15 Commits

Author SHA1 Message Date
badlogic
b67bf992a0 Single bone IK fix and license header update. Closes #1580, closes #1581. 2019-12-20 12:20:46 +01:00
badlogic
7f7e5f0fec Updated license headers and LICENSE files. 2019-05-02 11:38:19 +02:00
badlogic
9bd1153518 Updated examples and runtime demo code 2017-06-19 16:47:28 +02:00
NathanSweet
088a870463 [libgdx] Return true from AnimationState#apply if any animation was applied.
Makes it easier to know when you don't need to call updateWorldTransform.
2017-06-01 21:14:34 +02:00
NathanSweet
15015a12e0 Merge branch 'master' into dev
# Conflicts:
#	spine-libgdx/spine-libgdx-tests/src/com/esotericsoftware/spine/AnimationStateTest.java
#	spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/BoneData.java
2016-10-15 23:50:01 +02:00
NathanSweet
c0fdc454a2 Fixed inconsistent newlines.
License header was followed by \n\n and files ended with \n. Changed to \r\n.
2016-10-15 23:45:16 +02:00
badlogic
06e7037503 [runtimes] Merged with master, updated license headers 2016-10-13 16:49:30 +02:00
badlogic
5aa27771c3 [runtimes] Updated ALL sources to use latest Spine Runtimes License v2.5. Manually checked all the things... 2016-10-13 15:12:05 +02:00
NathanSweet
3c57c03952 Searching for sanity. 2016-08-23 16:39:16 +02:00
NathanSweet
0a8896a3e2 More AnimationState refactoring.
- Added `animationStart` so a portion of an animation can be looped.
- Changed timing fields to: trackTime, trackLast, trackEnd, animationStart, animationEnd, animationLast
- Removed default *Threshold fields. People can just set it on the track entry if they don't like the defaults.
- Removed `loopCount` from complete event. People can calculate it based on track time.

#621
closes #535
closes #593
2016-08-20 11:51:56 +02:00
NathanSweet
be01e0aae3 Merge branch 'master' into dev
# Conflicts:
#	spine-libgdx/spine-libgdx-tests/assets/spineboy/spineboy.json
#	spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/Animation.java
2016-08-05 01:22:08 +02:00
NathanSweet
00f75cf3fa [libgdx] Updated examples. 2016-07-06 16:39:04 +02:00
NathanSweet
9171f79cc2 Fixes for AnimationState event order. 2016-06-26 15:27:46 +02:00
NathanSweet
27270a5781 Spine Runtimes license update.
Minor update to fix "SOFTARE" typo and clairfy how to get permission.
2015-04-24 21:33:24 +02:00
NathanSweet
cad68f30ff Organized spine-libgdx so tests and the skeleton viewer are separate. 2014-11-20 12:42:54 +01:00