Thor Kramer Brigsted
90c3621795
Moved NodeEditor.[CustomNodeEditor].contextMenuName to Node.[CreateNodeMenu].menuName
2017-11-02 17:37:11 +01:00
Thor Kramer Brigsted
b70ba44c23
Added NodeEditorGUILayout.PortField for drawing ports without a serializable property
2017-11-02 16:18:03 +01:00
Thor Kramer Brigsted
8eff75fa7f
Bug fixes
2017-11-02 16:17:28 +01:00
Thor Kramer Brigsted
cfccc4f89a
Made NodePort.type serializable - needed for instance ports
2017-11-02 16:12:26 +01:00
Thor Kramer Brigsted
702f34161a
Fixed Node port enumerables not returning the right ports
2017-11-02 16:11:41 +01:00
Thor Kramer Brigsted
d3bb36fe0e
Big update: Warning: Updating to this commit will break all node connections.
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Internal NodePorts now uses dicts instead of lists. This is faster and more manageable.
Added instance ports.
Added Node.Ports, Node.Outputs, Node.Inputs, Node.InstanceOutputs, Node.InstanceInputs
Changed public GetInputByFieldName to GetInputValue and GetInputPort
2017-11-02 14:54:03 +01:00
Thor Brigsted
028c481a9d
Made NodePort.node private with a getter
2017-11-02 01:49:17 +01:00
Thor Brigsted
5f394581d6
Made Node.inputs and Node.outputs private. Started introducing instanceInputs and instanceOutputs.
2017-11-02 01:47:22 +01:00
Thor Kramer Brigsted
ace1e8ccd8
PropertyField null check and default includeChildren value
2017-11-01 17:41:43 +01:00
Thor Kramer Brigsted
ab74f8fd36
OnBodyGUI() remake
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Default OnBodyGUI now uses default PropertyFields as suppied by UnityEditor.
This means fields are drawn on nodes the same way as they are drawn in the inspector.
out portPosition has also been moved to a static field. It is set automatically using the NodeEditorGuiLayout methods.
Alternatively, you can alter it manually during your node GUI drawing.
2017-10-31 14:52:10 +01:00
Thor Kramer Brigsted
f335ecfbb5
Nodes now show unsupported value types as labels.
2017-10-31 11:25:49 +01:00
Thor Kramer Brigsted
eaeca48f69
Improved null handling
2017-10-30 11:38:36 +01:00
Thor Brigsted
b9e06be096
Made the tooltip type info more readable
2017-10-30 01:33:06 +01:00
Thor Brigsted
cb3424d6eb
Fixed potential null errors
2017-10-29 21:16:23 +01:00
Thor Brigsted
29b9841014
Fixed bug where a null node would stop node drawing
2017-10-29 21:11:39 +01:00
Thor Brigsted
b48f7d63b4
Null check
2017-10-28 19:11:13 +02:00
Thor Brigsted
0150a7bb81
Improved GetInputsByFieldName<T> usage. Added getvalue type checks
2017-10-28 19:03:21 +02:00
Thor Brigsted
38d45d0486
Fixed enum field inspector
2017-10-28 00:06:07 +02:00
Thor Kramer Brigsted
4de58ad0db
Added T GetInputByFieldName<T>(string fieldName, T fallback = default<T>();
...
Now retrieving input values is much easier.
