ZimM 3347ffcf86 moved meshBoundsMin/Max.z calculation outside the loop
pass by ref in LastState.Equals
return true right away in SkeletonRenderer.MustUpdateMeshStructure
2015-02-28 05:53:47 +02:00
2014-12-02 17:06:03 +02:00
2015-02-19 02:45:36 +01:00
2014-12-16 10:02:46 +01:00
2014-12-11 03:16:46 +01:00
2014-01-19 16:59:25 +01:00
2014-11-14 01:55:42 +01:00
2014-07-31 02:00:38 +02:00
2013-02-21 01:49:57 +01:00

Spine Runtimes

This project hosts the runtimes needed to use Spine 2D skeletal animations with various game toolkits.

The code provided here is currently under development and is subject to change.

Documentation is being worked on and will be provided as soon as possible.

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