518 Commits

Author SHA1 Message Date
Nathan Sweet
b0407a850c Merge branch '3.8' into 3.9-beta 2020-04-19 16:46:41 +02:00
Nathan Sweet
1896102d70 Merge branch '3.8' into 3.9-beta
# Conflicts:
#	spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/AnimationState.java
2020-04-19 15:33:59 +02:00
badlogic
ccbcf77cdc [ts] Remove LAST calculation. Additional fix for #1653. 2020-04-15 14:49:52 +02:00
badlogic
673b6754aa [ts] Port AnimationState deform mixing while attachment timelines mix out. See #1653. 2020-04-14 16:57:18 +02:00
badlogic
d885ae45a2 Merge branch '3.8' into 3.9-beta 2020-04-13 10:29:36 +02:00
badlogic
2d0fd7f7b3 [ts] Added simple WebGL example. 2020-04-10 10:17:29 +02:00
badlogic
d1d5e126a5 Merge branch '3.8' into 3.9-beta 2020-01-11 15:03:24 +01:00
badlogic
1855870d37 [ts] Forcing text/html mimetype on text assets downloaded by AssetManager and SharedAssetManager. Closes #1583. 2020-01-11 15:03:13 +01:00
badlogic
161c3a9140 Merge branch '3.8' into 3.9-beta 2020-01-11 14:34:53 +01:00
Matthias Matthäy
7311dc9931 Set image source after crossOrigin and event handlers to allow crossOrigin image loading (#1533) 2020-01-11 14:27:18 +01:00
badlogic
8175736f27 Merge branch '3.8' into 3.9-beta 2020-01-11 14:11:31 +01:00
badlogic
e60a60ccd5 [ts][threejs] SkeletonMesh now takes an option SkeletonMeshMaterialParametersCustomizer function that allows you to modify the ShaderMaterialParameters before the material is finalized. Use it to modify things like THREEJS' Material.depthTest etc. See #1590. 2020-01-11 14:08:58 +01:00
badlogic
934bec56b7 Merge branch '3.8' into 3.9-beta 2019-12-20 12:27:35 +01:00
badlogic
b67bf992a0 Single bone IK fix and license header update. Closes #1580, closes #1581. 2019-12-20 12:20:46 +01:00
badlogic
a9bdb3cd4f Merge branch '3.8' into 3.9-beta 2019-12-14 02:29:44 +01:00
badlogic
033703e900 [player] Implemented generator reset. 2019-12-14 02:29:32 +01:00
badlogic
b19ff070cb Merge branch '3.8' into 3.9-beta 2019-12-14 02:20:06 +01:00
badlogic
121467572c [player] Added Player.stopRendering() to interrupt the requestAnimationFrame loop. 2019-12-14 02:19:22 +01:00
badlogic
a5428585e2 [player] Reworked generator. 2019-12-14 01:57:01 +01:00
badlogic
ebe44b0e13 Merge branch '3.8' into 3.9-beta 2019-12-12 14:41:18 +01:00
badlogic
154849484c [ts] Updated threejs backend to version r111. Closes #1560. 2019-12-05 14:07:58 +01:00
Harald Csaszar
feba925a79 Merge branch '3.8' into 3.9-beta 2019-12-02 18:24:03 +01:00
badlogic
a2bae9dea4 [ts] Generator background image UI and application. 2019-11-28 10:35:16 +01:00
badlogic
c37916a731 [ts][player] Only accept background image bounds if fully specified. 2019-11-27 15:15:56 +01:00
badlogic
fca2f0c7af [ts] web player generator. 2019-11-26 18:12:13 +01:00
badlogic
93bc9dcf4e Merge branch '3.8' into 3.9-beta 2019-11-19 15:28:47 +01:00
badlogic
9d2353bc46 [ts] workflow test. 2019-11-19 15:08:26 +01:00
badlogic
82433093b4 Added spine-libgdx and spine-ts Github Actions workflows. 2019-11-19 15:01:38 +01:00
badlogic
f956dc4bfc Merge branch '3.8' into 3.9-beta 2019-11-15 12:57:48 +01:00
badlogic
5eb76df99f [ts] Fixed curve parsing in SkeletonJson. Closes #1537. 2019-11-15 12:57:36 +01:00
badlogic
16bd92f443 [ts][player] Added asset embedding examples for Spine Web Player. 2019-11-07 15:42:14 +01:00
badlogic
60c9d8c252 Merge branch '3.8' into 3.9-beta 2019-11-05 15:21:06 +01:00
badlogic
8e0a2e0c75 [ts][player] Added AssetManager.setRawDataURI(path, name). Allows to set a path and corresponding raw data URI which enables embedding of resources like skeletons, atlases, and so on directly in HTML/JS. Added SpinePlayerConfig.rawDataURIs, see the player example for a demonstration. Also closes #1541, closes #1539. 2019-11-05 15:20:50 +01:00
badlogic
bc2816867e Merge branch '3.8' into 3.9-beta 2019-10-31 19:27:56 +01:00
badlogic
b81f77b993 [ts] Added AssetManager#setRawDataURI(path, data). Allows to set raw data URIs for a specific path, which in turn enables embedding assets into JavaScript/HTML. See #1535. 2019-10-31 19:27:33 +01:00
badlogic
114dd18c46 Merge branch '3.8' into 3.9-beta 2019-10-31 17:10:50 +01:00
badlogic
4e96ebcda2 [ts][webgl] Added . When it will disable the corresponding WebGL pixel store behaviour. 2019-10-31 17:10:22 +01:00
badlogic
a0d99cfa0b Merge branch '3.8' into 3.9-beta 2019-10-09 14:18:02 +02:00
badlogic
f68ac18a82 [ts][webgl] Validate magnification filters before setting them in GLTexture. Closes #1508. 2019-10-09 14:17:52 +02:00
badlogic
9862acb756 Merge branch '3.8' into 3.9-beta 2019-10-03 16:50:22 +02:00
badlogic
4410672ce2 [ts] Updated all core API documentation. See #1506. 2019-10-03 16:43:46 +02:00
badlogic
246af2e3e0 Merge branch '3.8' into 3.9-beta 2019-09-26 16:12:31 +02:00
badlogic
18eb242df6 [ts] Store timeline ids inside set in Animation for O(1) lookup. See #1462. 2019-09-26 16:11:10 +02:00
badlogic
67650c9b79 [ts] Store timeline ids inside set in Animation for O(1) lookup. See #1462. 2019-09-26 15:13:19 +02:00
badlogic
1902286db1 [ts][canvas] Updated README to explicitely state white space stripping is not supported by the Canvas implementation. 2019-09-26 14:40:52 +02:00
badlogic
a7d68b7cd5 Merge branch '3.8' into 3.9-beta 2019-09-26 11:38:47 +02:00
badlogic
9313d010ec [ts] Apply left over time additively to track time of delayed TrackEntry. See #1504. 2019-09-26 11:36:19 +02:00
badlogic
4c9213f861 Merge branch '3.8' into 3.9-beta 2019-09-23 14:49:15 +02:00
badlogic
26e93f9f3f [ts] Fixed code up for latest TypeScript compiler version 3.6.3. Closes #1502. 2019-09-23 14:49:02 +02:00
badlogic
81938c65c0 Merge branch '3.8' into 3.9-beta 2019-09-23 14:38:43 +02:00