142 Commits

Author SHA1 Message Date
Harald Csaszar
bb228f9b64 [unity] Fixed SkeletonGraphic Cull transparent mesh on additive submesh renderer. Closes #2994. 2025-12-10 16:43:59 +01:00
Harald Csaszar
51a9e34f23 [unity] Fix SkeletonSubmeshGraphic issue with multiple IMaterialModifier components. Closes #2966. 2025-12-04 22:05:22 +01:00
Harald Csaszar
6e281d6de7 [unity] Fixed render separator broken with slot alpha 0. Slot alpha 0 now skips attachments at multiple submeshes as well. Closes #2920. 2025-09-02 13:18:56 +02:00
Harald Csaszar
5d5473ee9f [unity] Fixed "Apply Additive Material" incorrectly set based on atlas workflow, added Spine Preferences setting instead. Closes #2908. 2025-08-14 19:17:48 +02:00
Harald Csaszar
e103d4494f [unity] Keep manually placed AnimationClip Events when updating skeleton assets (Mecanim) even when string param used. See #1838. 2025-08-13 20:49:02 +02:00
Harald Csaszar
b61733da75 [unity] minor: increased package version for last commit. 2025-08-07 15:07:05 +02:00
Harald Csaszar
5a0d0ed696 [unity] Fixed missing using statement around stream of commit fb8bc40. See #2851. 2025-05-16 20:34:08 +02:00
Harald Csaszar
fb8bc402e7 [unity] Added option for unsafe data loading avoiding some allocations on skel.bytes data. Closes #2851. 2025-05-16 15:29:29 +02:00
Harald Csaszar
393ef29cb3 [unity] Increased package version after previous revert-commit to avoid decreasing version number issues. 2025-05-15 20:58:41 +02:00
Harald Csaszar
0865206b15 [unity] Reverts 23adb6b: Inside/Outside Mask Materials recreated unnecessarily upon material changes. See #2848. 2025-05-15 20:57:25 +02:00
Harald Csaszar
23adb6b9b8 [unity] Inside/Outside Mask Materials recreated unnecessarily upon material changes. Closes #2848. 2025-05-14 21:46:16 +02:00
Harald Csaszar
480a4b18b7 [unity] Fixed BoundingBoxFollower and BoundingBoxFollowerGraphic ignoring deactivated skin bone. Closes #2836. 2025-05-05 21:30:28 +02:00
Harald Csaszar
ff572ec8a4 [unity] Added null check at SkeletonRenderSeparator, closes #2823. 2025-05-05 16:37:25 +02:00
Harald Csaszar
d7f3ab4723 [unity] Fixed Create Hinge Chain creating incorrect hierarchy on multiple children. Closes #2825. 2025-04-23 21:31:58 +02:00
Harald Csaszar
8a25057510 [unity] Fixed assigned custom atlas page material being deleted upon reimport. Closes #2793. 2025-03-24 17:57:43 +01:00
Harald Csaszar
01a847b7f7 [unity] Fixed outline shaders semi transparent gap around skeleton. All outline shaders now provide a Fill parameter. Closes #2758. 2025-02-20 19:37:20 +01:00
Harald Csaszar
1cdbf9be1a [unity] Set fps at generated SkeletonMecanim animation clip assets. Closes #2395. 2025-02-11 15:29:38 +01:00
Harald Csaszar
2f7b431821 [unity] SkeletonRenderTexture set dynamic GameObject layer same as original Renderer. Closes #2648. 2025-02-11 14:50:52 +01:00
Harald Csaszar
1121e88422 [unity] Fixed Inspector ArgumentOutOfRangeException at searching propertyPath. Closes #2746. 2025-02-10 18:19:46 +01:00
Harald Csaszar
bc2628fbc5 [unity] Increased package version for preceding commit. 2025-02-05 11:00:26 +01:00
Harald Csaszar
ee558554fb [unity] Fixed InvalidCastException at version upgrade. Closes #2718. 2024-12-20 17:12:37 +01:00
Harald Csaszar
951a4d7c86 [unity] Fixed SkeletonGraphicInspector having inconsistent private access specifier, changed to protected. Closes #2715 2024-12-17 16:28:51 +01:00
Harald Csaszar
906793db81 [unity] Exposed public SkeletonGraphic.SetScaledPivotOffset method outside of the editor. 2024-12-02 19:44:31 +01:00
Harald Csaszar
a6bf66ba32 [spine-unity] Fixed too long filenames causing CMAKE fetch errors. Closes #2700. 2024-11-28 18:56:29 +01:00
Harald Csaszar
fcce08a14a [unity] Fixed Mesh bounds computation always including origin. Closes #2701. 2024-11-28 18:17:12 +01:00
Harald Csaszar
12bc8ae24d [unity] Fixed on-demand loading of blend mode materials. See #1890. 2024-11-14 14:59:47 +01:00
Harald Csaszar
