badlogic
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0919c1b9d2
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[cpp] Closes #1243, make cleanUpVectorOfPointers() linear in time complexity.
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2019-01-23 13:39:14 +01:00 |
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badlogic
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48ea9b1914
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[c][cpp] Get rid of regionTextureWidth/Height
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2018-12-22 15:33:42 +01:00 |
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badlogic
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794d7acd2f
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[c][cpp] Port of mesh whitespaces stripping. See #1232.
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2018-12-22 14:27:32 +01:00 |
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badlogic
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02c6f9cc63
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[cpp][sfml] Backported changes from 3.7-beta-cpp branch. See #1192.
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2018-10-15 13:56:53 +02:00 |
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badlogic
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de6bbc356d
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[cpp] Ported holdPrevious in AnimationState. See #1169.
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2018-09-11 15:41:17 +02:00 |
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badlogic
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454ecf0c2c
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[cpp] Added event volume and balance, see #1171.
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2018-09-06 15:27:49 +02:00 |
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badlogic
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66236adea5
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[c][cpp] Ported addition of uniform/compressed IK and rotation fix.
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2018-08-23 16:30:16 +02:00 |
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badlogic
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4b66fffcd7
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[cpp] Updated samples to include stretch IK flag, implemented stretchy IK for C++.
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2018-08-14 14:30:11 +02:00 |
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badlogic
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1c86d63941
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[cpp] Fixes #1159, illegal memory access in Vector.
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2018-08-10 11:52:59 +02:00 |
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badlogic
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5aab588928
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[c][cpp] Ported flipX/flipY -> scaleX/scaleY change. See #1142.
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2018-07-23 15:16:21 +02:00 |
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badlogic
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0284abe548
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[cpp][sfml] Removed Atlas::dispose, merged into destructor. Destructor calls TextureLoader::unload now. Fixed up SFML backend accordingly.
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2018-07-18 15:05:23 +02:00 |
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badlogic
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2bd8dc7326
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Clean up Clang warnings, refactor more size_t related code.
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2018-05-24 17:17:45 +02:00 |
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badlogic
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c545d3cd4b
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Using std::map in debug memory tracker.
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2018-05-24 15:48:11 +02:00 |
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badlogic
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265b18571c
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Fixed all warnings on MSVC, fixed up usage of int instead of size_t, fixed some signatures.
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2018-05-24 15:30:58 +02:00 |
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badlogic
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b7ae63f743
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Fixed crashes on MSVC.
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2018-05-24 14:31:26 +02:00 |
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badlogic
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0bbcd971e9
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Ported first batch of last changes to runtimes.
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2018-04-20 13:58:39 +02:00 |
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badlogic
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6c29e8c2e9
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[cpp] Fixed up Skin and internal hashmap like structure.
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2018-04-18 14:25:56 +02:00 |
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badlogic
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bceee601ad
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[cpp] Fixed memory allocations at runtime.
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2018-04-17 12:30:35 +02:00 |
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badlogic
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bd9c33e046
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[cpp] Fixed atlas page texture filter parsing.
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2018-03-28 14:18:39 +02:00 |
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badlogic
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bd665df1d3
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[cpp] Cleaned up API.
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2018-03-05 16:58:12 +01:00 |
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badlogic
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e4a029e1a7
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[cpp] Added VertexEffect.
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2018-03-05 16:08:17 +01:00 |
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badlogic
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9ceec41432
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[cpp] Removed toString, fixed up remaining memory leaks in clipping and animation state code.
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2018-03-05 14:32:09 +01:00 |
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badlogic
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9cdf4c69ed
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[cpp] Formatting & cleanup
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2018-02-28 15:49:30 +01:00 |
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badlogic
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99d3e15a18
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[cpp] Fixed all the things by calloc'ing instead of allocing...
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2018-02-26 16:34:43 +01:00 |
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badlogic
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d631b252be
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[cpp] Fixed up Bone and MathUtil.
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2018-02-23 16:15:25 +01:00 |
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badlogic
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7a18b81226
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[cpp] Added toString method for SpineObjects, fixed up math, fixed up IKConstraint.
