Misaki Eymard
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f854579239
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Update to clarify the supported versions of spine-ue4 with Unreal Engine. (#2396)
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2023-10-11 11:33:02 +02:00 |
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Harald Csaszar
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ca06a5a7f6
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[unity] Minor: formatting fixes.
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2023-10-06 19:18:45 +02:00 |
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Harald Csaszar
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8bc1201b83
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[unity] On-demand loading of Atlas Textures now supports SkeletonGraphic. Added method RequestLoadTexture and TextureRequested delegate to OnDemandTextureLoader. Fixed missing loader asset name suffix. See #1890.
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2023-10-06 18:35:32 +02:00 |
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Mario Zechner
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f5caeacf0c
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[godot] Fix compilation errors with 3.5.3, fix const correctness.
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2023-10-06 11:15:21 +02:00 |
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Mario Zechner
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97fb551cee
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[godot] Update 4.1 editor build to 4.1.2-stable
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2023-10-06 10:54:05 +02:00 |
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Mario Zechner
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66f2bfeb61
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[godot] Update 3.5 editor build to 3.5.3-stable
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2023-10-06 10:53:09 +02:00 |
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Mario Zechner
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5f6b637d53
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[godot] Make SpineAtlasResource::clear_native_data const.
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2023-10-06 10:50:15 +02:00 |
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Mario Zechner
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b3e8821966
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[godot] Fix const assignments in SpineAtlasResource::copy_from()
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2023-10-05 20:51:50 +02:00 |
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Mario Zechner
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b70aa0c9fb
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[godot] Closes #2387, reimport of skeleton and atlas files is reflect by referencing objects.
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2023-10-05 15:46:58 +02:00 |
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Mario Zechner
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f31f12d57e
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[ue] Fixes #2368, use the InName provided to FactoryCreateFile for the asset object name.
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2023-10-05 11:58:31 +02:00 |
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Mario Zechner
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b8eda5e27b
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[godot] Use GD.Print instead of Console.WriteLine.
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2023-10-05 11:52:58 +02:00 |
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Harald Csaszar
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cc352cf026
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[unity] Fixed exception at SkeletonMecanim with UpdateTiming InLateUpdate. Closes #2392.
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2023-10-04 19:37:58 +02:00 |
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Harald Csaszar
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209acdc892
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[unity] Added UpdateTiming mode In Late Update for all animated skeleton components.
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2023-10-03 17:17:37 +02:00 |
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Harald Csaszar
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c0032b4ffb
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[unity] Added manual Update(float) method at SkeletonMecanim for updateTiming ManualUpdate. Closes #2389.
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2023-10-02 16:49:10 +02:00 |
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Mario Zechner
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64853b73bc
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[Flutter] Release 4.1.7
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2023-09-22 22:13:03 +02:00 |
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Mario Zechner
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b89d550711
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[flutter] Closes #2383, fix allocations of temp structs for Windows.
Dart FFIs MallocAllocator does in fact not use malloc...
# Conflicts:
# spine-flutter/lib/assets/libspine_flutter.wasm
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2023-09-22 22:11:52 +02:00 |
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Mario Zechner
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68c87192f8
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[flutter] 4.1.6 release
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2023-09-22 17:33:09 +02:00 |
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Mario Zechner
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6fbe065fe0
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[flutter] Update changelog
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2023-09-22 17:32:00 +02:00 |
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Mario Zechner
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92ed5f6fa7
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[flutter] Fix path composition when loading from assets. Requires forward slash, path.join() does not work on Windows.
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2023-09-22 17:30:47 +02:00 |
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Mario Zechner
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24a2ae07e6
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[ts] 4.1.42 release
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2023-09-22 16:06:20 +02:00 |
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Mario Zechner
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f38790eeed
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[pixi] Update to 7.3.0, generalize loaders due to PIxi API change.
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2023-09-22 16:03:50 +02:00 |
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Mario Zechner
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c198203695
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[ts] Closes #2370, added SpineCanvas.dispose and callback.
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2023-09-22 15:55:59 +02:00 |
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Mario Zechner
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57388824ca
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[godot] Closes #2372, fix UTF-8 texture atlas loading.
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2023-09-22 15:41:36 +02:00 |
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Mario Zechner
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fb11c02be8
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[godot] Closes #2373
The spine-godot renderer made assumptions about index data that didn't hold in case of clipping.
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2023-09-22 14:42:05 +02:00 |
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Mario Zechner
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fa1fb09cb2
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[godot] Closes #2381, regression in SpineSlot::get_bone()
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2023-09-22 11:15:25 +02:00 |
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Harald Csaszar
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432cb9d8e7
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[unity] Minor, added changelog entry for commit e384bb3. See #2366.
