Harald Csaszar
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06b532504d
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Merge branch '3.8' into 3.9-beta
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2020-03-10 14:11:43 +01:00 |
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Harald Csaszar
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919b7badcb
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[unity] Added missing Fixed Normal Space option World-Space to all Sprite shaders (including URP and LWRP packages). Closes #1638.
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2020-03-10 14:10:31 +01:00 |
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Harald Csaszar
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d386bcc466
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Merge branch '3.8' into 3.9-beta
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2020-02-12 16:03:18 +01:00 |
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Harald Csaszar
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405628baca
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[unity] Fixed Hierarchy drag-and-drop instantiation not working on empty area. Fixes #1614.
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2020-02-12 16:01:14 +01:00 |
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Harald Csaszar
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3295192379
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Merge branch '3.8' into 3.9-beta
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2020-02-06 20:51:42 +01:00 |
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Harald Csaszar
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aa46627a52
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[unity] Unity versions 2018.3+ now use TextureImporter Preset assets instead of template Texture2D assets. Closes #1524.
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2020-02-06 20:48:07 +01:00 |
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Harald Csaszar
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d8af0d3d24
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Merge branch '3.8' into 3.9-beta
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2020-02-06 19:02:43 +01:00 |
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Harald Csaszar
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6d3e63acf7
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[unity] Minor bugfixes regarding Spine texture atlas importer reference assets. See #1524.
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2020-02-06 19:01:16 +01:00 |
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Harald Csaszar
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6c205f666f
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Merge branch '3.8' into 3.9-beta
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2020-02-05 20:26:10 +01:00 |
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Harald Csaszar
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804d1156da
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[unity] Spine Preferences now provide an Atlas Texture Reference Settings parameter for applying customizable texture import settings at all newly imported Spine atlas textures. Materials Straight Alpha Texture parameter is also configured accordingly. Closes #1410, closes #1524.
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2020-02-05 20:24:50 +01:00 |
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Harald Csaszar
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d9f26b7dbd
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Merge branch '3.8' into 3.9-beta
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2020-02-04 18:21:21 +01:00 |
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Harald Csaszar
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0ecc597a17
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[unity] Preventing errors due to accidentally enabling TK2D defines via Spine Preferences, now only showing preferences section when TK2D is installed. Closes #1612.
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2020-02-04 18:18:27 +01:00 |
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Harald Csaszar
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98393ad244
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Merge branch '3.8' into 3.9-beta
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2020-01-30 17:05:57 +01:00 |
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Harald Csaszar
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3a7aff7a5c
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[unity] Improved SkeletonGraphic's "Match RectTransform with Mesh Bounds" features: providing a button in the Inspector, automatically called when instantiated in Editor. Closes #1607.
Improved general drag and drop behaviour of SkeletonDataAssets, they are now parented to the drop mouse-over target.
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2020-01-30 17:02:25 +01:00 |
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badlogic
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934bec56b7
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Merge branch '3.8' into 3.9-beta
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2019-12-20 12:27:35 +01:00 |
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badlogic
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89d9474e40
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Merge branch '3.8' of https://github.com/esotericsoftware/spine-runtimes into 3.8
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2019-12-20 12:23:21 +01:00 |
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badlogic
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b67bf992a0
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Single bone IK fix and license header update. Closes #1580, closes #1581.
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2019-12-20 12:20:46 +01:00 |
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Harald Csaszar
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d18f64c734
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[unity] Added support for Universal Render Pipeline (URP), including 2D Renderer (2D Lights) of Unity 2019.3 through an additional UPM package. Closes #1413.
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2019-12-20 10:08:21 +01:00 |
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Harald Csaszar
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d4b29c34c7
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[unity] Added support for Universal Render Pipeline (URP), including 2D Renderer (2D Lights) of Unity 2019.3 through an additional UPM package. Closes #1413.
