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mirror of https://github.com/Cardidi/dotween-upm-fork.git synced 2025-12-20 09:16:02 +08:00

142 Commits

Author SHA1 Message Date
Demigiant
3b1a1b3599 [BUGFIX] Fixed OnWaypointChange being called multiple times (as if the tween was going backwards) when restarting a path loop set to Restart 2019-02-28 16:03:39 +01:00
Demigiant
acacc85b29 PathType.CubicBezier implemented with all DOTween's features (more tests coming) 2019-02-28 15:36:25 +01:00
Demigiant
d7078862b2 - cleanup 2019-02-28 10:50:11 +01:00
Demigiant
0e63b84837 Added SetLink chainable method
+ Fixed possible error where killAdd was increased only by maxTweeners if capacity was set to increase both by tweeners and by sequences
2019-02-24 15:16:00 +01:00
Demigiant
1b06f0d7c1 [BUGFIX] Implemented Andrey Timofeev fix to IndexOutOfRangeException introduced in Sequences in DOTween 1.2.060 2019-02-23 20:54:42 +01:00
Demigiant
7ec7f52144 [BUGFIX] Fixed DOTween.TweensById not working correctly with string and int IDs 2019-02-20 10:37:40 +01:00
Demigiant
9fabddb030 [BUGFIX] Fixed negative timeScales not working anymore 2018-12-21 13:26:45 +01:00
Demigiant
e848c1343e DOTweenInspector now shows tweens IDs (if present) and is generally nicer 2018-12-17 12:16:47 +01:00
Demigiant
164a26e20b PlayModeStateChanged obsolete fix 2018-11-28 15:55:31 +01:00
Demigiant
f6938af087 [BUGFIX] Fixed DOTween.KillAll ignoring the extra exclusions parameter 2018-08-29 18:16:59 +02:00
Demigiant
63065aa105 [BUGFIX] Fixed issue where timeScale-independent tweens would resume incorrectly after the player was paused 2018-08-17 18:59:49 +02:00
Demigiant
c2faaf3a68 Added core systems that allow to play tweens in the editor 2018-08-08 20:36:57 +02:00
Demigiant
8931993c6b Added option to add DOTweenComponent to the Hierarchy manually in editor mode 2018-08-07 19:33:47 +02:00
Demigiant
321780ba9b [BUGFIX] Callbacks added to a Sequence now always respect the insertion order even if they're placed at the same exact time 2018-08-07 14:41:17 +02:00
Demigiant
a647318c24 [BUGFIX] Fixed issue where zero-duration nested tweens inside 0-duration parent Sequences didn't fire OnStepComplete and OnComplete callbacks 2018-08-07 13:52:20 +02:00
Demigiant
5d29618545 [CHANGE] If a nested tween fails, the parent Sequence will now just remove it and go on, instead of killing itself 2018-08-07 13:41:11 +02:00
Demigiant
f61f98855d Modules upgrade complete 2018-08-01 10:26:40 +02:00
Demigiant
8bb776f178 - minor 2018-07-17 12:35:27 +02:00
Demigiant
431cf32a39 Refactoring and preparing to include DOTweenUpgradeManager library 2018-07-16 18:34:38 +02:00
Demigiant
833e1ecddb - minor 2018-07-13 10:37:26 +02:00
Demigiant
af8fd4db95 [BUGFIX] Fixed bug with ElapsedPercentage returning NaN if the tween was never played 2018-06-25 17:12:26 +02:00
Demigiant
0d0eea2ead Added all WaitFor fake-overloads that return a CustomYieldInstruction (Unity 5.3 or later) 2018-06-01 21:25:46 +02:00
Demigiant
bc02db900d [BUGFIX] Fixed bug with DOJump when in a Sequence that contained a DOMove before the jump
+ Implemented test version of WaitForCompletionCY
2018-06-01 16:04:49 +02:00
Demigiant
92cd11eb72 Fixed extremely rare bug where callbacks were called twice in some cases 2018-03-16 21:03:03 +01:00
Demigiant
c21989e786 [BUGFIX] Fixed OnComplete being called twice if tween.Complete was fired inside an OnUpdate call 2017-12-04 21:39:13 +01:00
Demigiant
1d13d54289 Added RewindCallbackMode in DOTweenUtilityPanel (and implemented in runtime code) 2017-11-08 13:33:53 +01:00
