Harald Csaszar
201063bbf4
[unity] Added a workflow mismatch dialog showing whenever problematic PMA settings are detected at an atlas.
2025-09-26 14:31:38 +02:00
Harald Csaszar
d300b399a6
[unity] Added changelog entry for last commit.
2025-09-17 18:32:00 +02:00
Harald Csaszar
56da9c24ca
[unity] Corrected changelog entry, see #2928 .
2025-09-17 15:19:22 +02:00
Harald Csaszar
e61f198544
[unity] Updated changelog to mention the changed default from PMA to straight alpha texture import settings for better compatibility with Linear color space.
2025-09-16 20:37:37 +02:00
Harald Csaszar
78f9e63420
[unity] Added option to BoneFollower components to follow attachment Z spacing offset. Defaults to false to maintain existing behaviour.
2025-08-13 23:10:43 +02:00
Harald Csaszar
f509cd160b
[unity] Increased officially compatible Unity version to 6000.1.
2025-07-04 19:22:24 +02:00
Nathan Sweet
9b596c3856
Merge branch '4.2' into 4.3-beta
...
# Conflicts:
# spine-unity/Assets/Spine/package.json
2025-05-21 10:29:28 -04:00
Harald Csaszar
fb8bc402e7
[unity] Added option for unsafe data loading avoiding some allocations on skel.bytes data. Closes #2851 .
2025-05-16 15:29:29 +02:00
Luke Ingram
ec395f00e1
[all] Updates documentation. ( #2805 )
...
- All links to forum posts have been updated.
- All links to Spine documentation have been updated to be accurate. This includes the Editor docs and specific Runtimes docs.
- Removes the doc link to the out-of-date spine-cocos2d-objc runtime and replaces it with spine-sdl.
- Links to external frameworks and tools have been corrected.
2025-04-08 04:53:39 +02:00
Harald Csaszar
a0721dbf4b
[unity] Added RenderExistingMeshGraphic sample component similar to RenderExistingMesh.
2025-02-24 20:23:57 +01:00
Harald Csaszar
01a847b7f7
[unity] Fixed outline shaders semi transparent gap around skeleton. All outline shaders now provide a Fill parameter. Closes #2758 .
2025-02-20 19:37:20 +01:00
Harald Csaszar
44646bedfa
[unity] Added support for Unity 6 Adaptive Probe Volumes at URP Sprite shader. See #2750 .
2025-02-12 18:48:48 +01:00
Harald Csaszar
36bc5eb9e8
[unity] Added support for Unity 6 Adaptive Probe Volumes at URP Skeleton Lit shader. Closes #2750 .
2025-02-12 17:49:35 +01:00
Harald Csaszar
0371e4d936
[unity] Added Scene Preview to SkeletonMecanim Inspector for Mecanim AnimationClip preview. Closes #1253 .
2024-12-20 22:12:44 +01:00
Harald Csaszar
aade5d6030
[unity] Increased version compatibility to Unity 6000.0 (Unity 6).
2024-12-18 16:30:08 +01:00
Harald Csaszar
906793db81
[unity] Exposed public SkeletonGraphic.SetScaledPivotOffset method outside of the editor.
2024-12-02 19:44:31 +01:00
Harald Csaszar
5bd3f3aeb9
[unity] Added zwrite variant of URP Skeleton-OutlineOnly shader. Closes #2676 .
2024-11-11 18:46:28 +01:00
Mario Zechner
7461b08f36
[cocos2dx] Fix name clash with SkeletonRenderer, closes #2643
2024-10-01 14:09:16 +02:00
Harald Csaszar
bf8f1f69bf
[unity] Skeleton Mecanim: Added new Mix Mode Match. Calculates Spine animation weights to best match provided Mecanim clip weights.
2024-09-23 20:17:21 +02:00
Mario Zechner
c85000b5f8
[ue] Add ResetPhysicsConstraints() to SpineSkeletonComponent and SpineWidget, closes #2615
2024-08-31 09:19:27 +02:00
Harald Csaszar
43e1d624dd
[unity] Fixed wrong SkeletonUtilityBone position when used with RootMotion. Closes #2582 .
2024-07-19 12:37:44 +02:00
Harald Csaszar
3e8c9dfa66
[unity] Fixed SkeletonRootMotion ignoring parent bone scale set via transform constraints. Closes #2580 .
2024-07-16 18:14:17 +02:00
Harald Csaszar
d2953d6053
[unity] Automatically updating SkeletonRootMotion references after SkeletonDataAsset change. Exposed rootMotionBoneName. Closes #2575 .
2024-07-10 17:36:04 +02:00
Harald Csaszar
80a0bbed5d
[unity] URP/Spine/Skeleton shader now performs proper alpha-testing when Depth Write is enabled.
2024-07-09 17:20:55 +02:00
Harald Csaszar
cdc1a3a539
[unity] Fixed quotes in Skeleton Prefab Mesh causing Unity Search Indexing issues, using brackets now. Closes #2572 .