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2019-12-20 10:07:20 +01:00 |
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Harald Csaszar
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043d2b6365
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[unity] Fixed SkeletonData asset preview constantly loading when editing a prefab. Closes #1545.
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2019-12-16 17:15:07 +01:00 |
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Harald Csaszar
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3f9d7b1c63
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[unity] Fixed SkeletonData asset preview constantly loading when editing a prefab. Closes #1545.
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2019-12-16 17:13:33 +01:00 |
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Harald Csaszar
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01c252689d
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[unity] Fixed Spine shader stencil parameters being hidden/shown inconsistently. Now there is a unified stencil foldout section, hiding complexity by default. Closes #1570.
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2019-12-12 15:55:11 +01:00 |
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Harald Csaszar
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c59b2676bb
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[unity] Fixed Spine shader stencil parameters being hidden/shown inconsistently. Now there is a unified stencil foldout section, hiding complexity by default. Closes #1570.
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2019-12-12 15:54:16 +01:00 |
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Harald Csaszar
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cdcdb64a4f
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[unity] BoneFollower can now optionally follow (uniform) world scale of the reference bone. Renamed BoneFollower.followLocalScale to followScale. Scenes and prefabs are automatically upgraded, code needs manual correction.
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2019-12-10 16:28:32 +01:00 |
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Harald Csaszar
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a8062da998
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[unity] Fixed error when querying outline properties at LWRP shaders. Closes #1565.
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2019-12-09 15:55:35 +01:00 |
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Harald Csaszar
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68bf9d60df
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[unity] Fixed error when querying outline properties at LWRP shaders. Closes #1565.
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2019-12-09 15:54:56 +01:00 |
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Harald Csaszar
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2b4bbcb4ee
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[unity] Import: Fixed Skeleton not being updated when atlas page texture count changed. Closes #1562.
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2019-12-05 12:58:13 +01:00 |
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Harald Csaszar
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a239aee367
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[unity] Import: Fixed Skeleton not being updated when atlas page texture count changed. Closes #1562.
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2019-12-05 12:57:29 +01:00 |
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Harald Csaszar
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f2a8c9a3c1
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[unity][csharp] API Cleanup: removed many redundant extension methods that are now obsolete with Skin and Attachment API of 3.8. Closes #1557. Fixed an error in Skin where Skin.setAttachment() did not work as expected (See #1485). C# implementation is different to ref-impl here as struct keys do not allow for changing key.Attachment later without removing and readding the entry to the dictionary.
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2019-11-29 12:31:39 +01:00 |
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Harald Csaszar
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ed68aef0ad
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[unity] Added SkeletonRenderer.EditorSkipSkinSync property for setting custom skins in editor scripts. Only affects inspector synchronisation of skin with initialSkinName, not startup initialization. Closes #1469.
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2019-11-25 19:20:58 +01:00 |
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Harald Csaszar
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68ae7bd441
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[unity] Added SkeletonRenderer.EditorSkipSkinSync property for setting custom skins in editor scripts. Only affects inspector synchronisation of skin with initialSkinName, not startup initialization. Closes #1469.
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2019-11-25 19:19:52 +01:00 |
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Harald Csaszar
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ffb4425e42
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[unity] Fixed reappearing incorrect draw order issue under some circumstances when using LWRP and 3+ submeshes with alternating materials. Now disabling GPU instancing at affected materials when fixDrawOrder parameter is enabled. Closes #1486.
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2019-11-21 16:07:48 +01:00 |
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Harald Csaszar
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7da21aff7a
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[unity] Fixed reappearing incorrect draw order issue under some circumstances when using LWRP and 3+ submeshes with alternating materials. Now disabling GPU instancing at affected materials when fixDrawOrder parameter is enabled. Closes #1486.
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2019-11-21 16:03:40 +01:00 |
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Harald Csaszar
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66a4a5a60b
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[unity] Additional outline shader variant for all shaders. Added outline section to shader inspector GUIs. Closes #1531.
