1339 Commits

Author SHA1 Message Date
Harald Csaszar
cd726af62b More URLs in license files updated from http to https. 2025-08-01 17:27:53 +02:00
Mario Zechner
5b93cafb99 [libgdx][android] Snapshot 4.2.11-SNAPSHOT 2025-05-28 20:14:09 +02:00
Mario Zechner
3aa7d29086 [libgdx][android] Fix release publishing to Central Portal 2025-05-28 18:55:53 +02:00
Mario Zechner
1d311d9135 [libgdx][android] Migrate to Central Portal publishing with unified version management 2025-05-28 18:17:20 +02:00
Mario Zechner
97d49b37b7 License header update 2025-05-26 13:24:06 +02:00
Mario Zechner
0c6788cd97 [haxe] More documentation synchronization with reference implementation 2025-05-22 22:11:12 +02:00
Nathan Sweet
262a0d270f [libgdx] Fixed delay being negative, causing the track time to jump. 2025-05-07 13:18:56 +02:00
Nathan Sweet
f1e0f0f728 Fixed animation not being mixed out in some cases.
Repro, with any animation playing:
state.setAnimation(0, "shoot", true).setMixDuration(0.2f);
state.apply(skeleton);

Reverts 8d058fb4f4479a041fce1ff3379ba794856c9a3c. We can't know when it's safe to discard a queued animation. Users should avoid queuing animations they don't actually want.

Prefer `to.nextTrackLast != -1` for "was applied", as `to.mixTime > 0` is user writable and not quite the same.
2025-03-13 12:46:24 -04:00
Mario Zechner
ff9044c3eb [libgdx] 4.2.9 snapshot 2025-02-11 13:38:04 +01:00
Mario Zechner
50dbebefeb [libgdx] 4.2.8 release 2025-02-11 13:37:31 +01:00
Mario Zechner
11d457f417 [libgdx] Add spine.gwt.xml to JAR. Fixes #2748 2025-02-11 13:36:02 +01:00
Davide Tantillo
5a71b51f02 [libgdx] Apply skeleton.scaleX/scaleY to wind and gravity. See #2729. 2025-01-30 11:13:27 +01:00
Mario Zechner
c05170d76a Formatting 2024-12-17 17:28:52 +01:00
Luke Ingram
e9cce58a1f [libgdx] Updates the Spine Runtimes License Agreement date, updates links to documentation. 2024-12-09 19:02:05 -04:00
Nathan Sweet
8d058fb4f4 [libgdx] Improved AnimationState behavior when paused.
Ie, when time scale is 0 or `update(0)` is used.

* Better check for whether the from entry has been applied at least once.
* Discard the from entry if both the from and to entries haven't advanced. Ie, the mix hasn't started for the from entry.
2024-12-06 12:44:01 -10:00
Nathan Sweet
9d49999e2b [libgdx] Changed SequenceTimeline to match AttachmentTimeline behavior. 2024-11-14 20:11:36 -10:00
Nathan Sweet
55e8cd3880 [libgdx] Increased minimum Java version to 1.8. 2024-11-06 21:56:32 -10:00
Nathan Sweet
e4f344f22b [libgdx] Update for latest libgdx, gdx-lwjgl3-glfw-awt-macos removal. 2024-09-08 21:22:13 -10:00
Nathan Sweet
d769c1a930 [libgdx] Fixed noRotationOrReflection with skeleton scale. 2024-08-28 21:07:18 -10:00
Nathan Sweet
70be289f9c [libgdx] Fixed boolean box warning. 2024-08-28 21:06:57 -10:00
Mario Zechner
6fa31a2903 [libgdx] Remove dependency on gdx-lwjgl3-glfw-awt-macos in SkeletonViewer, use LWJGL glfw_async instead
Same deficiency: when resizing, it will eventually crash with

```
UNSUPPORTED (log once): setPrimitiveRestartEnabled:index: unsupported!
-[AGXG13XFamilyCommandBuffer renderCommandEncoderWithDescriptor:]:888: failed assertion `A command encoder is already encoding to this command buffer'
```

