NathanSweet
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842dffbd83
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[all] Source clean up, formatting, and tabs for indentation.
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2019-08-27 15:57:14 +02:00 |
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NathanSweet
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2fa85fc1c6
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[all] AnimationState, fixed an attachment timeline from changing the mix blend for other timelines.
closes #1461
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2019-08-27 13:20:24 +02:00 |
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badlogic
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8b714d6849
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[ts] fix parsing of default skins without attachment for binary files.
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2019-08-07 11:37:23 +02:00 |
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badlogic
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a4f92ccf21
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[ts] Fixed resolving transform and path constraints when loading skin bones and constraints.
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2019-07-16 18:36:46 +02:00 |
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badlogic
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ec903efb2e
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[ts] Closes #1401, JIT bug in Safari on iOS 9.
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2019-07-05 15:41:42 +02:00 |
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badlogic
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9643a27dce
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[ts] Scale IK constraint and timeline data. See #1383.
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2019-06-20 10:33:28 +02:00 |
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badlogic
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5776e2467a
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[ts] Added soft IK support. See #1383.
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2019-06-19 13:55:51 +02:00 |
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badlogic
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c9ccd43121
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Merge branch '3.7' into 3.8-beta
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2019-06-13 16:10:22 +02:00 |
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badlogic
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33dce937bf
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[ts] Port of commit ccc5b2f: Fixed root bone transform for skeleton. See #1379.
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2019-06-13 16:03:26 +02:00 |
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badlogic
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c1b4b7ea7d
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[ts] Ported active bone check in SkeletonBounds. See #1378.
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2019-06-11 15:27:45 +02:00 |
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badlogic
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ca3916dad8
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[ts] Added support for loading binaries via SkeletonBinary. Player configuration object now lets you specify skelUrl instead of jsonUrl to load from a binary file. Updated demos to use .skel files instead of .json.
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2019-06-07 17:21:53 +02:00 |
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badlogic
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900085d26f
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[as3] Ported skin bones/constraints changes. See #1346.
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2019-06-05 14:35:35 +02:00 |
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badlogic
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4ca84774a3
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[ts] Fixed SkeletonJson#readCurve.
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2019-06-05 14:11:37 +02:00 |
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badlogic
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ba05b672c1
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[ts] Don't include inactive bounds when computing skeleton bounds.
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2019-06-05 11:23:30 +02:00 |
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badlogic
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3aa14d9b86
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[ts] Ported skin bones/constraints changes. See #1346.
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2019-06-04 15:53:34 +02:00 |
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badlogic
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f9e4fd495d
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[ts] Ported all skin API changes, see #841.
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2019-06-03 16:20:19 +02:00 |
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badlogic
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55176c4ac7
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Merge branch '3.8-beta' into skin-bones
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2019-05-28 11:31:57 +02:00 |
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badlogic
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c721f660a7
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Merge branch '3.7' into 3.8-beta
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2019-05-28 11:31:01 +02:00 |
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badlogic
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9083f32ad5
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[ts] Fixed incorrect calculation in AnimationState when expanding the tracks array. Closes #1360.
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2019-05-28 11:26:38 +02:00 |
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badlogic
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e03a0ef659
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Merge branch '3.8-beta' into skin-bones
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2019-05-16 11:28:40 +02:00 |
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badlogic
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6341fbbd9d
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[ts][csharp] Fix for #1352, the last subsequent attachment timeline always mixes out to the setup pose.
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2019-05-15 13:52:31 +02:00 |
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badlogic
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eff7a1502d
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[ts] Fixed constraints in skins.
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2019-05-10 15:31:10 +02:00 |
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badlogic
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576c1da32f
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[ts] Ported skin API changes, see #841.
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2019-05-10 15:07:06 +02:00 |
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badlogic
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09130b15df
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Merge branch '3.7' into 3.8-beta
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2019-05-02 11:43:36 +02:00 |
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badlogic
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7f7e5f0fec
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Updated license headers and LICENSE files.
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2019-05-02 11:38:19 +02:00 |
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badlogic
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03057c6073
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[ts] Renamed MixDirection.in/out to mixIn/mixOut as it was crashing a JS compressor. Fixed log output. Added mobile support for additive animation blending. Input does not require a fully defined Listener interface anymore.
