Ittipon Teerapruettikulchai
d41a887111
chore: cover NodeEnum and PortTypeOverrideAttribute with XNode namespace
2025-03-03 02:28:43 +07:00
Ittipon Teerapruettikulchai
e97cb2e588
Merge remote-tracking branch 'siccity-origin/master' into merge--siccity-master
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# Conflicts:
# Scripts/NodeDataCache.cs
2025-03-03 00:35:17 +07:00
Thor Brigsted
d6effd70f5
Merge pull request #365 from TriceHelix/master
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Fix NullReferenceException
2024-08-26 15:00:57 +02:00
guizix
556547b541
Enables Port Type Override
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When Constructing a NodePort, check the PortTypeOverrideAttribute to change the ValueType of the Port.
2023-06-29 13:18:29 +08:00
guizix
111378de94
Add Attribute PortTypeOverride
2023-06-29 13:09:43 +08:00
Trice Helix
c9685e9155
Fix NullReferenceException
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- Initialized "culledNodes" field to avoid rare NullReferenceException on line 440
- Slight performance boost using cached HashSets instead of allocating new lists DrawNodes() call, also O(1) lookup time for graphs with many selected/culled nodes
2023-03-12 20:31:00 +01:00
Insthync
6d1492b220
feat: Add swapping state parameter to node connection and disconnection functions, may use it to detect how node connection/disconnection were made
2023-01-28 20:55:48 +07:00
Insthync
04343032e6
Merge branch 'master-upstream'
2023-01-28 11:12:43 +07:00
Thor Brigsted
5967cef277
Merge pull request #358 from nostek/optimizations/memandgc
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Optimizations/memandgc
2022-11-28 13:28:48 +01:00
Simon Rodriguez
da0f291a44
converted PortDataCache to a dictionary that holds a dictionary of fieldname and port indexed by type. Removed serialized from PortDataCache as it was not being saved anywhere.
2022-11-27 15:59:59 +01:00
Simon Rodriguez
c7debc2346
Added ifdef 2021_3_or_newer where Unity upgraded to net standard 2.1 where Dictionary.EnsureCapacity is added.
2022-11-27 15:07:37 +01:00
Thor Brigsted
dd62011cfb
Avoid nullrefs on clearing graph
2022-11-22 10:41:13 +01:00
Simon Rodriguez
445af6e703
most new unity packages starts with Unity.xx, this reduces the number of assemblies to look through by ~30
2022-11-06 10:17:07 +01:00
Simon Rodriguez
a75f13e7bd
in most cases the data is already set and with this if check we can skip a dictionary lookup
2022-11-06 10:16:26 +01:00
Simon Rodriguez
f77fa501f1
removed lookup to list that the tryget is already doing
2022-11-02 09:30:49 +01:00
Simon Rodriguez
f167313957
use string substring instead of allocating a array with the two strings in it.
2022-11-02 09:12:06 +01:00
Simon Rodriguez
bdbb287f00
use array instead of list in a enumeration we wont change
2022-11-02 09:11:27 +01:00
Simon Rodriguez
5201808eff
reuse staticPorts dictionary to reduce number of allocations of memory, clear after every use and ensure capacity when we know we are going to add many entries
2022-11-02 09:10:15 +01:00
Simon Rodriguez
a077ca136b
cache the AssemblyQualifiedName string, reduces number of allocations and garbage collection in projects with many nodes
2022-11-02 09:08:57 +01:00
Simon Rodriguez
f0b7882f6e
ensure capacity of the arrays and dictionary in BeforeSerialize and AfterSerialize to reduce number of memory allocations
2022-11-02 09:07:22 +01:00
Carlos Gonzalez Diaz
9ca798957d
Update NodeGraphEditor.cs
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- Handled null nodes coming out of AddNode() both in CreateNode() and AddContextMenuItems()
2022-10-04 13:19:44 +01:00
Thor Brigsted
0e7e4aa254
Added public overrides for custom NodePort CanConnect conditions in GraphEditor
2022-09-21 13:53:28 +02:00
Thor Brigsted
fa62765daa
Revert "Merge pull request #353 from LupusInferni315/master"
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This reverts commit 1b64a96d40a0b33b497259bcd680c73c3122c85b, reversing
changes made to 75078edd20c6e28d9350b5aacc2a118977262192.
