Nathan Sweet
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6b1e87e6bc
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Merge branch '3.8' into 3.9-beta
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2020-05-01 13:28:06 +02:00 |
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Harald Csaszar
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d499dba7c4
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[unity] Unity SpriteAtlas support: Upon build to platform, the internally generated sprite atlas texture is used instead of the png file generated for the editor (to reduce additional memory usage). This completes Unity SpriteAtlas support, together with previous commit d35550d. Closes #940.
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2020-04-29 20:44:24 +02:00 |
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Harald Csaszar
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22c5144bde
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[unity] Fixed a build error (build to platform only) in 'Spine Examples' after package.json structures and asmdef files have been added.
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2020-04-29 20:27:38 +02:00 |
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Harald Csaszar
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d35550d4f4
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[unity] Now supporting Unity's SpriteAtlas as atlas provider (instead of .atlas.txt and .png files) alongside a skeleton data file. Accessible via a new tool window "Window - Spine - SpriteAtlas Import".
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2020-04-29 19:39:32 +02:00 |
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Harald Csaszar
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96bb3630f2
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[unity] Fixed a bug where _STRAIGHT_ALPHA_INPUT shader keyword was not set when default import settings are applied automatically (bool parameter was set, but the keyword would only be added when the Inspector is active).
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2020-04-29 19:37:04 +02:00 |
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Harald Csaszar
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37d569414d
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[csharp] Minor cleanup: removed unused variable, added null tests to legacy SpriteAttacher class.
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2020-04-29 16:08:29 +02:00 |
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Harald Csaszar
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a0c0db0f5a
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[csharp] Fixed ColorTimeline and TwoColorTimeline result colors not being clamped. Closes #1664.
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2020-04-24 16:56:53 +02:00 |
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Nathan Sweet
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dea3e3594c
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Moved @Null for method return values to the same line.
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2020-04-22 21:17:40 +02:00 |
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Harald Csaszar
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201f0bd7d5
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[unity] Fixed an out of bounds access in SkeletonMecanim when multiple interruptions occur. Closes #1661.
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2020-04-22 16:36:01 +02:00 |
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Nathan Sweet
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afab54aaa1
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Javadocs.
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2020-04-22 15:36:41 +02:00 |
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badlogic
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fa422fb1ce
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Merge branch '3.9-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.9-beta
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2020-04-22 13:55:29 +02:00 |
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Nathan Sweet
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3f3098902b
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[libgdx] SkeletonViewer, even more sophisticated atlas file search.
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2020-04-21 17:34:50 +02:00 |
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Nathan Sweet
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077afcea09
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[libgdx] Fixed curve values not being scaled when loading data. Added SkeletonLoader. Javadocs.
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2020-04-21 17:34:11 +02:00 |
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badlogic
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df6b4004f4
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Merge branch '3.9-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.9-beta
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2020-04-21 10:27:44 +02:00 |
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Nathan Sweet
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45767d0e3d
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[libgdx] Cleaned up simple tests.
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2020-04-21 10:04:53 +02:00 |
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Nathan Sweet
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b0aa2f7447
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[libgdx] Skeleton hash is now a long in the binary format.
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2020-04-21 10:04:53 +02:00 |
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badlogic
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ca68a72520
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Merge branch '3.8' into 3.9-beta
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2020-04-20 18:01:10 +02:00 |
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badlogic
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993e59f6bd
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[lua] Port AnimationState deform mixing while attachment timelines mix out. See #1653.
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2020-04-20 18:01:01 +02:00 |
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badlogic
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dd77657755
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Merge branch '3.8' into 3.9-beta
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2020-04-20 15:52:17 +02:00 |
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badlogic
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049adf7e2b
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[cocos2dx] Apply node Z to debug node. Closes #1655.
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2020-04-20 15:51:57 +02:00 |
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Nathan Sweet
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b0407a850c
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Merge branch '3.8' into 3.9-beta
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2020-04-19 16:46:41 +02:00 |
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Nathan Sweet
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30e7812d1f
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[libgdx] SkeletonViewer, even better handling of atlas file look up.
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2020-04-19 16:40:59 +02:00 |
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Nathan Sweet
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1896102d70
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Merge branch '3.8' into 3.9-beta
# Conflicts:
# spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/AnimationState.java
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2020-04-19 15:33:59 +02:00 |
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badlogic
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9943a44cc4
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[as3] Port AnimationState deform mixing while attachment timelines mix out. See #1653.
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2020-04-18 16:41:32 +02:00 |
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badlogic
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6bda0c236b
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[cpp] Port AnimationState deform mixing while attachment timelines mix out. See #1653.
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2020-04-17 12:06:36 +02:00 |
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badlogic
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7732838d6f
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[c] Port AnimationState deform mixing while attachment timelines mix out.
