ZimM
3347ffcf86
moved meshBoundsMin/Max.z calculation outside the loop
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pass by ref in LastState.Equals
return true right away in SkeletonRenderer.MustUpdateMeshStructure
2015-02-28 05:53:47 +02:00
ZimM
f738ec77b9
brought back string equality comparison in Skin.AttachmentKeyTupleComparer
2015-02-28 05:44:46 +02:00
ZimM
f42d76a59b
fixed a regression when using Front Facing or Immutable Triangles
2015-02-28 05:31:44 +02:00
ZimM
be7480bca4
update and set mesh triangles only when it's required
2015-02-28 03:43:30 +02:00
ZimM
c7644ec0ad
ExposedList: spaces to tabs
2015-02-28 03:13:12 +02:00
ZimM
0df69e04fd
removed string comparisons and reduced noticeable method call overhead in Skin
2015-02-28 03:12:27 +02:00
ZimM
08695c07a3
fixed typo in SkeletonBounds
2015-02-28 03:10:50 +02:00
ZimM
de4fc8b483
remove string comparisons in SkeletonAnimator
2015-02-28 03:10:07 +02:00
ZimM
ab396af5f3
fixed type in SkeletonUtility
2015-02-28 03:09:09 +02:00
ZimM
cdaa7c7460
don't update the mesh if Renderer is disabled
2015-02-27 05:14:36 +02:00
ZimM
77b5f36336
derp. forgot to revert Gizmo color.
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do not calculate alpha when using additive blending
2015-02-26 23:29:53 +02:00
ZimM
b07e24f910
replaced Mesh.RecalculateBounds() in SkeletonRenderer with manual calculation, since we're going through all the vertices anyway
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optimized SkeletonRenderer.OnDrawGizmos
2015-02-26 18:07:36 +02:00
ZimM
990d8d3016
fix regression
2015-02-26 17:36:52 +02:00
ZimM
9b6553fdb5
replaced ExposedList<T> by MIT licensed version from Mono project
2015-02-26 17:36:29 +02:00
ZimM
905890f7ca
one more is + as -> as + null check
2015-02-26 14:40:59 +02:00
ZimM
0b86e3330a
oops. spaces to tabs
2015-02-26 06:56:05 +02:00
ZimM
169ec15285
reduce method calls overhead in SkeletonRenderer
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reduce GC pressure in SkeletonAnimator
2015-02-26 06:34:31 +02:00
ZimM
0635c19fef
replace some more List<T> with ExposedList<T>
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fix some stupidity from previous commit
2015-02-26 05:37:28 +02:00
ZimM
9ae48c2aac
replaced List<T> with ExposedList<T> to avoid indexer overhead
2015-02-26 05:00:44 +02:00
NathanSweet
67a639d12a
Actually needed named values to avoid warnings.
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derp
2015-02-21 02:51:23 +01:00
NathanSweet
0815fad4d6
Used zero for enums in C++ ctors.
2015-02-21 02:48:45 +01:00
Nathan Sweet
75446e60a7
Merge pull request #369 from jrenner/master
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add C++ constructors to all structs (VS Compiler C++ compatibility)
2015-02-21 02:47:59 +01:00
Jon Renner
8ae2ae1cdf
add C++ constructors to all structs
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for Visual Studio compiler compatibility
2015-02-20 19:25:24 -06:00
NathanSweet
156d531b1a
Set lastTime to zero.
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Shouldn't be different from the constructor.
2015-02-19 02:45:36 +01:00
NathanSweet
8dace6cfef
"Fixed" compiling to iOS 64bit.
