Demigiant
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017c577f06
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Added DOTween.onWillLog method to intercept DOTween's logs
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2019-06-02 13:15:50 +02:00 |
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Demigiant
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e819dec0a3
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[BUGFIX] Fixed asmdef creation for DOTweenPro editor scripts (now creates a special ASMDEF for them)
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2019-03-27 12:22:43 +01:00 |
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Demigiant
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444fff8aba
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[BUGFIX] Fixed DORotateQuaternion not always choosing the shortest path
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2019-03-07 21:09:29 +01:00 |
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Demigiant
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759292859c
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[MAJOR REFACTORING] Added From overload that allows to set directly the start value of a tween
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2019-03-01 16:21:16 +01:00 |
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Demigiant
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3b1a1b3599
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[BUGFIX] Fixed OnWaypointChange being called multiple times (as if the tween was going backwards) when restarting a path loop set to Restart
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2019-02-28 16:03:39 +01:00 |
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Demigiant
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acacc85b29
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PathType.CubicBezier implemented with all DOTween's features (more tests coming)
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2019-02-28 15:36:25 +01:00 |
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Demigiant
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d7078862b2
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- cleanup
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2019-02-28 10:50:11 +01:00 |
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Demigiant
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0e63b84837
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Added SetLink chainable method
+ Fixed possible error where killAdd was increased only by maxTweeners if capacity was set to increase both by tweeners and by sequences
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2019-02-24 15:16:00 +01:00 |
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Demigiant
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1b06f0d7c1
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[BUGFIX] Implemented Andrey Timofeev fix to IndexOutOfRangeException introduced in Sequences in DOTween 1.2.060
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2019-02-23 20:54:42 +01:00 |
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Demigiant
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7ec7f52144
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[BUGFIX] Fixed DOTween.TweensById not working correctly with string and int IDs
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2019-02-20 10:37:40 +01:00 |
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Demigiant
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9fabddb030
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[BUGFIX] Fixed negative timeScales not working anymore
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2018-12-21 13:26:45 +01:00 |
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Demigiant
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e848c1343e
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DOTweenInspector now shows tweens IDs (if present) and is generally nicer
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2018-12-17 12:16:47 +01:00 |
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Demigiant
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164a26e20b
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PlayModeStateChanged obsolete fix
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2018-11-28 15:55:31 +01:00 |
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Demigiant
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f6938af087
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[BUGFIX] Fixed DOTween.KillAll ignoring the extra exclusions parameter
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2018-08-29 18:16:59 +02:00 |
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Demigiant
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63065aa105
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[BUGFIX] Fixed issue where timeScale-independent tweens would resume incorrectly after the player was paused
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2018-08-17 18:59:49 +02:00 |
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Demigiant
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c2faaf3a68
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Added core systems that allow to play tweens in the editor
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2018-08-08 20:36:57 +02:00 |
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Demigiant
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8931993c6b
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Added option to add DOTweenComponent to the Hierarchy manually in editor mode
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2018-08-07 19:33:47 +02:00 |
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Demigiant
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321780ba9b
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[BUGFIX] Callbacks added to a Sequence now always respect the insertion order even if they're placed at the same exact time
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2018-08-07 14:41:17 +02:00 |
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Demigiant
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a647318c24
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[BUGFIX] Fixed issue where zero-duration nested tweens inside 0-duration parent Sequences didn't fire OnStepComplete and OnComplete callbacks
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2018-08-07 13:52:20 +02:00 |
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Demigiant
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5d29618545
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[CHANGE] If a nested tween fails, the parent Sequence will now just remove it and go on, instead of killing itself
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2018-08-07 13:41:11 +02:00 |
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Demigiant
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f61f98855d
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Modules upgrade complete
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2018-08-01 10:26:40 +02:00 |
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Demigiant
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8bb776f178
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- minor
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2018-07-17 12:35:27 +02:00 |
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Demigiant
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431cf32a39
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Refactoring and preparing to include DOTweenUpgradeManager library
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2018-07-16 18:34:38 +02:00 |
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Demigiant
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833e1ecddb
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- minor
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2018-07-13 10:37:26 +02:00 |
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Demigiant
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af8fd4db95
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[BUGFIX] Fixed bug with ElapsedPercentage returning NaN if the tween was never played
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2018-06-25 17:12:26 +02:00 |
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Demigiant
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0d0eea2ead
