badlogic
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d885ae45a2
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Merge branch '3.8' into 3.9-beta
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2020-04-13 10:29:36 +02:00 |
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Harald Csaszar
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381c23b5fc
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[unity] Fixed some Inspector buttons being displayed without border in Unity 2019.3. GuiStyle.Name was the problem. Fixes #1654.
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2020-04-07 21:24:26 +02:00 |
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Harald Csaszar
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8a79009d4e
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[unity] Updated version numbers to 3.9 in package.json files added in last commit on 3.8 branch. See #1276.
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2020-04-06 18:07:44 +02:00 |
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Harald Csaszar
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39b08f5044
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Merge branch '3.8' into 3.9-beta
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2020-04-06 18:05:46 +02:00 |
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Harald Csaszar
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3321751f98
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[unity] Added package.json files to support using the spine-unity core runtime and the examples as UPM packages. This could be used to e.g. reduce compile time. See #1276.
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2020-04-06 18:01:40 +02:00 |
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Harald Csaszar
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fbcd00d41a
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[unity] Replaced full json parsing for version string in SkeletonDataCompatibility.GetVersionInfo() with lightweight regex variant (fallback to full parsing). Affects editor only, built binary always excluded GetVersionInfo() checks.
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2020-04-01 15:20:43 +02:00 |
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Nathan Sweet
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a28f490c45
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Merge branch '3.8' into 3.9-beta
# Conflicts:
# spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/Animation.java
# spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/AnimationState.java
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2020-03-30 23:33:03 +02:00 |
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Harald Csaszar
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7c2e2cb7ef
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[unity] Fixed a potential null reference exception reported by a user.
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2020-03-30 17:46:29 +02:00 |
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Harald Csaszar
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4ef9af5b99
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Merge branch '3.8' into 3.9-beta
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2020-03-27 20:03:11 +01:00 |
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Harald Csaszar
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519b01ee51
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[unity] Added OnMeshAndMaterialsUpdated callback event to SkeletonRenderer and SkeletonGraphic. Added example component RenderExistingMesh.cs to render a mesh again with different materials, as required by the new outline-only shaders added in the previous commit.
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2020-03-27 17:54:36 +01:00 |
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Harald Csaszar
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6df16d4fe1
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[unity] Added ontline-only single pass shaders to LWRP and URP packages. This allows for separate outline child GameObjects that reference the existing Mesh of their parent, and re-draw the mesh using this outline shader.
The component to ease replacing materials of the parent will be added in separate upcoming commit.
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2020-03-27 16:56:33 +01:00 |
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Harald Csaszar
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17e836ac25
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Merge branch '3.8' into 3.9-beta
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2020-03-27 12:36:54 +01:00 |
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Harald Csaszar
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3bac3da543
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[unity] Added additional measures to prevent undesired setting of TK2D define. It has strangely been reported as enabled as if the respective button was pressed, although it never appeared - potentially a unity inspector UI bug.
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2020-03-27 12:35:01 +01:00 |
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Harald Csaszar
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afc616fe3c
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Merge branch '3.8' into 3.9-beta
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2020-03-26 16:15:52 +01:00 |
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Harald Csaszar
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501677b969
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[unity] Fixed SkeletonMecanim unnecessarily applying clips twice. Closes #1648.
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2020-03-26 16:12:33 +01:00 |
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Harald Csaszar
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5eddac05ac
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Merge branch '3.8' into 3.9-beta
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2020-03-23 13:49:53 +01:00 |
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Harald Csaszar
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16c81c7b97
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[unity] Fixed Update potentially not being called after Initialize in the first frame after instantiation in certain conditions. Closes #1646.
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2020-03-23 13:49:31 +01:00 |
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Harald Csaszar
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30eae619d2
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Merge branch '3.8' into 3.9-beta
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2020-03-17 11:42:56 +01:00 |
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Harald Csaszar
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36a6d62ef0
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[unity] Fixed null reference exception at ActivateBasedOnFlipDirection Component. Closes #1643.
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2020-03-17 11:42:07 +01:00 |
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Harald Csaszar
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4a2019a723
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Merge branch '3.8' into 3.9-beta
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2020-03-11 20:09:09 +01:00 |
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Harald Csaszar
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016f438d59
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[unity] SkeletonGraphic now fully supports SkeletonUtility for generating a hierarchy of SkeletonUtilityBones. Closes #1637.
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2020-03-11 20:07:25 +01:00 |
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Harald Csaszar
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4ebd9917b4
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[unity] Fixed drag&drop instantiation using last hierarchy node as parent when dopping over empty hierarchy area below last item. Closes #1641.
Also fixed a null reference exception in TextureModificationWarningProcessor reported by a user.
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2020-03-11 15:32:08 +01:00 |
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Harald Csaszar
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b86333b11a
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[unity] Fixed drag&drop instantiation using last hierarchy node as parent when dopping over empty hierarchy area below last item. Closes #1641.
Also fixed a null reference exception in TextureModificationWarningProcessor reported by a user.
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2020-03-11 15:30:18 +01:00 |
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Harald Csaszar
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06b532504d
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Merge branch '3.8' into 3.9-beta
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2020-03-10 14:11:43 +01:00 |
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Harald Csaszar
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919b7badcb
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[unity] Added missing Fixed Normal Space option World-Space to all Sprite shaders (including URP and LWRP packages). Closes #1638.
