badlogic
ee9b03bc9d
[as3] Ported latest AnimationState changes. See #792
2016-12-02 15:40:22 +01:00
badlogic
fb327d9000
[ts] Ported latest AnimationState changes. See #792
2016-12-02 15:38:30 +01:00
taigacon
9fedf6877a
Fix a bug caused a crash on VS2013 or later when in Debug mode if there is any Unicode chars such as Chinese in Atlas file. ( #788 )
2016-12-02 15:06:50 +01:00
pharan
b6e7797282
[unity] SkeletonUtility minor cleanup.
2016-12-02 19:32:53 +08:00
pharan
0a8a083cad
[unity] Update YieldInstructions.
2016-12-02 19:32:30 +08:00
John
04b3819a8a
[unity] Fix backwards inherit rotation branch.
2016-12-02 19:20:03 +08:00
John
3884422543
[csharp] AnimationState TrackEntry pooling.
2016-12-02 18:48:39 +08:00
NathanSweet
932467e3ac
[libgdx] Fixed AnimationStateTests.
2016-12-02 04:28:15 +01:00
NathanSweet
d72cbc96be
Merge remote-tracking branch 'origin/master'
2016-12-01 20:20:04 +01:00
NathanSweet
b32957bfe0
[libgdx] Default trackEnd to max value, even for non-looping animations.
...
There will always be a use case where you need to change `trackEnd` from the default value, but it's simpler if the default value is the same for both looping and non-looping animations.
2016-12-01 20:19:57 +01:00
John
896abf8fd7
[csharp] AnimationState fixes.
...
Includes fix: a6ac746b4f
2016-12-02 02:10:42 +08:00
NathanSweet
024b695393
Merge remote-tracking branch 'origin/master'
2016-12-01 17:29:13 +01:00
NathanSweet
a6ac746b4f
[libgdx] Avoid setting a NaN mixAlpha.
...
http://esotericsoftware.com/forum/UNITY-5-4-1f1-BUG-ArithmeticException-NAN-7135?p=34824#p34824
2016-12-01 17:29:04 +01:00
badlogic
52d60bae82
[ts] Added ability to specify multi-page atlas images in widget. See README for details. Closes #786 .
2016-12-01 11:47:55 +01:00
badlogic
f4a65fdcd4
[as3] Missing new in Atlas.as. Closes #787
2016-12-01 11:18:23 +01:00
pharan
fc33bf9e98
[unity] Updated examples to match recent fixes.
2016-11-30 18:51:37 +08:00
pharan
612ed2e3ae
[unity] Fix ignored slot separators. Some optimizations.
2016-11-30 14:07:28 +08:00
NathanSweet
acb84e44d7
Merge remote-tracking branch 'origin/master'
2016-11-30 01:14:05 +01:00
NathanSweet
25eae31ae8
[libgdx] Less ugly test code.
2016-11-29 19:07:28 +01:00
badlogic
c43c71f067
Merge branch 'master' of https://github.com/esotericsoftware/spine-runtimes
2016-11-29 18:45:45 +01:00
badlogic
873ed16a53
[c] Added callback recursion issue to test suite
2016-11-29 18:45:36 +01:00
NathanSweet
b75a3ddecb
Left some code commented out for easier AnimationState testing.
2016-11-29 18:15:42 +01:00
badlogic
6fe1e8fa68
[c] Fixed rotation timeline handling in AnimationState. Fixed main.cpp missing a break
3.5.35
2016-11-29 13:27:15 +01:00
badlogic
1e7a31747d
[as3] Updated README.md to mention latest Flash runtime
2016-11-29 13:21:14 +01:00
badlogic
7c59ef2f09
[lua] Fix for rotation timelines in AnimationState
2016-11-29 13:18:55 +01:00
badlogic
6377618e3f
[as3] Fix for rotation timelines in AnimationState
2016-11-29 13:16:11 +01:00
badlogic
3c254deb31
[ts] Fix for rotation timelines in AnimationState
2016-11-29 13:06:08 +01:00
NathanSweet
abc75a50e8
Merge remote-tracking branch 'origin/master'
2016-11-28 19:25:17 +01:00
NathanSweet
15145fe709
[libgdx] Fixed Skeleton Viewer NPE when project fails to open.
2016-11-28 19:25:10 +01:00
John
c1353efdd3
[csharp] Better rotation direction reset.
...
Based on 6af978871b
2016-11-29 01:42:02 +08:00
NathanSweet
d19a4b22db
Merge remote-tracking branch 'origin/master'
2016-11-28 18:10:51 +01:00
NathanSweet
6af978871b
[libgdx] Better way to reset rotation direction on first frame.
2016-11-28 18:10:44 +01:00
NathanSweet
fdd66af5e0
[libgdx] Reset rotation direction for mixing out.
...
closes #779
2016-11-28 17:50:01 +01:00
badlogic
9c1b5b209a
[csharp] Ported latest AnimationState changes
2016-11-28 16:46:14 +01:00
badlogic
54d7a79e23
Merge branch 'master' of https://github.com/esotericsoftware/spine-runtimes
2016-11-28 16:44:23 +01:00
badlogic
0d444eb5de
[c] Ported latest AnimationState changes
2016-11-28 16:44:16 +01:00
badlogic
61c5c8f7a1
[lua] Ported latest AnimationState changes
2016-11-28 16:40:38 +01:00
NathanSweet
0d284dfc1a
Merge remote-tracking branch 'origin/master'
2016-11-28 16:39:46 +01:00
NathanSweet
75b44deda0
[libgdx] Added test for two setAnimation calls with mixing.
2016-11-28 16:39:38 +01:00
badlogic
e2e6126592
Merge branch 'master' of https://github.com/esotericsoftware/spine-runtimes
2016-11-28 16:37:12 +01:00
badlogic
14d872b092
[as3] Ported latest AnimationState changes
2016-11-28 16:37:06 +01:00
badlogic
c604d93a5c
[ts] Ported latest AnimationState changes
2016-11-28 16:32:02 +01:00
NathanSweet
143069bace
Merge remote-tracking branch 'origin/master'
2016-11-28 16:28:49 +01:00
NathanSweet
7e4ce21951
[libgdx] Added tracking to AnimationState pool.
2016-11-28 16:28:16 +01:00
badlogic
4e0fdc022b
[c] Another sigseg fix in AnimationState
2016-11-28 16:27:48 +01:00
badlogic
2e6d84aa25
Merge branch 'spine-c-unit-tests'
2016-11-28 16:20:58 +01:00
badlogic
e37416d935
[cocos2dx] Fixed up Visual Studio project for new spine-c location
2016-11-28 16:19:20 +01:00
badlogic
9960402e39
[cocos2dx][cocos2dobj] Fixed up cocos2d-x and cocos2d-objc xcode projects for new spine-c directory
2016-11-28 16:15:35 +01:00
badlogic
387b0afb80
[c] Added spine-c-tests (thanks @jpoag), fixed up CMake build
2016-11-28 16:00:46 +01:00
NathanSweet
9012326945
Merge remote-tracking branch 'origin/master'
2016-11-28 15:52:16 +01:00