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2018-02-23 15:45:45 +01:00 |
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badlogic
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425b2936d1
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[cpp] Fixed SkeletonJson deform timeline parsing. Fxied leak in EventQueue.
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2018-02-22 17:13:45 +01:00 |
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badlogic
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53fe61db06
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[cpp] More fixes to SkeletonBinary
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2018-02-22 16:13:16 +01:00 |
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badlogic
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a8fd3e14be
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[cpp] Fixed up binary reader, added debug extension for memory profiling, fixed up RTTI usage, fixed update cache sorting.
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2018-02-22 15:31:28 +01:00 |
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badlogic
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2d41846b1f
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[cpp] Refactored hash map, it's really a linked list for simplicity
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2018-02-22 13:27:37 +01:00 |
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badlogic
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ed7dc4ea93
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[cpp] Added preliminary SFML backend, fixed up a few APIs.
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2018-02-21 17:52:56 +01:00 |
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badlogic
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6d243eca48
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[cpp] Removed Vector.begin/end, fixed up vector assignments.
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2018-02-21 16:08:41 +01:00 |
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badlogic
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3cf3312180
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[cpp] Fixed up Pool to not be dumb, added more stats to test harness.
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2018-02-21 15:38:26 +01:00 |
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badlogic
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4234b17ffa
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[cpp] Removed // Empty
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2018-02-21 15:29:57 +01:00 |
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badlogic
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5af3d93403
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[cpp] Added Color, fixed up incorrect use of ensureCapacity/setSize of Vector. Fixed bugs in SkeletonBinary.
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2018-02-21 15:23:35 +01:00 |
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badlogic
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1c21542148
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[cpp] Replaced usages of math.h with MathUtil.
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2018-02-20 15:32:31 +01:00 |
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badlogic
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bef01b8e89
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[cpp] Refactored String and Vector.
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2018-02-20 15:10:40 +01:00 |
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badlogic
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a8af3fa07e
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[cpp] First Clang-Tidy run.
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2018-02-16 17:36:07 +01:00 |
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badlogic
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895407b69d
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[cpp] Replaced all usages of std::string (except in RTTI) with custom String. Fixed a bunch of unnecessary copies/pass by values.
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2018-02-16 16:51:55 +01:00 |
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badlogic
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4a9446ed83
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[cpp] Fixing up SkeletonBinary.
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2018-02-16 11:42:25 +01:00 |
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badlogic
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11d0a47360
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[cpp] Fixed up memory issues & crashes. HashMap is a linked list atm, need a better replacement.
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2018-02-15 18:45:24 +01:00 |
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badlogic
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e7e240d109
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[cpp] Crashes and leaks everywhere :D
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2018-02-14 16:49:55 +01:00 |
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badlogic
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3254747e94
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[c++] Removed old test harness, added new one, added leak detector, fixed new operator overloads, Vector doesn't copy on insert etc. See #1073
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2018-02-13 17:31:29 +01:00 |
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badlogic
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6f6db39f64
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[cpp] Added spine.h
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2018-02-06 14:13:40 +01:00 |
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badlogic
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7180f17af2
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[cpp] All Spine objects derrive from SpineObject so we can override new/delete, which in turn calls SpineExtension allocation methods (not implemented yet). Refactored SpineExtension, removing use of macros, introducing use of templated static methods for more comfort. Rewired all allocation code throughout the runtime. See #1046.
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2018-02-01 17:40:55 +01:00 |
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Stephen Gowen
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d403db2754
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Forgot to move the namespace braces.
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2017-12-13 12:08:23 -05:00 |
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Stephen Gowen
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64fd7c2886
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Moving Braces to Same Line
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2017-12-12 10:51:11 -05:00 |
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Stephen Gowen
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c7ae6d23b1
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Fixing a bug in Pool class.
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2017-12-09 15:09:36 -05:00 |
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Stephen Gowen
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e24b061c61
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Yay, now the C++ Runtime passes all the same tests as the C Runtime!
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2017-12-08 14:15:30 -05:00 |
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Stephen Gowen
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ec7ed94525
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Got Unit Tests working, but I don't have the fixtures quite configured correctly.
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2017-12-07 13:54:41 -05:00 |
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