Nathan Sweet
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98a6c8f696
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Exported examples with export.sh 4.0.05-beta and ran runtimes.sh.
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2020-10-10 16:22:40 -07:00 |
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Mario Zechner
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90c2a19364
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[cocos2dx] Updated windows build for cocos2d-x v4.
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2020-02-03 15:52:50 +01:00 |
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badlogic
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0dd2db2627
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[cocos2dx] Improve CMake build for cocos2d-x v3 and v4 example projects, based on PR #1572.
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2020-02-03 14:57:29 +01:00 |
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badlogic
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acee8d0bd4
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[cocos2dx] Disable BUILD_EDITOR_SPINE in example project, so our sources in tree get used.
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2020-02-03 14:43:19 +01:00 |
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badlogic
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1daedd3f1c
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[cocos2dx] Disable cocos2d spine editor support for our example project.
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2019-12-12 16:27:20 +01:00 |
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badlogic
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9974fec421
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[cocos2dx] Need to duplicate assets in the example-v4 folder as the Android build doesn't like relative directories outside the root folder. Fixed linking for Android.
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2019-12-12 14:35:55 +01:00 |
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badlogic
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cd77aa908a
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[cocos2dx] spine-cocos2dx sources are build as a separate static library as part of the example for v4.
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2019-12-10 15:16:27 +01:00 |
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badlogic
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bf14723dcc
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[cocos2dx] Initial cocos2dx v4 support. Need to fix formatting, ensure v3 and v4 work on all supported platforms, unify headers where possible and minimize code duplication.
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2019-12-10 13:30:06 +01:00 |
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