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2019-11-18 19:17:05 +01:00 |
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Harald Csaszar
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83e03e9c49
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[unity] Additional outline shader variant for all shaders. Added outline section to shader inspector GUIs. Closes #1531.
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2019-11-18 19:14:22 +01:00 |
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Harald Csaszar
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179bb49f52
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[unity] Real physics hinge chains for both 2D and 3D physics. Create hinge chain` now create proper setup for Unity physics, including flipping support. Closes #1515.
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2019-10-31 17:54:38 +01:00 |
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Harald Csaszar
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226d551594
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[unity] Fixed path name backslashes in Path.GetDirectoryName(), replaced by slashes. Due to pathname differences, SetDefaultTextureSettings was not called on import on Unity 2019.1 and 2019.2. See #1514. Added asset context to some log statements to quickly jump to corresponding asset.
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2019-10-30 17:30:53 +01:00 |
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Harald Csaszar
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86b979e812
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[unity] Fixed editor bone scale reset to 1.0 after play mode changes. Closes #1526.
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2019-10-22 17:12:39 +02:00 |
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Harald Csaszar
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ae2d40fd84
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[unity] SetDefaultTextureSettings was not called properly on import. Now fixed with working proper meta-file based solution. Closes #1514.
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2019-10-21 13:35:46 +02:00 |
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Harald Csaszar
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f595659423
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[unity] Fixed compile error on Unity 2018.3+.
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2019-10-20 18:43:15 +02:00 |
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Harald Csaszar
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5b98c80d32
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[unity] Fixed Unity editor bone scale resetting to 1.0 after play mode change. Closes #1526.
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2019-10-18 12:39:53 +02:00 |
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Harald Csaszar
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d517e32442
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[unity] Fixed SetDefaultTextureSettings not being called on import. Existing texture settings are preserved. Closes #1514.
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2019-10-08 18:00:41 +02:00 |
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Harald Csaszar
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f0b25c8a86
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[unity] Added multiple features to Timeline SpineAnimationStateClip such as playback speed, blending by overlap and synchronisation of MixDuration with blend duration. Adds preferences parameter "Use Blend Duration" which can be disabled to enable old behaviour. Fixes #1262.
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2019-10-03 15:31:47 +02:00 |
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Harald Csaszar
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9c11431988
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[unity] Adapted skeleton baking window to Unity 2018.3 prefab API and added it to context menu again. Closes #1471.
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2019-09-27 17:22:19 +02:00 |
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Harald Csaszar
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29e0768a84
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[unity] Fixed SetDefaultTextureSettings overwriting existing user texture settings when re-importing atlas asset. Closes #1507. Fixed next re-import after moving a spine texture setting material texture to null. Closes #1398. Closes #1397.
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2019-09-26 16:36:40 +02:00 |
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Harald Csaszar
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e4ae0ceb1c
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[unity] Fixed incorrect draw order issue when using LWRP and 3+ submeshes with alternating materials. Introduces a new "Fix draw order" parameter at SkeletonRenderer inspector. Closes #1486.
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2019-09-25 15:26:15 +02:00 |
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Harald Csaszar
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22251a482a
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[unity] Fixed a compile error when TK2D define is enabled.
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2019-09-23 15:37:17 +02:00 |
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Harald Csaszar
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9483df76b5
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[unity] SkeletonUtility spawn methods were not saved in Prefab mode. Closes #1481.
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2019-09-05 19:31:59 +02:00 |
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Harald Csaszar
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dbfceec061
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[unity] Fixed exception when .atlas1.txt files found amoung assets. Closes #1473.
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2019-08-29 16:42:26 +02:00 |
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Harald Csaszar
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1a34ed59d5
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[unity] Providing error dialog and verbose error log message in case of version mismatch. Also providing error description when viewing skeletonData in inspector. Closes #1463.
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2019-08-28 17:30:35 +02:00 |
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