BigRedPK 2837adaf9d Update Util.cs
RenderTarget2D is volatile. This means when there is any change to screen resolution, the content will be lost. This is common when changing to full-screen, alt+tab, screensavers, and locking/unlocking the computer. We can counteract this by directly setting the content of Texture2D.
2013-06-12 10:46:05 -05:00
2013-06-11 18:18:42 +02:00
2013-06-02 15:27:33 +02:00
2013-06-12 13:45:09 +02:00
2013-05-29 12:29:49 +03:00
2013-06-11 18:42:22 +02:00
2013-06-12 10:46:05 -05:00
2013-02-20 01:13:59 +01:00
2013-02-21 01:49:57 +01:00

Spine Runtimes

This project hosts the runtimes needed to use Spine 2D skeletal animations with various game toolkits.

The code provided here is currently under development and is subject to change.

Documentation is being worked on and will be provided as soon as possible.

Description
No description provided
Readme 628 MiB
Languages
C# 20.3%
HTML 17%
C++ 16.6%
C 10.4%
TypeScript 9.1%
Other 26.4%