448c38c968 [unity] Added basic Unity package dependencies for spine-unity package. Closes #2628. 2024-10-01 17:30:46 +02:00
Harald Csaszar
bf8f1f69bf [unity] Skeleton Mecanim: Added new Mix Mode Match. Calculates Spine animation weights to best match provided Mecanim clip weights. 2024-09-23 20:17:21 +02:00
Harald Csaszar
ff3492d941 [unity] Fixed a potential null reference exception, potentially leading to failing drag and drop instantiation. 2024-09-20 11:32:42 +02:00
Harald Csaszar
7a999ea934 [unity] Fixed SPINE_TRIANGLE_CHECK define, was broken when disabled. Fixed documentation. Closes #2632. 2024-09-12 14:12:03 +02:00
Harald Csaszar
fbcc080e7e [unity] Fixed clipping end attachment ignored when alpha is 0. Closes #2623. 2024-09-05 18:04:39 +02:00
Harald Csaszar
4038bc9ba1 [unity] Fixed Perforce auto check-out of unchanged files upon re-import, performing rever unchanged automatically. Closes #2618. 2024-08-30 18:18:21 +02:00
Harald Csaszar
54e463048a [unity] SpineVisualElement improvements. Now supports settings reference mesh bounds via a different bounds animation. 2024-08-29 17:27:07 +02:00
Harald Csaszar
4fe9e4582d [unity] Fixed physics constraints ignoring Z movement when Y-rotated. Closes #2614. 2024-08-28 15:22:10 +02:00
Harald Csaszar
43e1d624dd [unity] Fixed wrong SkeletonUtilityBone position when used with RootMotion. Closes #2582. 2024-07-19 12:37:44 +02:00
Harald Csaszar
b1fe837e8a [unity] Fixed SkeletonGraphic MatchRectTransformWithBounds wrong scale with layoutScaleMode. Closes #2577. 2024-07-17 18:24:59 +02:00
Harald Csaszar
3e8c9dfa66 [unity] Fixed SkeletonRootMotion ignoring parent bone scale set via transform constraints. Closes #2580. 2024-07-16 18:14:17 +02:00
Harald Csaszar
d2953d6053 [unity] Automatically updating SkeletonRootMotion references after SkeletonDataAsset change. Exposed rootMotionBoneName. Closes #2575. 2024-07-10 17:36:04 +02:00
Harald Csaszar
cdc1a3a539 [unity] Fixed quotes in Skeleton Prefab Mesh causing Unity Search Indexing issues, using brackets now. Closes #2572. 2024-07-08 18:23:55 +02:00
Harald Csaszar
e076a1c7d9 [unity] Added missing attribute drawer changes of last commits for ui-toolkit package (on spine-unity side). 2024-07-05 12:56:17 +02:00
Harald Csaszar
6df18e22d3 [unity] Fixed Materials in separate directory being deleted upon reimport. Closes #2560. 2024-06-25 19:09:59 +02:00
Harald Csaszar
469735e96a [unity] Fixed costly Vector3 *= operator on 2019.4- in MeshGenerator.ScaleVertexData. Closes #2558. 2024-06-20 18:48:34 +02:00
Harald Csaszar
5d37fac0fc [unity] Fixed Bone Name selector only displaying root bone on Unity 2023.2. Closes #2556. 2024-06-19 18:59:19 +02:00
Harald Csaszar
962cdf844e [unity] Fixed incorrect too dark (transparent) display of additive slots when in Linear color space. Closes #2552. 2024-06-17 20:50:24 +02:00
Harald Csaszar
ff07a01aef [unity] SkeletonGraphic allows custom mesh offset relative to the pivot to keep e.g. the face centered when layout scale downscales the mesh towards the pivot. Closes #2482. 2024-06-12 17:53:05 +02:00
Harald Csaszar
e622c6b5dd [unity] Improved error message when SkeletonDataAsset has 0 atlas and HiddenPass shader not included. Closes #2544. Also fixed quiet param unused at GetSkeletonData call. 2024-06-06 18:12:19 +02:00
Harald Csaszar
1237174712 [unity] Added support for BlendModeMaterials to runtime instantiation from files. Closes #2542. 2024-06-05 21:41:57 +02:00
Harald Csaszar
96797adeb5 [unity] Fixed physics inheritance ignoring transform rotation. Closes #2538. 2024-05-31 18:09:59 +02:00
Harald Csaszar
68688a7c94 [unity] All Outline shaders provide Width in Screen Space parameter for constant screen-space outline width at differently scaled attachments. Closes #1615. 2024-05-23 15:36:53 +02:00
Harald Csaszar
330e646c08 [unity] Fixed SkeletonRenderSeparator mesh being broken with slot alpha 0. Closes #2532. 2024-05-21 21:38:29 +02:00