mirror of
https://github.com/Siccity/xNode.git
synced 2025-12-20 01:06:01 +08:00
Started work on node graphs
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parent
23c1d87988
commit
5f0a776350
9
Examples/Nodes.meta
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9
Examples/Nodes.meta
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guid: 31c1681f5df4f764ab4ca7f09cd3be7d
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folderAsset: yes
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timeCreated: 1505462700
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licenseType: Free
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DefaultImporter:
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userData:
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assetBundleName:
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16
Examples/Nodes/BaseNode.cs
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16
Examples/Nodes/BaseNode.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class BaseNode : Node {
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// Use this for initialization
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void Start () {
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}
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// Update is called once per frame
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void Update () {
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}
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}
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12
Examples/Nodes/BaseNode.cs.meta
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12
Examples/Nodes/BaseNode.cs.meta
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fileFormatVersion: 2
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guid: 23665941e8cd89a48b1272ac5fd6510c
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timeCreated: 1505462705
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licenseType: Free
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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12
Scripts/Editor/NodeEditor.cs
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12
Scripts/Editor/NodeEditor.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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public class NodeEditor : Editor {
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public override void OnInspectorGUI() {
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base.OnInspectorGUI();
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}
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}
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12
Scripts/Editor/NodeEditor.cs.meta
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12
Scripts/Editor/NodeEditor.cs.meta
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fileFormatVersion: 2
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guid: 712c3fc5d9eeb4c45b1e23918df6018f
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timeCreated: 1505462176
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licenseType: Free
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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@ -2,26 +2,53 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine;
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using UnityEditor;
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using UnityEditor;
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using System;
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using UNEC;
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public static class NodeEditorAction {
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public static class NodeEditorAction {
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public static void Controls(NodeEditorWindow window) {
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public static NodeEditorWindow window { get { return NodeEditorWindow.window; } }
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public static bool dragging;
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public static void Controls() {
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Event e = Event.current;
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Event e = Event.current;
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switch (e.type) {
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switch (e.type) {
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case EventType.ScrollWheel:
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case EventType.ScrollWheel:
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if (e.delta.y > 0) window.zoom += 0.1f * window.zoom;
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if (e.delta.y > 0) window.zoom += 0.1f * window.zoom;
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else window.zoom -= 0.1f * window.zoom;
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else window.zoom -= 0.1f * window.zoom;
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break;
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break;
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case EventType.MouseDrag:
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case EventType.MouseDrag:
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if (e.button == 1) window.panOffset += e.delta*window.zoom;
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if (e.button == 1) {
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window.panOffset += e.delta * window.zoom;
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dragging = true;
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}
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break;
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break;
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case EventType.KeyDown:
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case EventType.KeyDown:
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if (e.keyCode == KeyCode.F) {
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if (e.keyCode == KeyCode.F) Focus();
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break;
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case EventType.mouseDown:
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dragging = false;
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break;
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case EventType.MouseUp:
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if (dragging) return;
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if (e.button == 1) {
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NodeEditorGUI.RightClickContextMenu();
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}
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break;
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}
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}
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/// <summary> Puts all nodes in focus. If no nodes are present, resets view to </summary>
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public static void Focus() {
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window.zoom = 2;
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window.zoom = 2;
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window.panOffset = Vector2.zero;
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window.panOffset = Vector2.zero;
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}
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}
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break;
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}
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public static void CreateNode(Type type, Vector2 position) {
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Node node = window.currentGraph.AddNode(type);
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Debug.Log("SetNode " + position);
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node.position.position = position;
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}
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}
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}
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}
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@ -2,12 +2,16 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine;
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using UnityEditor;
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using UnityEditor;
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using System;
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namespace UNEC {
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namespace UNEC {
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/// <summary> Contains GUI methods </summary>
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/// <summary> Contains GUI methods </summary>
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public static class NodeEditorGUI {
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public static class NodeEditorGUI {
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public static NodeEditorWindow window { get { return NodeEditorWindow.window; } }
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public static void DrawGrid(Rect rect, float zoom, Vector2 panOffset) {
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public static void DrawGrid(Rect rect, float zoom, Vector2 panOffset) {
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rect.position = Vector2.zero;
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rect.position = Vector2.zero;
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Vector2 center = rect.size / 2f;
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Vector2 center = rect.size / 2f;
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@ -30,5 +34,56 @@ namespace UNEC {
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GUI.DrawTextureWithTexCoords(rect, gridTex, new Rect(tileOffset, tileAmount));
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GUI.DrawTextureWithTexCoords(rect, gridTex, new Rect(tileOffset, tileAmount));
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GUI.DrawTextureWithTexCoords(rect, crossTex, new Rect(tileOffset + new Vector2(0.5f,0.5f), tileAmount));
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GUI.DrawTextureWithTexCoords(rect, crossTex, new Rect(tileOffset + new Vector2(0.5f,0.5f), tileAmount));
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}
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}
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public static void DrawToolbar() {
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EditorGUILayout.BeginHorizontal("Toolbar");
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if (DropdownButton("File", 50)) FileContextMenu();
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if (DropdownButton("Edit", 50)) EditContextMenu();
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if (DropdownButton("View", 50)) { }
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if (DropdownButton("Settings", 70)) { }
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if (DropdownButton("Tools", 50)) { }
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// Make the toolbar extend all throughout the window extension.
