
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Merge branch '3.6' into 3.7-beta
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2018-03-20 15:07:21 +01:00 |
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badlogic
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e20428b026
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[as3][starling] Extended SpineboyExample to show how to use bounding box world vertices.
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2018-03-14 11:59:58 +01:00 |
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badlogic
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814dcf302b
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Merge branch '3.6' into 3.7-beta
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2018-02-08 16:29:13 +01:00 |
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badlogic
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7a10d04e61
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[starling] Closes #1078, breaking change. If a skeleton requires two color tinting, you have to enable it manually via SKeletonSprite.twoColorTint = true. Skeletons with two color tinting enabled use TwoColorMeshStyle, which has a different vertex layout and shader compared to the default layout and shaders used by Starling and the spine-starling runtime. This will break your batch and add additional draw calls, use with care.
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2018-02-08 14:39:51 +01:00 |
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badlogic
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d27a9a3d87
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[starling] Remove allocations in TwoColorEffect. Closes #1078
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2018-02-08 14:02:13 +01:00 |
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badlogic
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713f43a247
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Merge branch '3.6' into 3.7-beta
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2018-01-24 14:30:47 +01:00 |
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badlogic
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16d799002d
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[as3] Fixed sorting of path constraint attachments. Closes #1069.
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2018-01-24 14:29:40 +01:00 |
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badlogic
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6a556de014
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[as3] Ported additive blending. See #1029, #1060
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2018-01-23 15:45:33 +01:00 |
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badlogic
|
90e1a5ca5a
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Updated owl.
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2018-01-19 13:15:31 +01:00 |
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badlogic
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18eec077e4
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Updated owl to key blink animation properly.
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2018-01-18 15:52:09 +01:00 |
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badlogic
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b547280eb9
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Updated samples, added owl.
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2018-01-18 15:18:31 +01:00 |
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badlogic
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f56937c042
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[as3] Fix for #1064, delay was calculated incorrectly for non-loop previous track entries.
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2018-01-12 11:10:14 +01:00 |
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badlogic
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f4a5911dea
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Fixed bug in TrackEntry#setTimelineData, closes #1055.
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2018-01-02 14:00:20 +01:00 |
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badlogic
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77c990c75e
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[as3] Fix not returning to setup pose when multiple mixing from entries end at same time. See #1027
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2017-10-28 09:40:17 +02:00 |
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badlogic
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cbb37a6096
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[as3] Fix PathConstraint length spacing for zero length bones. See #1023.
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2017-10-20 11:12:58 +02:00 |
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badlogic
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902e5e5432
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[starling] Reverted example changes.
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2017-10-11 11:10:23 +02:00 |
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badlogic
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f31d98506c
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[as3] Fixed DeformTimeline, see #1016.
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2017-10-11 11:05:08 +02:00 |
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badlogic
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38c8c870e8
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[starling] Fixed tint black shader. See #1003
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2017-10-05 14:15:48 +02:00 |
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badlogic
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d0cc44bfdb
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Fixed URLs in READMEs, replaced most with relative links, so URLs point to correct branch.
|
2017-10-04 15:08:22 +02:00 |
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badlogic
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eca798931b
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[runtimes] Closes #971
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2017-08-24 11:34:00 +02:00 |
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badlogic
|
bc337d255e
|
[starling] New binary
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2017-08-10 12:15:50 +02:00 |
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badlogic
|
01f5293ef7
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[starling] Fixed formatting.
|
2017-08-10 12:15:03 +02:00 |
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