NathanSweet
|
fef881730d
|
Don't unbind shaders.
https://github.com/libgdx/libgdx/pull/5944
|
2020-03-11 11:30:30 +01:00 |
|
Harald Csaszar
|
06b532504d
|
Merge branch '3.8' into 3.9-beta
|
2020-03-10 14:11:43 +01:00 |
|
Harald Csaszar
|
919b7badcb
|
[unity] Added missing Fixed Normal Space option World-Space to all Sprite shaders (including URP and LWRP packages). Closes #1638.
|
2020-03-10 14:10:31 +01:00 |
|
Harald Csaszar
|
d67b3a9ccb
|
Merge branch '3.8' into 3.9-beta
|
2020-03-10 12:43:49 +01:00 |
|
Harald Csaszar
|
daa2a76b3a
|
[unity] Fixed Getting Started/4 Object Oriented Sample to no longer use Spineboy-unity asset but Spineboy-pro instead (which is included as a complete Spine example project on the editor side). See #1628.
|
2020-03-10 12:41:51 +01:00 |
|
Harald Csaszar
|
6a912b5d5a
|
Merge branch '3.8' into 3.9-beta
|
2020-03-06 14:56:25 +01:00 |
|
Harald Csaszar
|
a4127df1a8
|
[unity] Fixed Tint black being ignored when used in combination with additive. Secondary dark color was not premultiplied with alpha before passed to the shader but multiplied in shader, which was wrong (as alpha was set to 0 for additive blending then). Closes #1634.
|
2020-03-06 14:53:56 +01:00 |
|
Harald Csaszar
|
81a192debe
|
Merge branch '3.8' into 3.9-beta
|
2020-03-02 17:06:02 +01:00 |
|
Harald Csaszar
|
216193e4b3
|
[unity] Fixed SkeletonUtilityEyeConstraint wrong offset when disabled and re-enabled. Closes #1632.
|
2020-03-02 17:05:17 +01:00 |
|
Harald Csaszar
|
c2d2aad432
|
Merge branch '3.8' into 3.9-beta
|
2020-02-26 20:45:51 +01:00 |
|
Harald Csaszar
|
3d7a4b3c05
|
[unity] Cleaned up and re-serialized all Spine Examples example scenes in regards to problems with recent Unity versions (some assets did not display due to serialization differences / auto update problems).
|
2020-02-26 20:45:20 +01:00 |
|
Harald Csaszar
|
2c3038fbc3
|
Merge branch '3.8' into 3.9-beta
|
2020-02-26 19:51:14 +01:00 |
|
Harald Csaszar
|
917b65e45a
|
[unity] Fixed example scene loading problems in recent Unity versions for scene "Dragon" and "Goblins".
|
2020-02-26 19:50:19 +01:00 |
|
Harald Csaszar
|
115478ba8c
|
Merge branch '3.8' into 3.9-beta
|
2020-02-24 15:42:57 +01:00 |
|
Harald Csaszar
|
41f9aeac18
|
[unity] Fixed a bug in SkeletonGraphic when submesh instructions are empty and clipping is active.
|
2020-02-24 15:42:34 +01:00 |
|
NathanSweet
|
5ed73c8a94
|
Use field for Skeleton Viewer version.
|
2020-02-24 00:47:19 +01:00 |
|
NathanSweet
|
b5bf674a64
|
Fixed path spacing/position timelines being swapped, more efficient reading of color times.
|
2020-02-22 18:51:43 +01:00 |
|
Harald Csaszar
|
6defe69d72
|
Merge branch '3.8' into 3.9-beta
|
2020-02-20 19:44:01 +01:00 |
|
Harald Csaszar
|
8558aa6258
|
[xna] Added ZSpacing parameter at SkeletonRenderer.
|
2020-02-20 19:43:20 +01:00 |
|
Harald Csaszar
|
3a17f791d9
|
Merge branch '3.8' into 3.9-beta
|
2020-02-18 20:02:27 +01:00 |
|
Harald Csaszar
|
1d824358d1
|
[xna] Added example SpineEffectOutline.fx to show how to achieve outlines in xna.
|
2020-02-18 20:01:55 +01:00 |
|
Harald Csaszar
|
6fa46fbbae
|
Merge branch '3.8' into 3.9-beta
|
2020-02-17 17:55:48 +01:00 |
|
Harald Csaszar
|
844d08b2a4
|
[unity] Fixed ToAtlasRegionPMAClone() methods, led to undefined behaviour when ApplyPMA followed CopyTexture. Now joined to one method call, thus also improved efficiency. Closes #1616.
|
2020-02-17 17:50:15 +01:00 |
|
Harald Csaszar
|
9312cf5080
|
Merge branch '3.8' into 3.9-beta
|
2020-02-17 16:22:02 +01:00 |
|
Harald Csaszar
|
68595c439d
|
[unity] Fixed clipping masks not always working on additional atlas pages, when clipping end slot is first submesh attachment. Closes #1618.