2022-09-21 11:01:49 +02:00
Raistlin Wolfe
ba988f7f28
Update TypeExtensions.cs
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Added xml comment on IsCastableFrom
2022-09-12 18:43:28 -06:00
Raistlin Wolfe
5e3c5c0012
Create TypeExtensions.cs
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Provided Implementation for IsCastableFrom
2022-09-12 18:36:45 -06:00
Raistlin Wolfe
7473083b84
Update NodePort.cs
2022-09-12 18:25:14 -06:00
Raistlin Wolfe
d19ea40e38
Update Node.cs
2022-09-12 18:22:03 -06:00
LoomDoom
b23e769c3b
added cases to handle Copy and Rename for scenegraphs correctly
2022-08-27 13:28:00 +02:00
David Pilles
36a1e8891b
Fix DynamicPortList reordering operating on old data in NodeEditorGUILayout
2022-07-08 14:15:20 -07:00
Ittipon Teerapruettikulchai
550c5d695e
Merge branch 'Siccity:master' into master
2022-06-17 13:11:12 +07:00
Thor Brigsted
157489b3c3
Merge pull request #336 from KAJed82/AdvancedGenericMenu
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Advanced generic menu
2022-04-28 16:51:49 +02:00
RomanZanevski
46076527f8
Fix OnRemoveConnection from calling side
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If we use the original:
if (port != null && port.IsConnectedTo(this)) port.node.OnRemoveConnection(port);
we going to have always wrong condition, about "IsConnectedTo(this)" and port.node.OnRemoveConnection(port) just won't be called, cause we already have disconnected ports. So we need to do it exactly at the moment of disconnection.
2022-04-25 16:24:08 +02:00
Kailey Joanette
f1cbe6191d
Limit AdvancedGenericMenu to UNITY_2019_1_OR_NEWER
2021-12-26 15:12:46 -05:00
Kailey Joanette
840eb7818d
Fixed menu item naming
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Added min/maxwidth options
2021-12-26 15:07:00 -05:00
Kailey Joanette
3666509002
Advanced Generic menu that can be searched
2021-12-25 13:07:43 -05:00
Insthync
a46480a987
Avoid an exceptions that break the loop and can't read remains assemblies
2021-07-28 03:12:16 +07:00
Insthync
e09c60a702
Add missing keys count and values count in throwing exception
2021-07-28 03:09:07 +07:00
ZLX
e17e9a8ba1
Fix node order in AddContextMenuItems with filter
2021-06-11 13:41:34 +08:00
ZLX
a3f1394078
Compatible with C# 4.0 language feature.
2021-06-11 13:35:52 +08:00
Simon Rodriguez
e1b564db1c
added error handling
2021-05-04 08:38:25 +02:00
Simon Rodriguez
3287575dcd
moved reflection code to cache part in initialization
2021-05-04 08:29:16 +02:00
Simon Rodriguez
2f69c4350d
Added support for unitys FormerlySerializedAsAttribute. It reconnects ports that has the old name to its new name.
2021-05-01 18:47:39 +02:00
GolfNorth
ea2e190d98
Fix issue for older Odin version
2021-02-20 08:38:49 +05:00
ZLX
0f84990968
[FIX] Copy & Paste in node's TextField
2021-02-15 17:02:48 +08:00
Thor Brigsted
75ee5d47ff
Minor bugfix
2021-02-05 13:33:33 +01:00
Thor Brigsted
d58845ee15
Fixed #299 - Typing in TextArea in custom node editor triggers Hotkey
2021-01-26 09:14:56 +01:00
Thor Brigsted
6b893fd5a4
Merge branch 'context_menu_filter'
2020-12-17 13:53:26 +01:00
Thor Brigsted
822b7ae156
Formatting
2020-12-17 13:50:11 +01:00
Kailey Joanette
75a04920b1
Fixed an issue with Undo / Redo not working correctly with Odin PropertyTree
2020-12-16 10:55:45 +01:00
Simon Rodriguez
d4deeed45b
Added support in preferences for default node tint
2020-11-18 08:41:49 +01:00