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2020-03-10 14:10:31 +01:00 |
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Harald Csaszar
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6a912b5d5a
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Merge branch '3.8' into 3.9-beta
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2020-03-06 14:56:25 +01:00 |
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Harald Csaszar
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a4127df1a8
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[unity] Fixed Tint black being ignored when used in combination with additive. Secondary dark color was not premultiplied with alpha before passed to the shader but multiplied in shader, which was wrong (as alpha was set to 0 for additive blending then). Closes #1634.
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2020-03-06 14:53:56 +01:00 |
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Harald Csaszar
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115478ba8c
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Merge branch '3.8' into 3.9-beta
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2020-02-24 15:42:57 +01:00 |
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Harald Csaszar
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41f9aeac18
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[unity] Fixed a bug in SkeletonGraphic when submesh instructions are empty and clipping is active.
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2020-02-24 15:42:34 +01:00 |
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Harald Csaszar
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6fa46fbbae
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Merge branch '3.8' into 3.9-beta
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2020-02-17 17:55:48 +01:00 |
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Harald Csaszar
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844d08b2a4
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[unity] Fixed ToAtlasRegionPMAClone() methods, led to undefined behaviour when ApplyPMA followed CopyTexture. Now joined to one method call, thus also improved efficiency. Closes #1616.
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2020-02-17 17:50:15 +01:00 |
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Harald Csaszar
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9312cf5080
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Merge branch '3.8' into 3.9-beta
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2020-02-17 16:22:02 +01:00 |
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Harald Csaszar
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68595c439d
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[unity] Fixed clipping masks not always working on additional atlas pages, when clipping end slot is first submesh attachment. Closes #1618.
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2020-02-17 16:21:29 +01:00 |
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Harald Csaszar
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d386bcc466
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Merge branch '3.8' into 3.9-beta
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2020-02-12 16:03:18 +01:00 |
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Harald Csaszar
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405628baca
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[unity] Fixed Hierarchy drag-and-drop instantiation not working on empty area. Fixes #1614.
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2020-02-12 16:01:14 +01:00 |
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Harald Csaszar
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3295192379
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Merge branch '3.8' into 3.9-beta
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2020-02-06 20:51:42 +01:00 |
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Harald Csaszar
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aa46627a52
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[unity] Unity versions 2018.3+ now use TextureImporter Preset assets instead of template Texture2D assets. Closes #1524.
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2020-02-06 20:48:07 +01:00 |
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Harald Csaszar
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d8af0d3d24
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Merge branch '3.8' into 3.9-beta
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2020-02-06 19:02:43 +01:00 |
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Harald Csaszar
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6d3e63acf7
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[unity] Minor bugfixes regarding Spine texture atlas importer reference assets. See #1524.
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2020-02-06 19:01:16 +01:00 |
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Harald Csaszar
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6c205f666f
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Merge branch '3.8' into 3.9-beta
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2020-02-05 20:26:10 +01:00 |
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Harald Csaszar
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804d1156da
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[unity] Spine Preferences now provide an Atlas Texture Reference Settings parameter for applying customizable texture import settings at all newly imported Spine atlas textures. Materials Straight Alpha Texture parameter is also configured accordingly. Closes #1410, closes #1524.
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2020-02-05 20:24:50 +01:00 |
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Harald Csaszar
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d9f26b7dbd
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Merge branch '3.8' into 3.9-beta
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2020-02-04 18:21:21 +01:00 |
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Harald Csaszar
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0ecc597a17
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[unity] Preventing errors due to accidentally enabling TK2D defines via Spine Preferences, now only showing preferences section when TK2D is installed. Closes #1612.
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2020-02-04 18:18:27 +01:00 |
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Harald Csaszar
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98393ad244
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Merge branch '3.8' into 3.9-beta
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2020-01-30 17:05:57 +01:00 |
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Harald Csaszar
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3a7aff7a5c
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[unity] Improved SkeletonGraphic's "Match RectTransform with Mesh Bounds" features: providing a button in the Inspector, automatically called when instantiated in Editor. Closes #1607.
Improved general drag and drop behaviour of SkeletonDataAssets, they are now parented to the drop mouse-over target.
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2020-01-30 17:02:25 +01:00 |
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Harald Csaszar
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e611c8c82e
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Merge branch '3.8' into 3.9-beta
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2020-01-27 12:03:43 +01:00 |
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Harald Csaszar
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ed40731684
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[unity] Fixed unnecessary additional GC allocation of JSON deserializer in Editor (always caused allocation for version check). Closes #1608.
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2020-01-27 12:02:16 +01:00 |
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Harald Csaszar
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66da4e4282
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Merge branch '3.8' into 3.9-beta
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2020-01-24 13:59:33 +01:00 |
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Harald Csaszar
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d252df7ece
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[unity] Fixed some compiler warnings when building for platforms instead of editor. Closes #1604.
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2020-01-24 13:55:45 +01:00 |
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Harald Csaszar
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f4408185f7
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Merge branch '3.8' into 3.9-beta
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2020-01-21 13:44:43 +01:00 |
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