Not sure how to work around this. JGLFW does not have this issue.
2024-08-20 16:15:04 +02:00
Mario Zechner
b6139109e6 [libgdx] New snapshot release 4.2.8 2024-08-19 11:45:41 +02:00
Mario Zechner
dffc4484f1 [libgdx] Ensure compatibility with Java 7. 2024-08-19 11:40:02 +02:00
Nathan Sweet
877e705ddb [libgdx] Fix NaN in IKConstraint due to fp precision.
853b5ee165106a57bc18e1e5543c8e16311af62f
2024-08-06 19:21:45 -10:00
Mario Zechner
34c9eebfd8 [libgdx] Next snapshot. 2024-08-06 13:28:58 +02:00
Mario Zechner
2d825d4c9a [libgdx] 4.2.6 release 2024-08-06 13:28:37 +02:00
Nathan Sweet
bc15c4566e [libgdx] Fixed mixing out inherit timelines to the setup pose. 2024-08-02 16:29:13 -10:00
Nathan Sweet
d794d2649c [libgdx] SkeletonClipping, don't need local clippedUvs for single reference. 2024-07-26 09:14:09 -10:00
Nathan Sweet
11d3158643 [libgdx] Revert removal of spine-libgdx Eclipse project files.
This reverts (part of) commit eeb2ae691033b3670926f97b1bab2028c1584e3a.
2024-07-26 09:13:22 -10:00
Mario Zechner
a71dfd63e9 Formatting 2024-07-25 19:06:08 +02:00
Mario Zechner
67e937e798 [libgdx] Update README.md with better info on versioning. 2024-07-25 19:02:37 +02:00
Mario Zechner
903db42094 [libgdx] Next snapshot 2024-07-25 18:36:27 +02:00
Mario Zechner
a010b69f3e [libgdx] Release 4.2.5 2024-07-25 18:25:37 +02:00
Mario Zechner
7457b1b9ac [libgdx] Add javadoc Jar to publishing artifacts. 2024-07-25 18:04:00 +02:00
Mario Zechner
e6de4ee99f [libgdx] Snapshot 4.2.5 2024-07-25 17:58:21 +02:00
Mario Zechner
f9a8e31e1f [libgdx] Release 4.2.4 2024-07-25 17:57:43 +02:00
Mario Zechner
26d10b80d4 [libgdx] Added SkeletonClipping.clipTrianglesUnpacked()
Used on Android or anytime we want separate vertex attribute arrays. SkeletonClipping.getClippedUvs() will only return a non-empty result if this new method was invoked.
2024-07-25 17:02:46 +02:00
Mario Zechner
eeb2ae6910 [libgdx] Switch to Gradle 8.4, publish to Maven Central via Maven. 2024-07-25 17:00:55 +02:00
Mario Zechner
12f11cbbf9 Add spine-android to formatter 2024-07-24 20:37:00 +02:00
Mario Zechner
14d21f8409 [maven-release-plugin] prepare for next development iteration 2024-07-24 17:53:14 +02:00
Mario Zechner
5ea99dd2e1 [maven-release-plugin] prepare release spine-libgdx-4.2.1 2024-07-24 17:53:11 +02:00
Mario Zechner
e2954788e1 [maven-release-plugin] rollback the release of spine-libgdx-4.2.1 2024-07-24 17:47:13 +02:00
Mario Zechner
facb8299a6 [maven-release-plugin] prepare for next development iteration 2024-07-24 17:44:14 +02:00
Mario Zechner
30cf3bcfba [maven-release-plugin] prepare release spine-libgdx-4.2.1 2024-07-24 17:44:12 +02:00
Denis Andrasec
e2bdecd9ef Merge branch '4.2' into spine-android 2024-07-17 16:57:25 +02:00
Nathan Sweet
112bea0603 [libgdx] Fixed physics constraint limit with negative skeleton scale.
ref #2576
2024-07-12 07:08:47 -10:00
Nathan Sweet
be3aa5f70e [libgdx] Scale physics constraint limits with skeleton scale. 2024-07-11 18:56:27 -10:00
Denis Andrasec
e7a075eeb6 Add Animation State Events sample 2024-07-04 15:39:42 +02:00
Denis Andrašec
ceb9ae13f4
Load Atlas/Skeleton from assets + Add basic classes (#2570)
- Add load methods to load atlas and skeleton from assets.
- Add basic classes for next steps (SpineController etc)
2024-07-03 16:32:48 +02:00
Nathan Sweet
932c33a251 [libgdx] Improved clipping fix. 2024-06-08 12:47:33 -04:00