Mario Zechner
f31f12d57e
[ue] Fixes #2368 , use the InName provided to FactoryCreateFile for the asset object name.
2023-10-05 11:58:31 +02:00
Mario Zechner
433182ef7b
[ue] Update example project to UE 5.2
2023-08-03 13:18:02 +02:00
badlogic
caed7614c8
[ue4] Update example project to UE 4.27
2021-10-19 22:11:31 +02:00
badlogic
402ef55141
[ue4] Closes #1707 and related issues
...
UspineSkeletonDataAsset would only retain mapping from one spine::Atlas to a single spine::SkeletonData internally. If two SkeletonAnimationComponents reference the same skeleton data asset, but different (or invalid atlases), the old skeleton data gets destroyed. If the atlas and skeleton data don't match, then a previously created animation component may now hold on to a reference to destroyed skeleton data, triggering a crash.
2020-08-26 15:29:37 +02:00
Mario Zechner
7089947ecc
[ue4] Updated example project to UE 4.24.3. Fixed up plugin module headers and build.cs files to conform to the new UBT rules. We use the V1 default settings for now, to keep compatibility with older UE4 versions.
2020-03-30 15:55:13 +02:00
badlogic
366178e730
[ue4] Update example project to UE 4.23, update README.md.
2019-10-23 16:12:15 +02:00
badlogic
4f0b7bef2c
[ue4] Fixed UE 4.22 linker error. IMPLEMENT_MODULE macro changed. No mention of this in the UE changelog.
2019-04-08 18:04:08 +02:00
badlogic
4c9ec06083
[ue4] Updated sample project to require UE 4.21+. Fixed shadowing local variables. See #1250 .
2019-01-17 16:19:12 +01:00
badlogic
b2479bf7bf
[ue4] Updated example project to 4.20. Fixed re-import of skeletons, see #1177 .
2018-09-25 15:46:09 +02:00
badlogic
db504d7bc6
Updated UE4 project to use 4.18.
2018-02-13 14:09:43 +01:00
badlogic
e02f8b7a1c
[ue4] Updated to 4.17, fixed build system, fixed c++ example. Closes
2017-08-29 11:37:19 +02:00
badlogic
369c85ab42
[ue4] Updated to 4.16
2017-06-14 15:17:48 +02:00
badlogic
cde9b3e89d
[ue4][c] Fixed spine-ue4 for UE 4.15, need to explicitely include IAssetTool.h. Also fixed atlas.c to not use assignment in a conditional, something VC++ does not support
2017-01-31 14:12:20 +01:00
badlogic
8532cc9366
[ue4] Updated to 4.14.
2016-12-15 14:45:10 +01:00
badlogic
27926682d6
[ue4] Start anew
2016-11-29 14:36:39 +01:00