John c5bc9a3cf4 AnimationState C# events subscription
Using the "event" keyword DOESN'T require the use of EventArgs derived classes as part of the method signature.

Events provide a (standard) layer of safety by preventing the nulling or complete reassignment.
It restricts external class interaction with the event to subscription with the += operator and unsubscription with the -= operator. This prevents unrelated objects from accidentally unsubscribing other objects from the event.

The null check is still required though.

For people who followed the examples, worked with the original events and only used += to subscribe to events, this change shouldn't affect client code at all.
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Spine Runtimes

This project hosts the runtimes needed to use Spine 2D skeletal animations with various game toolkits.

The code provided here is currently under development and is subject to change.

Documentation is being worked on and will be provided as soon as possible.

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