34 Commits

Author SHA1 Message Date
Misaki Eymard
f854579239
Update to clarify the supported versions of spine-ue4 with Unreal Engine. (#2396) 2023-10-11 11:33:02 +02:00
badlogic
0f595e7fbe [ue4] Add setup scripts. 2023-02-07 10:34:33 +01:00
Harald Csaszar
cd1a55b0af Merge branch '4.0' into 4.1-beta 2021-12-21 13:38:47 +01:00
Mario Zechner
1544b6cca9 [ue4] Update documentation to describe adding SpinePlugin to Build.cs 2021-12-21 11:28:41 +01:00
Mario Zechner
e87757ef57 Update version strings to 4.1(.xx) 2021-10-14 00:47:13 +02:00
Mario Zechner
de697385fc [runtimes] Fix up README.md files using correct editor version. 2021-06-14 15:31:17 +02:00
badlogic
3cace69884 Merge branch '3.8' into 4.0-beta 2020-08-26 15:30:24 +02:00
badlogic
402ef55141 [ue4] Closes #1707 and related issues
UspineSkeletonDataAsset would only retain mapping from one spine::Atlas to a single spine::SkeletonData internally. If two SkeletonAnimationComponents reference the same skeleton data asset, but different (or invalid atlases), the old skeleton data gets destroyed. If the atlas and skeleton data don't match, then a previously created animation component may now hold on to a reference to destroyed skeleton data, triggering a crash.
2020-08-26 15:29:37 +02:00
badlogic
4dd94dfb4d Merge branch '3.8' into 3.9-beta 2019-10-25 13:54:53 +02:00
badlogic
366178e730 [ue4] Update example project to UE 4.23, update README.md. 2019-10-23 16:12:15 +02:00
badlogic
f2be7423da Updated README.mds to specify correct Spine Editor version compatibility. 2019-08-05 14:54:07 +02:00
badlogic
bbce5b915d Updated README.mds. 2019-06-26 13:53:12 +02:00
badlogic
849e9acc7e Updated READMEs. 2019-05-03 10:51:33 +02:00
badlogic
816bf0e283 [ue4] Updated README.md 2019-01-06 21:46:42 +01:00
badlogic
8ebf1e34d6 [ue4] Fixed sample regarding flipX/flipY -> scaleX/scaleY, example projects require 4.18 now. 2018-07-24 16:13:49 +02:00
badlogic
51f73fab6e [ue4] Fixed flipx/flipy in samples. 2018-07-24 15:47:47 +02:00
badlogic
0150cf5e2d [ue4] Don't render invisible skeletons/slots/attachments. 2018-07-18 14:42:57 +02:00
badlogic
d3c104c20b [ue4] Final clean-up. 2018-06-08 14:58:02 +02:00
badlogic
ca6a6fc930 Updated all READMEs. 2018-06-08 14:18:51 +02:00
badlogic
42344c90b3 [ue4] Fixed up build system and README. 2018-06-05 15:10:30 +02:00
badlogic
d0cc44bfdb Fixed URLs in READMEs, replaced most with relative links, so URLs point to correct branch. 2017-10-04 15:08:22 +02:00
Mario Zechner
75d004a2e7 Update README.md 2017-07-20 11:37:58 +02:00
badlogic
dfb8861de4 Updated supported versions in README.md 2017-07-12 11:25:54 +02:00
badlogic
3be988e12f Updated READMEs to point to correct zips 2017-07-12 11:20:55 +02:00
badlogic
4ee17864a2 Merged manually with master. @pharan please check AttachmentTools, stretchyman diffuse pma material 2017-05-09 13:32:19 +02:00
badlogic
7131074535 [ue4] Updated README 2017-03-27 10:32:56 +02:00
badlogic
6256ebcb86 [ue4] Tested with latest 4.15 release, fixed up controller map 2017-02-23 14:50:54 +01:00
Mario Zechner
315337aa87 Update README.md 2017-02-01 14:11:33 +01:00
badlogic
070e4eaae6 Fixed spine-ue4 README, made CHANGELOG markdown 2017-01-24 11:16:46 +01:00
badlogic
68e7eaaed9 [ue4] Updated README.md 2017-01-23 15:58:19 +01:00
badlogic
290e7e996a [ue4] Updated README.md 2017-01-23 15:57:42 +01:00
badlogic
014e8d4425 [ue4] Removed runtime mesh component dependency, using procedural mesh component again. All samples are broken because of serialization issues. 2016-12-15 10:32:11 +01:00
badlogic
686eab6fd4 [ue4] Updated README.md 2016-12-14 17:02:17 +01:00
badlogic
27926682d6 [ue4] Start anew 2016-11-29 14:36:39 +01:00