Demigiant
243571f908 FillableList passed to public Get methods is now cleared before being filled 2017-11-08 12:05:59 +01:00
Demigiant
b4e9eb9075 Added optional parameter to methods that return a List, so a reusable List can be passed
+ Added DOTweenExtras (only in test project) for Koby
2017-10-28 20:46:20 +02:00
Demigiant
6a0e92ce7e [BUGFIX] Fixed IndexOutOfRange exception happening when a Kill(complete) causes multiple tweens to be killed via nested OnComplete callbacks 2017-10-10 13:21:10 +02:00
Demigiant
c4366240e1 Added DOBlendablePunchRotation (thanks to Steve Streeting) 2017-10-09 21:44:46 +02:00
Demigiant
26e2e7f155 Added SetId overloads to store int and string IDs as int/strings and not objects, so that filtered operations can be much faster 2017-09-11 14:33:46 +02:00
Demigiant
33f3ff3b59 Added DOTween.ManualUpdate and UpdateType.Manual (using revised version of code by Omer Faruk Sayilir) 2017-08-04 13:15:12 +02:00
Demigiant
35920813c7 [bugfix] Fixed Unity bug with Vector3 comparison, which caused paths to generate an additional starting point in some cases even if the first waypoint and target position were equal 2017-08-04 12:16:18 +02:00
Demigiant
3aae3e29e7 [bugfix] Fixed SetLookAt and DOPath causing the target to end at the wrong position 2017-07-13 20:32:53 +02:00
Demigiant
e9892b7704 Tween event delegates are now public
+ Better descriptions for On[Callback] methods
2017-07-12 17:55:58 +02:00
Demigiant
186d408de0 If time is 0, now tween's won't be updated at all (unless they're timeScale independent) 2017-07-12 17:11:44 +02:00
Demigiant
3347210ee0 [bugfix] Fixed Shake and Punch tweens returning NaN values if duration was set to 0 (now they just warn you and don't create any tween) 2017-06-02 18:41:43 +02:00
Demigiant
2b81429fec - minor 2017-06-02 02:31:46 +02:00
Demigiant
69be5c6a90 Slightest faster filtered operations
+ Setup now recognizes TextMesh Pro (in case DOTween Pro is installed) using DLL pattern recognition ("TextMeshPro*.dll")
2017-05-26 22:25:53 +02:00
Demigiant
f02edc07d0 Added tween.DOTimeScale shortcut 2017-04-21 11:07:06 +02:00
Demigiant
1a07416065 [Utility Panel] DOTween will now correctly recognize also new free version of TextMesh Pro 2017-03-07 11:36:52 +01:00
Demigiant
9d3a003de4 [bugfix] Fixed IndexOutOfRange error in case a Kill was called from within a Kill operation 2017-02-20 11:21:59 +01:00
Demigiant
a3c95d9fc9 Added optional "changeDelayTo" parameter to Restart methods 2017-02-19 11:15:59 +01:00
Demigiant
37fef411db [bugfix] Fix for DOBlendableRotateBy/DOBlendableLocalRotateBy working as absolute instead of relative rotations 2017-02-09 11:11:47 +01:00
Demigiant
bcebcb0c8f [bugfix] Fixed issue where playing backwards a tween that was complete caused errors in case the first update timeStep completely rewinded it 2017-01-13 18:02:29 +01:00
Demigiant
8cabb36ec1 Added Rigidbody.DOPath/DOLocalPath methods (beware: they don't work on windows phone/store) 2016-12-23 18:08:36 +01:00
Demigiant
94c2faae8f Added "alsoCheckIfIsPlaying" parameter to DOTween.IsTweening 2016-12-07 16:52:13 +01:00
Demigiant
5922a852a4 Removed allocations happening when a tween was killed (because C# was erroneously converting a line of code into an Activator.CreateInstance) 2016-12-07 16:12:01 +01:00
Demigiant
1b2b216948 [bugfix] Slightly modified and implemented Andrey Timofeev's fix for new IndexOutOfRangeException 2016-10-26 13:17:08 +02:00
Demigiant
85b2efd056 [minor] 2016-10-26 11:33:05 +02:00