As simple as
Material material = GetInputByFieldName("material", this.material);
2017-10-27 14:06:39 +02:00
Thor Kramer Brigsted
4c6c10f15b
Fixed incorrect position checking while zoomed
2017-10-26 13:33:55 +02:00
Thor Kramer Brigsted
ac4fb1efd9
Added editor onUpdateNode callback on Connect/Disconnect
2017-10-26 12:40:34 +02:00
Thor Brigsted
d3a057b9af
Cleaned Node.cs
2017-10-21 12:01:34 +02:00
Thor Brigsted
2dc7450661
Improved userfriendlyness of [Input] and [Output]
2017-10-20 23:01:38 +02:00
Thor
c1b2d2ff87
Started work on [Input] and [Output] improvements
2017-10-20 15:55:34 +02:00
Thor
49c12ec87e
Added NodePort.GetInputSum
2017-10-20 12:34:49 +02:00
Thor
4fcaede3b0
NodePort.GetValue changes
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Removed NodePort.GetValue
Added NodePort.GetOutputValue
Added NodePort.GetInputValue
Added NodePort.GetInputValue<T>
Added NodePort.GetInputValues
Added NodePort.GetInputValues<T>
Added NodePort.TryGetInputValue<T>
2017-10-20 11:41:16 +02:00
Thor
9dd784d21e
Improved handling of null object fields
2017-10-20 11:39:11 +02:00
Thor
9db84d1608
Replaced node Rect rect with node Vector2 position. Improved node hover check.
2017-10-19 15:15:34 +02:00
Thor Brigsted
554a85cb71
Node hover update finished
2017-10-16 23:43:23 +02:00
Thor Brigsted
23a3e0e732
Node hover update
2017-10-16 21:48:23 +02:00
Thor Brigsted
94b9318858
Renamed some methods
2017-10-16 21:08:35 +02:00
Thor Brigsted
cf3bde96d0
PropertyField: Better handling of null values
2017-10-15 18:42:58 +02:00
Thor Brigsted
bb15a8fdd3
Improved handling of invalid connections
2017-10-15 18:27:29 +02:00
Thor Brigsted
d498484802
Prettified default node titles
2017-10-15 18:07:52 +02:00
Thor Brigsted
81f01cefc9
Added editor callback onUpdateNode
2017-10-15 16:31:46 +02:00
Thor Brigsted
9f518572f8
Removed old code
2017-10-15 16:11:37 +02:00
Thor Brigsted
5b1026e698
Fixed field editor bug, added tooltip.
2017-10-14 18:18:25 +02:00
Thor Brigsted
5e68b6bcdc
Big update.
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Removal of scripts now also clears dependant nodes, to avoid null objects.
NodePorts now support fallback values.
UI Changes.
node.graph is now serialized as well.
2017-10-14 16:19:24 +02:00
Thor Brigsted
c1db2d9e4b
Minor UI design changes
2017-10-14 10:52:20 +02:00
Thor Brigsted
427dc8d53c
Added NodeEditorGUILayout static class. Improved int, float, double, long editor fields.
2017-10-14 10:47:16 +02:00
Thor Brigsted
812196184f
Fixed minor format error
2017-10-14 08:40:03 +02:00
Thor Brigsted
64282028aa
Code FixFormat
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None of the code was changed, just moved around.
2017-10-14 08:37:33 +02:00
Thor Brigsted
9abdf2995e
Added Node Editor entry in Preferences. Custom colors for value types can now be assigned
2017-10-14 08:33:46 +02:00
Thor Brigsted
2bccb2ca3a
Removed toolbar.
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It might return later, but at this point there's no use for it.
2017-10-13 20:38:00 +02:00
Thor Brigsted
bc5c060dee
Improved broken connection cleanup. Example updates
2017-10-13 20:28:40 +02:00
Thor
899e5ae979
Fixed Clear all connections bug
2017-10-13 10:37:34 +02:00
Thor Brigsted
3dae0910dc
Serialization now works correctly. Removal of nodes still broken
2017-10-13 00:08:33 +02:00
Thor Brigsted
8ce0d63903
NodeDataCache changed from ScriptableObject to static class.
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Nodes still don't load properly, but we're getting there.
2017-10-12 00:18:40 +02:00
Thor
d608eaab9a
NodeDataCache initialization now works correctly
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Still needs work on GetPorts, keep connections, disconnect invalid, etc.
2017-10-11 09:03:20 +02:00
Thor
963eb84edb
Possible solution found. NodeGraph now initializes NodeDataCache before creating any nodes.
2017-10-11 08:36:36 +02:00