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GUILayout.FlexibleSpace();
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EditorGUILayout.EndHorizontal();
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}
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public static bool DropdownButton(string name, float width) {
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return GUILayout.Button(name, EditorStyles.toolbarDropDown, GUILayout.Width(width));
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}
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public static void RightClickContextMenu() {
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GenericMenu contextMenu = new GenericMenu();
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Vector2 pos = window.GetMousePositionOnGrid();
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for (int i = 0; i < NodeEditorReflection.nodeTypes.Length; i++) {
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Type type = NodeEditorReflection.nodeTypes[i];
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contextMenu.AddItem(new GUIContent(NodeEditorReflection.nodeTypes[i].ToString()), false, () => {
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NodeEditorAction.CreateNode(type, pos);
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});
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}
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contextMenu.DropDown(new Rect(Event.current.mousePosition, Vector2.zero));
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}
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public static void FileContextMenu() {
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GenericMenu contextMenu = new GenericMenu();
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contextMenu.AddItem(new GUIContent("Create New"), false, null);
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contextMenu.AddItem(new GUIContent("Load"), false, null);
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contextMenu.AddSeparator("");
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contextMenu.AddItem(new GUIContent("Save"), false, null);
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contextMenu.AddItem(new GUIContent("Save As"), false, null);
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contextMenu.DropDown(new Rect(5f, 17f, 0f, 0f));
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}
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public static void EditContextMenu() {
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GenericMenu contextMenu = new GenericMenu();
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contextMenu.AddItem(new GUIContent("Clear"), false, () => window.currentGraph.Clear());
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contextMenu.DropDown(new Rect(5f, 17f, 0f, 0f));
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}
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}
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}
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}
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}
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public static class NodeEditorReflection {
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public static class NodeEditorReflection {
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public static Type[] nodeTypes { get { return _nodeTypes != null ? _nodeTypes : _nodeTypes = GetNodeTypes(); } }
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public static Type[] nodeTypes { get { return _nodeTypes != null ? _nodeTypes : _nodeTypes = GetNodeTypes(); } }
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public static Type[] _nodeTypes;
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private static Type[] _nodeTypes;
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public static Type[] GetNodeTypes() {
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public static Type[] GetNodeTypes() {
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//Get all classes deriving from Node via reflection
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//Get all classes deriving from Node via reflection
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private static Texture2D _crossTexture;
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private static Texture2D _crossTexture;
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private static Color backgroundColor = new Color(0.15f, 0.15f, 0.15f);
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private static Color backgroundColor = new Color(0.18f, 0.18f, 0.18f);
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private static Color veinColor = new Color(0.2f, 0.2f, 0.2f);
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private static Color veinColor = new Color(0.25f, 0.25f, 0.25f);
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private static Color arteryColor = new Color(0.28f, 0.28f, 0.28f);
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private static Color arteryColor = new Color(0.34f, 0.34f, 0.34f);
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private static Color crossColor = new Color(0.4f, 0.4f, 0.4f);
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private static Color crossColor = new Color(0.45f, 0.45f, 0.45f);
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public static Texture2D GenerateGridTexture() {
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public static Texture2D GenerateGridTexture() {
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Texture2D tex = new Texture2D(64,64);
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Texture2D tex = new Texture2D(64,64);
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public class NodeEditorWindow : EditorWindow {
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public class NodeEditorWindow : EditorWindow {
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public static NodeEditorWindow window { get { return focusedWindow as NodeEditorWindow; } }
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public NodeGraph currentGraph { get { return _currentGraph != null ? _currentGraph : _currentGraph = new NodeGraph(); }}
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public NodeGraph _currentGraph;
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public Vector2 panOffset { get { return _panOffset; } set { _panOffset = value; Repaint(); } }
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public Vector2 panOffset { get { return _panOffset; } set { _panOffset = value; Repaint(); } }
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private Vector2 _panOffset;
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private Vector2 _panOffset;
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public float zoom { get { return _zoom; } set { _zoom = Mathf.Clamp(value, 1f, 5f); Repaint(); } }
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public float zoom { get { return _zoom; } set { _zoom = Mathf.Clamp(value, 1f, 5f); Repaint(); } }
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private float _zoom = 1;
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private float _zoom = 1;
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[MenuItem("Window/UNEC")]
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[MenuItem("Window/UNEC")]
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static void Init() {
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static void Init() {
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NodeEditorWindow w = CreateInstance<NodeEditorWindow>();
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NodeEditorWindow w = CreateInstance<NodeEditorWindow>();
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w.titleContent = new GUIContent("UNEC");
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w.Show();
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w.Show();
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}
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}
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private void OnGUI() {
