Misaki Eymard
f854579239
Update to clarify the supported versions of spine-ue4 with Unreal Engine. ( #2396 )
2023-10-11 11:33:02 +02:00
badlogic
0f595e7fbe
[ue4] Add setup scripts.
2023-02-07 10:34:33 +01:00
Harald Csaszar
cd1a55b0af
Merge branch '4.0' into 4.1-beta
2021-12-21 13:38:47 +01:00
Mario Zechner
1544b6cca9
[ue4] Update documentation to describe adding SpinePlugin to Build.cs
2021-12-21 11:28:41 +01:00
Mario Zechner
e87757ef57
Update version strings to 4.1(.xx)
2021-10-14 00:47:13 +02:00
Mario Zechner
de697385fc
[runtimes] Fix up README.md files using correct editor version.
2021-06-14 15:31:17 +02:00
badlogic
3cace69884
Merge branch '3.8' into 4.0-beta
2020-08-26 15:30:24 +02:00
badlogic
402ef55141
[ue4] Closes #1707 and related issues
...
UspineSkeletonDataAsset would only retain mapping from one spine::Atlas to a single spine::SkeletonData internally. If two SkeletonAnimationComponents reference the same skeleton data asset, but different (or invalid atlases), the old skeleton data gets destroyed. If the atlas and skeleton data don't match, then a previously created animation component may now hold on to a reference to destroyed skeleton data, triggering a crash.
2020-08-26 15:29:37 +02:00
badlogic
4dd94dfb4d
Merge branch '3.8' into 3.9-beta
2019-10-25 13:54:53 +02:00
badlogic
366178e730
[ue4] Update example project to UE 4.23, update README.md.
2019-10-23 16:12:15 +02:00
badlogic
f2be7423da
Updated README.mds to specify correct Spine Editor version compatibility.
2019-08-05 14:54:07 +02:00
badlogic
bbce5b915d
Updated README.mds.
2019-06-26 13:53:12 +02:00
badlogic
849e9acc7e
Updated READMEs.
2019-05-03 10:51:33 +02:00
badlogic
816bf0e283
[ue4] Updated README.md
2019-01-06 21:46:42 +01:00
badlogic
8ebf1e34d6
[ue4] Fixed sample regarding flipX/flipY -> scaleX/scaleY, example projects require 4.18 now.
2018-07-24 16:13:49 +02:00
badlogic
51f73fab6e
[ue4] Fixed flipx/flipy in samples.
2018-07-24 15:47:47 +02:00
badlogic
0150cf5e2d
[ue4] Don't render invisible skeletons/slots/attachments.
2018-07-18 14:42:57 +02:00
badlogic
d3c104c20b
[ue4] Final clean-up.
2018-06-08 14:58:02 +02:00
badlogic
ca6a6fc930
Updated all READMEs.
2018-06-08 14:18:51 +02:00
badlogic
42344c90b3
[ue4] Fixed up build system and README.
2018-06-05 15:10:30 +02:00
badlogic
d0cc44bfdb
Fixed URLs in READMEs, replaced most with relative links, so URLs point to correct branch.
2017-10-04 15:08:22 +02:00
Mario Zechner
75d004a2e7
Update README.md
2017-07-20 11:37:58 +02:00
badlogic
dfb8861de4
Updated supported versions in README.md
2017-07-12 11:25:54 +02:00
badlogic
3be988e12f
Updated READMEs to point to correct zips
2017-07-12 11:20:55 +02:00
badlogic
4ee17864a2
Merged manually with master. @pharan please check AttachmentTools, stretchyman diffuse pma material
2017-05-09 13:32:19 +02:00
badlogic
7131074535
[ue4] Updated README
2017-03-27 10:32:56 +02:00
badlogic
6256ebcb86
[ue4] Tested with latest 4.15 release, fixed up controller map
2017-02-23 14:50:54 +01:00
Mario Zechner
315337aa87
Update README.md
2017-02-01 14:11:33 +01:00
badlogic
070e4eaae6
Fixed spine-ue4 README, made CHANGELOG markdown
2017-01-24 11:16:46 +01:00
badlogic
68e7eaaed9
[ue4] Updated README.md
2017-01-23 15:58:19 +01:00
badlogic
290e7e996a
[ue4] Updated README.md
2017-01-23 15:57:42 +01:00
badlogic
014e8d4425
[ue4] Removed runtime mesh component dependency, using procedural mesh component again. All samples are broken because of serialization issues.
2016-12-15 10:32:11 +01:00
badlogic
686eab6fd4
[ue4] Updated README.md
2016-12-14 17:02:17 +01:00
badlogic
27926682d6
[ue4] Start anew
2016-11-29 14:36:39 +01:00