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2020-04-15 15:24:05 +02:00 |
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badlogic
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ccbcf77cdc
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[ts] Remove LAST calculation. Additional fix for #1653.
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2020-04-15 14:49:52 +02:00 |
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Harald Csaszar
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6c6c25d5d5
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[csharp] Port of commit 30801657: Fixed attachments not being reset when an entry is mixed out. Removed LAST computation.
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2020-04-14 20:02:54 +02:00 |
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Nathan Sweet
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30801657dd
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[libgdx] Fixed attachments not being reset when an entry is mixed out. Removed LAST computation.
Slot#attachmentState is sufficient to fix up attachments set by animations that are mixing out.
Email: FMfcgxwHMjqkvnPzdPlrGkTpBkGqpwXr
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2020-04-14 18:33:01 +02:00 |
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Nathan Sweet
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02ecbae91c
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[libgdx] SkeletonViewer, look harder for atlas using common Unity suffixes.
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2020-04-14 18:33:01 +02:00 |
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badlogic
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673b6754aa
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[ts] Port AnimationState deform mixing while attachment timelines mix out. See #1653.
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2020-04-14 16:57:18 +02:00 |
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badlogic
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f0ab1da1b7
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Merge branch '3.8' into 3.9-beta
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2020-04-13 11:20:42 +02:00 |
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badlogic
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d7c2fecf97
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Merge branch '3.8' of https://github.com/esotericsoftware/spine-runtimes into 3.8
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2020-04-13 11:20:01 +02:00 |
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badlogic
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62cdef33f0
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[cpp] Fix memory leak in SkeletonBounds. Closes #1623.
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2020-04-13 11:19:54 +02:00 |
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Jan Niklas Hasse
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c0f101969d
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[c] Ignore unused result from fread (#1644)
src/spine/extension.c:95:2: warning: ignoring return value of ‘fread’, declared with attribute warn_unused_result [-Wunused-result]
95 | fread(data, 1, *length, file);
| ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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2020-04-13 11:05:42 +02:00 |
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badlogic
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5a03a640ca
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Merge branch '3.8' into 3.9-beta
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2020-04-13 10:55:24 +02:00 |
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badlogic
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b44154e2b7
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[lua] Fix track enumeration. Closes #1635.
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2020-04-13 10:55:12 +02:00 |
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badlogic
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22c29b61a2
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Merge branch '3.8' into 3.9-beta
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2020-04-13 10:48:56 +02:00 |
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badlogic
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0e6f293389
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[as3] Fixes incorrect parsing of curves in SkeletonJson. Closes #1639.
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2020-04-13 10:48:28 +02:00 |
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badlogic
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56e5e31790
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Merge branch '3.8' into 3.9-beta
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2020-04-13 10:34:55 +02:00 |
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badlogic
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1e5aaeaa8b
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[lua] Fix transform constraint parsing. Closes #1647.
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2020-04-13 10:34:42 +02:00 |
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badlogic
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d885ae45a2
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Merge branch '3.8' into 3.9-beta
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2020-04-13 10:29:36 +02:00 |
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badlogic
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e066356da0
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[as3][starling] Fix JSON parsing error when parsing path timelines. Closes #1625.
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2020-04-13 10:29:25 +02:00 |
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badlogic
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9f72e6c543
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Merge branch '3.8' of https://github.com/esotericsoftware/spine-runtimes into 3.8
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2020-04-10 10:17:35 +02:00 |
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badlogic
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2d0fd7f7b3
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[ts] Added simple WebGL example.
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2020-04-10 10:17:29 +02:00 |
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Harald Csaszar
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381c23b5fc
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[unity] Fixed some Inspector buttons being displayed without border in Unity 2019.3. GuiStyle.Name was the problem. Fixes #1654.
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2020-04-07 21:24:26 +02:00 |
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Harald Csaszar
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39387b1015
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[csharp] Port of commits dd1b3aaa and b566bfb0. Improved AnimationState deform mixing while attachment timelines mix out. See #1653.
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2020-04-06 21:27:54 +02:00 |
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Harald Csaszar
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8a79009d4e
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[unity] Updated version numbers to 3.9 in package.json files added in last commit on 3.8 branch. See #1276.
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2020-04-06 18:07:44 +02:00 |
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Harald Csaszar
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39b08f5044
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Merge branch '3.8' into 3.9-beta
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2020-04-06 18:05:46 +02:00 |
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Harald Csaszar
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3321751f98
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[unity] Added package.json files to support using the spine-unity core runtime and the examples as UPM packages. This could be used to e.g. reduce compile time. See #1276.
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2020-04-06 18:01:40 +02:00 |
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