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private void OnGUI() {
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NodeEditorAction.Controls();
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NodeEditorAction.Controls(this);
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BeginWindows();
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BeginWindows();
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NodeEditorGUI.DrawGrid(position, zoom, panOffset);
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NodeEditorGUI.DrawGrid(position, zoom, panOffset);
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NodeEditorGUI.DrawToolbar();
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DrawNodes();
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EndWindows();
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EndWindows();
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}
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private void DrawNodes() {
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Matrix4x4 m = GUI.matrix;
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GUI.EndClip();
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GUIUtility.ScaleAroundPivot(Vector2.one / zoom, position.size * 0.5f);
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foreach (KeyValuePair<string, Node> kvp in currentGraph.nodes) {
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Node node = kvp.Value;
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//Vector2 p = node.position.position + (position.size *0.5f) + panOffset;
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//Get node position
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Vector2 windowPos = GridToWindowPosition(node.position.position);
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windowPos = -windowPos;
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Rect windowRect = new Rect(windowPos, new Vector2(200,200));
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windowRect = GUI.Window(0, windowRect, DraggableWindow, node.ToString());
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//node.position = windowRect.position;
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}
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GUI.matrix = m;
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Vector2 padding = new Vector2(0, 0);
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padding *= zoom;
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GUI.BeginClip(new Rect(
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-(((position.width*zoom) - position.width)*0.5f) + (padding.x),
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-(((position.height * zoom) - position.height) * 0.5f) + (padding.y),
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(position.width*zoom)- (padding.x * 2),
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(position.height * zoom) - (padding.y * 2)));
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}
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private void DraggableWindow(int windowID) {
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GUI.DragWindow(new Rect(0, 0, 10000, 20));
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}
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public Vector2 GetMousePositionOnGrid() {
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return WindowToGridPosition(Event.current.mousePosition);
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}
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public Vector2 WindowToGridPosition(Vector2 windowPosition) {
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return windowPosition - (window.position.size * 0.5f) - (panOffset * zoom);
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}
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public Vector2 GridToWindowPosition(Vector2 gridPosition) {
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return ((window.position.size * 0.5f) - (panOffset * zoom)) + gridPosition;
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}
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}
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}
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}
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@ -2,18 +2,7 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine;
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namespace UNEC {
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/// <summary> Base class for all nodes </summary>
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/// <summary> Base class for all nodes </summary>
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public abstract class Node : MonoBehaviour {
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public abstract class Node {
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public Rect position = new Rect(0,0,200,200);
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// Use this for initialization
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void Start() {
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}
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// Update is called once per frame
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void Update() {
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}
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}
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}
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}
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33
Scripts/NodeGraph.cs
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33
Scripts/NodeGraph.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using System;
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/// <summary> Base class for all node graphs </summary>
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public class NodeGraph {
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public Dictionary<string, Node> nodes = new Dictionary<string, Node>();
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public T AddNode<T>() where T : Node {
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T node = default(T);
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nodes.Add(GetGUID(), node);
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return node;
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}
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public Node AddNode(Type type) {
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Node node = (Node)Activator.CreateInstance(type);
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if (node == null) return null;
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nodes.Add(GetGUID(), node);
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return node;
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}
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private string GetGUID() {
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string guid = Guid.NewGuid().ToString();
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while(nodes.ContainsKey(guid)) guid = GetGUID();
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return guid;
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}
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public void Clear() {
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nodes.Clear();
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}
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}
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12
Scripts/NodeGraph.cs.meta
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12
Scripts/NodeGraph.cs.meta
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fileFormatVersion: 2
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||||||
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guid: 093f68ef2455d544fa2d14b80c811322
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timeCreated: 1505461376
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licenseType: Free
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
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Reference in New Issue
Block a user