2024-07-08 18:23:55 +02:00
Mario Zechner
4f1cdb3c88
[ts] Release 4.2.50
2024-07-05 17:24:40 +02:00
Harald Csaszar
962cdf844e
[unity] Fixed incorrect too dark (transparent) display of additive slots when in Linear color space. Closes #2552 .
2024-06-17 20:50:24 +02:00
Harald Csaszar
ff07a01aef
[unity] SkeletonGraphic allows custom mesh offset relative to the pivot to keep e.g. the face centered when layout scale downscales the mesh towards the pivot. Closes #2482 .
2024-06-12 17:53:05 +02:00
Harald Csaszar
1237174712
[unity] Added support for BlendModeMaterials to runtime instantiation from files. Closes #2542 .
2024-06-05 21:41:57 +02:00
Mario Zechner
a74a5754b4
[ts][player] Closes #2536 , deprecate jsonURL, skelURL, and atlasURL in favor of skeleton and atlas fields.
2024-06-04 10:57:33 +02:00
Harald Csaszar
68688a7c94
[unity] All Outline shaders provide Width in Screen Space parameter for constant screen-space outline width at differently scaled attachments. Closes #1615 .
2024-05-23 15:36:53 +02:00
Harald Csaszar
773d27c398
[unity] Fixed SkeletonGraphicRenderTexture incorrect alpha blending. Closes #2520 .
2024-05-07 16:28:15 +02:00
Harald Csaszar
bab69e243a
[unity] Fixed SkeletonGraphicRenderTexture RenderTexture being distorted. Closes #2513 . Minor breaking: Changed type and name of protected member RawImage quadRawImage to SkeletonSubmeshGraphic quadMaskableGraphic.
2024-04-30 18:12:22 +02:00
Harald Csaszar
98706929d0
[unity] SkeletonRenderTexture example components now provide a shaderPasses parameter.
2024-04-29 16:48:33 +02:00
Harald Csaszar
fb4f5b070d
[monogame] Added Changelog entry for external physics movement and skeleton.PhysicsTranslate().
2024-04-16 17:29:06 +02:00
Mario Zechner
0211519a66
Updated CHANGELOG.md for 4.2
2024-04-16 17:20:50 +02:00
Harald Csaszar
8630ccfe42
[csharp] Added Changelog entry for breaking change of Skeleton.UpdateWorldTransform.
2024-04-16 16:08:21 +02:00
Harald Csaszar
a62ce5dc0e
[unity] Fixed SpineSkin Attribute ignoring includeNone=true. Changes existing Inspector GUI behaviour. Closes #2494 .
2024-04-02 19:00:04 +02:00
Harald Csaszar
6376daf61d
[unity] SkeletonGraphic: Added auto-detect functionality for settings and materials. Renamed CanvasGroupTintBlack param to CanvasGroup Compatible (breaking change).
2024-03-15 11:02:06 +01:00
Harald Csaszar
f4c0f64f0d
[unity] Fixed Tint Black for transparent vertex alpha, see #2457 (previous fix was incorrect). Added SkeletonGraphic TintBlack blend mode shaders and separate material sets.
2024-03-05 18:31:20 +01:00
Harald Csaszar
54735c789b
[unity] PhysicsConstraints: Added Spine Preferences settings Physics Inheritance - Default Position and Default Rotation. See related commit 506c2dd.
2024-02-15 13:49:01 +01:00
Harald Csaszar
506c2dd33a
[unity] PhysicsConstraints: Changed boolean ApplyTranslation/RotationToPhysics properties to float and Vector2 scale properties for more flexibility. See commit 9602a71.
2024-02-14 17:27:35 +01:00
Harald Csaszar
4266c727cb
[unity] PhysicsConstraints: Added Movement relative to Transform property for relative instead of world-space movement.
2024-02-05 17:00:07 +01:00
Harald Csaszar
06a15e865a
[unity] Added Physics Constraints example scene.
2024-01-26 19:40:57 +01:00
Harald Csaszar
e65f3f61a5
[unity] PhysicsConstraints: Added Inspector properties to enable or disable applying Transform translation or rotation.
2024-01-24 17:52:16 +01:00
Harald Csaszar
ae67ba9b8d
[unity] Simplified UpdateWorldTransform at all ISkeletonAnimation components, removed options added in commit 2a31b4d. Added missing old changelog entry.
2023-12-01 19:44:06 +01:00
Harald Csaszar
83796890a2
[csharp] Added changelog entry for breaking changes related to MixAttachmentThreshold. See commit 5d9b361.
2023-11-22 17:40:45 +01:00
Harald Csaszar
fe53638f69
[csharp] Ported 4.2-beta physics.
2023-11-17 17:18:18 +01:00
Harald Csaszar
8dcdb4af45
Merge branch '4.1' into 4.2-beta
2023-10-18 18:22:09 +02:00
Harald Csaszar
3c1492ac32
[unity] URP Shaders: Added Tint Black functionality at "Blend Modes" URP 2D and 3D shaders.
2023-10-18 18:20:54 +02:00