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Added all WaitFor fake-overloads that return a CustomYieldInstruction (Unity 5.3 or later)
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2018-06-01 21:25:46 +02:00 |
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Demigiant
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bc02db900d
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[BUGFIX] Fixed bug with DOJump when in a Sequence that contained a DOMove before the jump
+ Implemented test version of WaitForCompletionCY
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2018-06-01 16:04:49 +02:00 |
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Demigiant
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92cd11eb72
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Fixed extremely rare bug where callbacks were called twice in some cases
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2018-03-16 21:03:03 +01:00 |
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Demigiant
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c21989e786
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[BUGFIX] Fixed OnComplete being called twice if tween.Complete was fired inside an OnUpdate call
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2017-12-04 21:39:13 +01:00 |
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Demigiant
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1d13d54289
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Added RewindCallbackMode in DOTweenUtilityPanel (and implemented in runtime code)
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2017-11-08 13:33:53 +01:00 |
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Demigiant
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243571f908
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FillableList passed to public Get methods is now cleared before being filled
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2017-11-08 12:05:59 +01:00 |
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Demigiant
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b4e9eb9075
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Added optional parameter to methods that return a List, so a reusable List can be passed
+ Added DOTweenExtras (only in test project) for Koby
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2017-10-28 20:46:20 +02:00 |
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Demigiant
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6a0e92ce7e
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[BUGFIX] Fixed IndexOutOfRange exception happening when a Kill(complete) causes multiple tweens to be killed via nested OnComplete callbacks
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2017-10-10 13:21:10 +02:00 |
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Demigiant
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c4366240e1
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Added DOBlendablePunchRotation (thanks to Steve Streeting)
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2017-10-09 21:44:46 +02:00 |
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Demigiant
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26e2e7f155
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Added SetId overloads to store int and string IDs as int/strings and not objects, so that filtered operations can be much faster
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2017-09-11 14:33:46 +02:00 |
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Demigiant
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33f3ff3b59
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Added DOTween.ManualUpdate and UpdateType.Manual (using revised version of code by Omer Faruk Sayilir)
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2017-08-04 13:15:12 +02:00 |
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Demigiant
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35920813c7
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[bugfix] Fixed Unity bug with Vector3 comparison, which caused paths to generate an additional starting point in some cases even if the first waypoint and target position were equal
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2017-08-04 12:16:18 +02:00 |
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Demigiant
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3aae3e29e7
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[bugfix] Fixed SetLookAt and DOPath causing the target to end at the wrong position
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2017-07-13 20:32:53 +02:00 |
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Demigiant
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e9892b7704
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Tween event delegates are now public
+ Better descriptions for On[Callback] methods
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2017-07-12 17:55:58 +02:00 |
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Demigiant
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186d408de0
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If time is 0, now tween's won't be updated at all (unless they're timeScale independent)
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2017-07-12 17:11:44 +02:00 |
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Demigiant
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3347210ee0
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[bugfix] Fixed Shake and Punch tweens returning NaN values if duration was set to 0 (now they just warn you and don't create any tween)
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2017-06-02 18:41:43 +02:00 |
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Demigiant
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2b81429fec
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- minor
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2017-06-02 02:31:46 +02:00 |
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Demigiant
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69be5c6a90
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Slightest faster filtered operations
+ Setup now recognizes TextMesh Pro (in case DOTween Pro is installed) using DLL pattern recognition ("TextMeshPro*.dll")
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2017-05-26 22:25:53 +02:00 |
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Demigiant
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f02edc07d0
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Added tween.DOTimeScale shortcut
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2017-04-21 11:07:06 +02:00 |
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Demigiant
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1a07416065
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[Utility Panel] DOTween will now correctly recognize also new free version of TextMesh Pro
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2017-03-07 11:36:52 +01:00 |
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Demigiant
|
9d3a003de4
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[bugfix] Fixed IndexOutOfRange error in case a Kill was called from within a Kill operation
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2017-02-20 11:21:59 +01:00 |
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Demigiant
|
a3c95d9fc9
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Added optional "changeDelayTo" parameter to Restart methods
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2017-02-19 11:15:59 +01:00 |
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Demigiant
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37fef411db
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[bugfix] Fix for DOBlendableRotateBy/DOBlendableLocalRotateBy working as absolute instead of relative rotations
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2017-02-09 11:11:47 +01:00 |
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Demigiant
|
bcebcb0c8f
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[bugfix] Fixed issue where playing backwards a tween that was complete caused errors in case the first update timeStep completely rewinded it
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2017-01-13 18:02:29 +01:00 |
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Demigiant
|
8cabb36ec1
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Added Rigidbody.DOPath/DOLocalPath methods (beware: they don't work on windows phone/store)
|
2016-12-23 18:08:36 +01:00 |
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