badlogic
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f5f9eaadd3
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Merge branch '4.1' into 4.2-beta
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2023-02-07 17:57:51 +01:00 |
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badlogic
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2113751ac8
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[godot] Closes #2119, meshes are now drawn on window resizing as well.
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2023-02-07 17:57:41 +01:00 |
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Mario Zechner
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808e4cdacc
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Merge branch '4.1' into 4.2-beta
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2023-01-30 11:25:52 +01:00 |
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Mario Zechner
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c14b00d1c4
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[godot] Closes #2232, do not render slots attached to inactive bones.
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2023-01-30 11:24:42 +01:00 |
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Mario Zechner
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8aa66061d9
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Merge branch '4.1' into 4.2-beta
# Conflicts:
# .gitignore
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2022-11-29 09:48:51 +01:00 |
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Mario Zechner
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0a14457f36
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[godot] Apply light mask of sprite to mesh instances, closes #2197.
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2022-11-29 09:47:45 +01:00 |
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Jordan Schidlowsky
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e83b9c1714
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fix incorrect ordering issue when applying custom materials to slot nodes (#2205)
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2022-11-29 09:23:15 +01:00 |
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Mario Zechner
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fb553165bc
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[godot] Fix up fetching renderer object in SpineSprite.
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2022-09-27 10:27:05 +02:00 |
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Mario Zechner
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669af9f6bb
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Formatting.
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2022-09-15 08:37:55 +02:00 |
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Mario Zechner
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34534d0e90
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[godot] Call computeWorldVertices before fetching region. See #2154
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2022-09-15 08:09:48 +02:00 |
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Mario Zechner
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933ccbba62
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[godot] Fix compilation for latest 4.0 master commit.
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2022-09-03 12:52:50 +02:00 |
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Mario Zechner
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62f0c6deca
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[godot] Fixes for latest Godot 4.0, closes #2133, fix setters.
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2022-08-06 19:26:08 +02:00 |
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Mario Zechner
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ffe4ad8538
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[godot] Fix compilation for 3.x, update to 3.5-stable
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2022-08-06 18:59:27 +02:00 |
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Mario Zechner
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1c150203ab
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[godot] Fixes for latest 4.0 commits, automatically install MoltenVK on macOS via setup.sh
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2022-07-29 14:57:56 +02:00 |
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Mario Zechner
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72c547bd01
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[godot] Closes #2117, setting meshes of inactive slots invisible breaks draw order.
Since we clear the mesh instances, we can refrain from setting them invisible.
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2022-07-26 10:06:05 +02:00 |
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Mario Zechner
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3e1b2b10cb
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[godot] Added single skin previewing for SpineSprite in editor.
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2022-07-25 15:16:19 +02:00 |
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Mario Zechner
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68b59271bb
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[godot] Backport to 4.1
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2022-07-18 10:27:42 +02:00 |
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