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http://esotericsoftware.com/forum/viewtopic.php?p=19690#p19690
2015-02-19 02:45:09 +01:00
Fenrisul
7c861591d4
Merge pull request #362 from Fenrisul/master
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SkeletonAnimator & Unity5 compatibility pass
2015-02-17 18:40:34 -08:00
Fenrisul
fdb83d5428
Merge branch 'master' of https://github.com/EsotericSoftware/spine-runtimes
2015-02-17 18:37:28 -08:00
Fenrisul
678296a3d7
Added SkeletonUtility button to SkeletonAnimatorInspector
2015-02-17 18:36:56 -08:00
Fenrisul
9c7b95ff30
SkeletonAnimator update
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Unity5 compatibility pass
2015-02-17 18:22:51 -08:00
Fenrisul
f25f33fbc5
MixMode list added to SkeletonAnimator
2015-02-17 17:33:30 -08:00
Fenrisul
39e754315e
Added SkeletonAnimator
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Changed SkeletonAnimation delegates to pass SkeletonRenderer instead of SkeletonAnimation
Refactored how delegates/events work a bit in SkeletonAnimation by implementing ISkeletonAnimation interface.
2015-02-17 16:20:57 -08:00
Nathan Sweet
1697c4e301
Merge pull request #342 from asRIA/fix_buffer_overflow_json_error
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Fix buffer overflow when JSON Skeleton produces Error
2015-02-10 17:34:19 +01:00
Nathan Sweet
96f230d3cb
Merge pull request #334 from TrompoGames/Trompo-JS-AtlasAttachmentLoader
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[JAVASCRIPT] Atlas attachment loader fix.
2015-02-10 17:32:30 +01:00
Nathan Sweet
633e47920d
Merge pull request #298 from pinguin999/master
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Spine c-runtime struct definition & sfml memory access after free
2015-02-10 17:30:33 +01:00
Nathan Sweet
4386cdefc2
Merge pull request #332 from RandolphBurt/fix-monogame-example-goblin-mesh-not-ffd
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Fix monogame example program
2015-02-10 17:24:04 +01:00
Nathan Sweet
49493b065d
Merge pull request #338 from Fraggle/patch-5
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Fix issue with HitTest
2015-02-10 17:15:28 +01:00
Nathan Sweet
36cd56039a
Merge pull request #354 from tadas-miceika/master
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spine-c compile fix
2015-02-10 17:11:25 +01:00
Nathan Sweet
9e88d8e70a
Merge pull request #358 from harkal/master
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return the proper local for the module
2015-02-10 17:11:10 +01:00
Nathan Sweet
64ff391358
Merge pull request #346 from nheagy/patch-1
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Fixing links to examples
2015-02-10 17:10:51 +01:00
Nathan Sweet
d21f65eb3e
Merge pull request #347 from nheagy/patch-2
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Readme fixes
2015-02-10 17:10:38 +01:00
Nathan Sweet
577a8e301a
Merge pull request #357 from pharan/patch-2
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Unnoticeably faster frontFacing SkeletonRenderer
2015-02-10 17:10:13 +01:00
Charilaos Kalogirou
db0ec554ce
return the proper local for the module
2015-02-08 11:54:37 +02:00
Fenrisul
366cbaf0c3
Updated SkeletonUtilityBone to handle FlipX better by scaling Z in follow mode when world flipped.
2015-02-07 01:48:05 -08:00
Fenrisul
12110a72ca
Updated gitignore to include spine-csharp/src/ .cs.meta files to make symdir linking easier for Unity projects
2015-02-07 01:46:56 -08:00
John
e85c1b49a0
Unnoticeably faster frontFacing SkeletonRenderer
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Cached slot.bone to remove 3 dereferences.
2015-02-07 03:06:57 +08:00
Fenrisul
a903db829b
Merge pull request #356 from Fenrisul/master
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One more adjustment to SkeletonRenderer.
2015-02-05 19:10:26 -08:00
Fenrisul
1f13add101
One more adjustment to SkeletonRenderer.
2015-02-05 19:09:47 -08:00
Fenrisul
825259dbdb
Merge pull request #355 from Fenrisul/master
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Patched SkeletonRenderer
2015-02-05 19:05:47 -08:00
Fenrisul
663a241939
Forgot to add SkeletonBaker.cs.meta.
2015-02-05 19:04:41 -08:00
Fenrisul
68cc57143e
Modified SkeletonRenderer OnEnable OnDisable to be Awake and OnDestroy to clear meshes to fix a few behavioral changes.
2015-02-05 19:04:23 -08:00