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2023-09-21 21:35:27 +02:00 |
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Harald Csaszar
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e384bb31e8
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[unity] URP Shaders: Package examples as samples. Closes #2366.
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2023-09-21 21:18:39 +02:00 |
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Harald Csaszar
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9487d3a5f3
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[unity] BoneFollowerGraphic does not respect LayoutScaleMode. Closes #2378.
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2023-09-21 19:29:41 +02:00 |
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badlogic
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a2b80fe761
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Merge branch '4.1' of https://github.com/esotericsoftware/spine-runtimes into 4.1
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2023-09-21 18:32:52 +02:00 |
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badlogic
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70e169d5c4
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[godot] Added C# example project with ports of the GDScript example scenes.
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2023-09-21 18:32:41 +02:00 |
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Mario Zechner
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ae87c777d2
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[godot] Fix VulkanSDK version for now.
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2023-09-20 16:11:48 +02:00 |
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Mario Zechner
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6914c70ee5
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[godot] Fix C# packaging
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2023-09-20 16:00:09 +02:00 |
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badlogic
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6d4b04cda3
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[godot] Fix Windows dev builds.
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2023-09-20 15:36:09 +02:00 |
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badlogic
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88e231a27a
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[godot] Disable Live++ patching in setup.sh
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2023-09-20 15:04:14 +02:00 |
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badlogic
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d9b640254a
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[godot] Improve debug renderer.
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2023-09-20 14:43:58 +02:00 |
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Mario Zechner
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4f69cdd6af
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[godot] Fixes #2371, crash on window resize
This is due to a Godot 4.1.1 bug in combination with the latest MoltenVK release. See https://github.com/godotengine/godot/pull/81219#issuecomment-1706609032. We are hardcoding the SDK version for now, until the fix has been merged and released in Godot 4.1.x.
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2023-09-20 14:14:40 +02:00 |
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Harald Csaszar
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b83ee23be8
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[unity] URP Shaders: Added Depth Write property to URP 3D shaders URP/Spine/Skeleton and -/Skeleton Lit.
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2023-09-14 18:10:16 +02:00 |
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Harald Csaszar
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97e3dd4134
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[unity] Fixed exception when separation leads to empty mesh with no material at SkeletonGraphic. Closes #2364.
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2023-09-14 15:24:42 +02:00 |
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Mario Zechner
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eed1a3e30a
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[haxe] AssetsTextureLoader is now StarlingTextureLoader, remove TextureAtlas.from, change SkeletonData.from to not use OpenFL Assets.
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2023-09-14 15:05:02 +02:00 |
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Mario Zechner
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bb3bd3ad40
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[haxe] Rewrite core to not use OpenFL classes. Needed for compatibility with Heaps engine.
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2023-09-14 14:53:30 +02:00 |
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Mario Zechner
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b5c5fb6bde
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Formatting.
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2023-09-14 13:12:53 +02:00 |
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Mario Zechner
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f2f1a8ce46
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[haxe] Fix SkeletonSprite.advanceTime to use the actual delta time.
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2023-09-14 12:26:34 +02:00 |
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Mario Zechner
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8f8bf06610
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[haxe] License headers.
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2023-09-14 11:33:15 +02:00 |
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Mario Zechner
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02220279bb
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[haxe] Remove superfluous OpenFL imports.
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2023-09-14 11:23:09 +02:00 |
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Mario Zechner
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fd62fee92a
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[haxe] Make SequenceExample compile.
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2023-09-14 00:11:27 +02:00 |
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Mario Zechner
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1aa727bf43
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[haxe] Fix parsing binary deform timelines, sequences.
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2023-09-13 23:53:25 +02:00 |
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Mario Zechner
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ed326999af
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[ts] Release 4.1.41
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2023-09-13 22:28:17 +02:00 |
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Mario Zechner
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a397b8fe3f
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[webgl] Fix blend modes, see #2025, #2347
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2023-09-13 22:26:27 +02:00 |
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Mario Zechner
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d5326a9823
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Revert "split webgl blendmodes into separate destination color/alpha values (#2347)"
This reverts commit 07c05431bf8754415736052046123a97ab475d2c.
# Conflicts:
# spine-ts/spine-webgl/src/SkeletonRenderer.ts
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2023-09-13 19:43:45 +02:00 |
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Mario Zechner
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9eab06f3ba
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[haxe] Fix texture atlas loading, sequence example.
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2023-09-13 19:35:30 +02:00 |
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