|
2020-02-17 16:21:29 +01:00 |
|
NathanSweet
|
73f90ebc66
|
Removed unnecessary SuppressWarnings.
|
2020-02-13 22:26:16 +01:00 |
|
NathanSweet
|
cbfff6e9ba
|
Use libgdx Null annotation. Updated Eclipse project files.
|
2020-02-13 20:20:07 +01:00 |
|
NathanSweet
|
53068fc7f1
|
Use annotation for null analysis rather than javadoc.
|
2020-02-13 15:32:12 +01:00 |
|
Harald Csaszar
|
d386bcc466
|
Merge branch '3.8' into 3.9-beta
|
2020-02-12 16:03:18 +01:00 |
|
Harald Csaszar
|
405628baca
|
[unity] Fixed Hierarchy drag-and-drop instantiation not working on empty area. Fixes #1614.
|
2020-02-12 16:01:14 +01:00 |
|
Harald Csaszar
|
eabd76c746
|
[unity] Updated changelog.md 3.9 section regarding previous commit's 3.8 changes as well.
|
2020-02-06 20:52:42 +01:00 |
|
Harald Csaszar
|
3295192379
|
Merge branch '3.8' into 3.9-beta
|
2020-02-06 20:51:42 +01:00 |
|
Harald Csaszar
|
aa46627a52
|
[unity] Unity versions 2018.3+ now use TextureImporter Preset assets instead of template Texture2D assets. Closes #1524.
|
2020-02-06 20:48:07 +01:00 |
|
Harald Csaszar
|
85560ef305
|
[unity] Added 3.8 changelog.md sections of previous two added features to 3.9 changelog section as well.
|
2020-02-06 19:05:08 +01:00 |
|
Harald Csaszar
|
d8af0d3d24
|
Merge branch '3.8' into 3.9-beta
|
2020-02-06 19:02:43 +01:00 |
|
Harald Csaszar
|
6d3e63acf7
|
[unity] Minor bugfixes regarding Spine texture atlas importer reference assets. See #1524.
|
2020-02-06 19:01:16 +01:00 |
|
Harald Csaszar
|
6c205f666f
|
Merge branch '3.8' into 3.9-beta
|
2020-02-05 20:26:10 +01:00 |
|
Harald Csaszar
|
804d1156da
|
[unity] Spine Preferences now provide an Atlas Texture Reference Settings parameter for applying customizable texture import settings at all newly imported Spine atlas textures. Materials Straight Alpha Texture parameter is also configured accordingly. Closes #1410, closes #1524.
|
2020-02-05 20:24:50 +01:00 |
|
Harald Csaszar
|
d9f26b7dbd
|
Merge branch '3.8' into 3.9-beta
|
2020-02-04 18:21:21 +01:00 |
|
Harald Csaszar
|
0ecc597a17
|
[unity] Preventing errors due to accidentally enabling TK2D defines via Spine Preferences, now only showing preferences section when TK2D is installed. Closes #1612.
|
2020-02-04 18:18:27 +01:00 |
|
Mario Zechner
|
29146937fd
|
Merge branch '3.8' into 3.9-beta
|
2020-02-03 15:53:07 +01:00 |
|
Mario Zechner
|
90c2a19364
|
[cocos2dx] Updated windows build for cocos2d-x v4.
|
2020-02-03 15:52:50 +01:00 |
|
badlogic
|
0dd2db2627
|
[cocos2dx] Improve CMake build for cocos2d-x v3 and v4 example projects, based on PR #1572.
|
2020-02-03 14:57:29 +01:00 |
|
badlogic
|
a0f33bb0c0
|
Merge branch '3.8' into 3.9-beta
|
2020-02-03 14:43:36 +01:00 |
|
badlogic
|
acee8d0bd4
|
[cocos2dx] Disable BUILD_EDITOR_SPINE in example project, so our sources in tree get used.
|
2020-02-03 14:43:19 +01:00 |
|
badlogic
|
49a7de9a7f
|
Merge branch '3.8' into 3.9-beta
|
2020-02-03 14:21:53 +01:00 |
|
badlogic
|
2b879f9b7d
|
[lua] Fixed wrong frame array length calculation in TransformConstraintTimeline. Updated spine-love README.md with instructions for debugging the example project with IntelliJ IDEA and EmmyLua. Closes #1611.
|
2020-02-03 14:21:36 +01:00 |
|
Harald Csaszar
|
98393ad244
|
Merge branch '3.8' into 3.9-beta
|
2020-01-30 17:05:57 +01:00 |
|
Harald Csaszar
|
3a7aff7a5c
|
[unity] Improved SkeletonGraphic's "Match RectTransform with Mesh Bounds" features: providing a button in the Inspector, automatically called when instantiated in Editor. Closes #1607.
Improved general drag and drop behaviour of SkeletonDataAssets, they are now parented to the drop mouse-over target.
|
2020-01-30 17:02:25 +01:00 |
|
Harald Csaszar
|
e611c8c82e
|
Merge branch '3.8' into 3.9-beta
|
2020-01-27 12:03:43 +01:00 |
|