707 Commits

Author SHA1 Message Date
Davide Tantillo
62b04765d0 [ts] Release 4.0.30 2024-09-09 16:52:04 +02:00
RaenonX
022f63eccf Fixed incorrect typing on SpinePlayerConfig 2024-09-09 16:38:38 +02:00
RaenonX
0e5d9a7162 Fixed dispose() error when called before init 2024-09-09 16:38:38 +02:00
Davide Tantillo
775c3c16de [ts] Release 4.0.29 2024-08-30 16:16:57 +02:00
Mario Zechner
b46f55b25b [threejs] Updated to r140 2022-05-30 11:47:16 +02:00
Mario Zechner
9ac5498030 [ts] 4.0.28 release 2022-05-25 12:28:43 +02:00
Mario Zechner
d12d59b593 [ts][player] Add support for preserving drawing buffer contents, updated example accordingly to show screenshotting. 2022-05-25 12:26:04 +02:00
Adrian Seeley
14af269a25
Fixed unpkg link for threejs (#2070) 2022-04-19 18:09:55 +02:00
Mario Zechner
7dc0073ab9 [ts] Release 4.0.27 2022-04-07 09:02:34 +02:00
Mario Zechner
9d7da553bb [ts][player] Don't dispose loading screen, if loading screen is disabled. Closes #2055. 2022-04-07 08:56:22 +02:00
Mario Zechner
ffba08cce7 [ts] Release 4.0.26 2022-04-07 06:05:14 +02:00
Terrasse
01a36f81c3
[ts] Fixed bug of reading Unicode from binary data (#2051) 2022-04-07 05:50:42 +02:00
Mario Zechner
8a6d1a95e9 [ts] 4.0.25 release 2022-03-21 19:31:56 +01:00
Mario Zechner
5365d661b6 [ts][threejs] Update to latest THREE, fix shader compilation error in THREE 138. 2022-03-21 19:26:29 +01:00
Mario Zechner
b23ff3b216 [ts] 4.0.24 release. 2022-03-17 11:54:09 +01:00
Mario Zechner
dd7a651144 [ts][threejs] Allow passing material customizer to SkeletonMesh. 2022-03-17 11:48:32 +01:00
Mario Zechner
4df4bcfb76 [ts] 4.0.23 release. 2022-03-17 00:09:41 +01:00
Mario Zechner
c14cef967f [ts][threejs] Clipping not properly ended for all code paths. 2022-03-17 00:07:46 +01:00
Mario Zechner
e436d873fa [ts][webgl] Fix drag-and-drop.js not setting animation. 2022-03-16 23:48:47 +01:00
Mario Zechner
6d4b8e68bc [ts][canvas] Improve examples 2022-03-14 11:29:21 +01:00
Mario Zechner
3ca76acdca [ts] Release 4.0.22 2022-03-14 11:25:53 +01:00
Mario Zechner
58f0bc0d0c Added promise based AssetManager.loadAll(), Skeleton.getBoundsRect() helper method. 2022-03-14 11:23:53 +01:00
Mario Zechner
d485ce0696 [ts] 4.0.21 release. 2022-03-08 22:05:22 +01:00
Mario Zechner
6887aa617a [threejs] Fix clipping not being ended, better alpha test support. 2022-03-08 22:03:01 +01:00
Mario Zechner
8688bbc5ee [ts] released 4.0.20 2022-02-02 12:16:09 +01:00
Mario Zechner
738217f8c1 [threejs] Explicitely discard fragments with alpha < 0.5, closes #1985 2022-02-02 12:11:48 +01:00
Mario Zechner
0744b4c12d [ts] Released 4.0.19 2022-01-26 20:31:12 +01:00
Mario Zechner
0db427be00 [ts] Update package-lock.json. 2022-01-26 20:28:50 +01:00
Mario Zechner
ac4bb9dea3 [ts] Updated tsc to 4.5.5. 2022-01-26 20:27:10 +01:00
Luke Ingram
25bea5e7b8 [ts] Port of additive scale mixing fix, see #2028 2022-01-26 14:22:21 -04:00
Mario Zechner
93ff066ec3 [ts][player] Fix README.md refering to the wrong .css file for player. 2022-01-24 22:39:07 +01:00
Mario Zechner
a0325198ca [ts] Released version 4.0.18 2022-01-24 22:21:19 +01:00
Mario Zechner
02b894d8da [ts][player] Added SpinePlayer.dispose(), closes #2020 2022-01-24 22:04:29 +01:00
Mario Zechner
1cbe69d733 Fix formatting. 2022-01-23 22:27:23 +01:00
Mario Zechner
1d5bf3bd75 [ts][canvas] Closes #2008, incorrect setting of global alpha. 2022-01-19 16:06:34 +01:00
MikalDev
b1d396cf55
feat (loadTextureAtlas) add option to use file alias (#2019)
For Construct 3, in preview mode, the texture file names are changed to blobs with completely different filenames. So, loadTextureAtalas will not work because the file names don't match the page.name.  When Construct 3 is not in preview mode, the normal file names will match the page.name.

To get around this issue, added an optional parameter to loadTextureAtlas, fileAlias, this will allow the Construct 3 plug-in to create a fileAlias object which maps between page.name and the C3 project file names, whether they are aliased or not. If this is not needed, the function performs as it did before.

Co-authored-by: MikalDev <keg@kindeyegames.com>
2022-01-19 15:31:23 +01:00
Luke Ingram
2ca3b6462b [ts] Fixed development setup documentation 2022-01-12 13:39:26 -04:00
Mario Zechner
3bace5406e [ts] Update version to 4.0.17 2021-12-15 15:01:37 +01:00
Mario Zechner
44e34cb264 [ts] Fixes #2003, ensure all fields are initialized as per reference implementation. 2021-12-15 15:00:19 +01:00
Mario Zechner
77575a66d1 [ts] Updated to version 4.0.16. 2021-11-04 17:26:57 +01:00
Mario Zechner
d9bc3b010e [ts] Process status code 0 properly, closes #1969 2021-11-04 17:24:37 +01:00
badlogic
12cd0d7c0b [ts] Fix formatting. 2021-10-20 00:26:13 +02:00
badlogic
248e4a9759 [ts] Update README. 2021-10-20 00:18:57 +02:00
badlogic
5a6b9fcae4 [ts] Updated to version 4.0.15 2021-10-20 00:15:27 +02:00
badlogic
38cc19f16d [ts][threejs] Added multi-page atlas and blend modes support
Also updated to latest ThreeJS release and some clean-up.
2021-10-20 00:09:31 +02:00
badlogic
308da950df [ts] Fixed test-drawcalls asset paths. 2021-10-13 15:24:28 +02:00
Mario Zechner
d296fa3efa [ts] Closes #1966, PolygonBatcher does not flush if the blend mode has not changed. 2021-10-11 16:16:55 +02:00
Mario Zechner
a3f463a416 [ts] Update package-lock.json. 2021-09-28 09:21:03 +02:00
jmlee2k
674f53cccc
[ts] Made AnimationStateListener functions optional (#1955)
Co-authored-by: Jordan Lee <jordan.lee@aberrantsoftware.com>
2021-09-25 10:42:45 +02:00
Mario Zechner
deeb845011 [ts] Removed logging from CameraController, update to version 4.0.14. 2021-09-20 21:16:52 +02:00