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2019-04-24 15:05:07 +02:00 |
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badlogic
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037802bb0c
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[ts] Ported rotated mesh region UV loading. See #1327.
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2019-04-17 14:07:28 +02:00 |
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badlogic
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cfb1e8c5f0
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[ts] Ported addition of x/y bounding coordinates to SkeletonData. See #1325.
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2019-04-16 13:52:56 +02:00 |
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badlogic
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2a1b39ee59
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Merge branch '3.7' into 3.8-beta
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2019-04-04 14:58:35 +02:00 |
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badlogic
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8f80ceec7c
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[ts] Port of additive blending fix, see #1322.
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2019-04-04 14:12:38 +02:00 |
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badlogic
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eecc0467b6
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[ts] Ported latest AnimationState and Animation changes. See #1303.
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2019-03-19 16:17:52 +01:00 |
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Ivan Popelyshev
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6c32b9543e
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I gift you the second equals sign (#1299)
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2019-03-08 17:21:36 +01:00 |
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Ivan Popelyshev
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d55724a1b5
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Make let not var (#1298)
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2019-03-08 16:36:05 +01:00 |
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Ivan Popelyshev
|
5ee7d93fce
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Remove "spine." everywhere (#1297)
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2019-03-08 15:44:15 +01:00 |
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badlogic
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9fb2649dd1
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[ts] Fix for #1290, do not carry over time when timeScale of a track entry taht's being replaced by a new one is 0.
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2019-03-04 16:59:28 +01:00 |
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badlogic
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19e5edc94b
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[ts] Fixed AnimationState not respecting MixBlend.first for rotate timelines. See #1274.
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2019-02-12 13:59:28 +01:00 |
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badlogic
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52f9ab8984
|
[ts] Port of mesh whitespaces stripping. See #1232.
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2018-12-22 13:07:10 +01:00 |
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badlogic
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19fdea7d80
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[ts] Fix path constraint for when path length is NaN. See #1230.
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2018-12-17 15:21:59 +01:00 |
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badlogic
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8fc251f55e
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[ts] Allow negative scale and shear mix in transform constraint. See #1227.
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2018-12-13 17:51:01 +01:00 |
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badlogic
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dd2d63a2ee
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[ts] Ported fix for #1224, disable inherit scale.
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2018-12-10 15:10:14 +01:00 |
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badlogic
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54bb7b7e5f
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[ts] Clipping fix, see #1219
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2018-12-05 16:20:55 +01:00 |
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badlogic
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941a9bd685
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[runtimes] Ported fix for attachmentThreshold, see #1204.
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2018-12-04 17:25:26 +01:00 |
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badlogic
|
c0f1f24a34
|
[ts][widget] First iteration of new Spine Player complete.
|
2018-11-02 16:59:48 +01:00 |
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badlogic
|
e4ab2c63f3
|
[c][cpp][csharp][lua][ts][as3] worldToLocalRotation and localToWorldRotation take shear into account. Fixes #1199.
|
2018-10-30 17:11:23 +01:00 |
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badlogic
|
32f6e449fc
|
[ts] Ported new fix for 0 timeScale not returning to setup pose. See #1194.
|
2018-10-30 16:20:24 +01:00 |
|
badlogic
|
72d6be6a21
|
[ts] Port of fix for tangents at position 0 in PathConstraint. See #1198.
|
2018-10-26 17:18:05 +02:00 |
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badlogic
|
0161fe59ca
|
[ts] Ported 0 timeScale fix, see #1194.
|
2018-10-15 16:41:44 +02:00 |
|
badlogic
|
4202fd1363
|
[ts] Fixes reference cycle in animation state. See #1174.
|
2018-09-10 11:58:32 +02:00 |
|
badlogic
|
519d7a6278
|
[ts] Ported holdPrevious addition in AnimationState. See #1169."
|
2018-09-07 16:37:50 +02:00 |
|
badlogic
|
a4584a1a1c
|
[ts] Added event volume and balance, see #1171.
|
2018-09-06 14:45:55 +02:00 |
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