Harald Csaszar
|
bb228f9b64
|
[unity] Fixed SkeletonGraphic Cull transparent mesh on additive submesh renderer. Closes #2994.
|
2025-12-10 16:43:59 +01:00 |
|
Harald Csaszar
|
51a9e34f23
|
[unity] Fix SkeletonSubmeshGraphic issue with multiple IMaterialModifier components. Closes #2966.
|
2025-12-04 22:05:22 +01:00 |
|
Harald Csaszar
|
6e281d6de7
|
[unity] Fixed render separator broken with slot alpha 0. Slot alpha 0 now skips attachments at multiple submeshes as well. Closes #2920.
|
2025-09-02 13:18:56 +02:00 |
|
Harald Csaszar
|
5d5473ee9f
|
[unity] Fixed "Apply Additive Material" incorrectly set based on atlas workflow, added Spine Preferences setting instead. Closes #2908.
|
2025-08-14 19:17:48 +02:00 |
|
Harald Csaszar
|
e103d4494f
|
[unity] Keep manually placed AnimationClip Events when updating skeleton assets (Mecanim) even when string param used. See #1838.
|
2025-08-13 20:49:02 +02:00 |
|
Harald Csaszar
|
b61733da75
|
[unity] minor: increased package version for last commit.
|
2025-08-07 15:07:05 +02:00 |
|
Harald Csaszar
|
5a0d0ed696
|
[unity] Fixed missing using statement around stream of commit fb8bc40. See #2851.
|
2025-05-16 20:34:08 +02:00 |
|
Harald Csaszar
|
fb8bc402e7
|
[unity] Added option for unsafe data loading avoiding some allocations on skel.bytes data. Closes #2851.
|
2025-05-16 15:29:29 +02:00 |
|
Harald Csaszar
|
393ef29cb3
|
[unity] Increased package version after previous revert-commit to avoid decreasing version number issues.
|
2025-05-15 20:58:41 +02:00 |
|
Harald Csaszar
|
0865206b15
|
[unity] Reverts 23adb6b: Inside/Outside Mask Materials recreated unnecessarily upon material changes. See #2848.
|
2025-05-15 20:57:25 +02:00 |
|
Harald Csaszar
|
23adb6b9b8
|
[unity] Inside/Outside Mask Materials recreated unnecessarily upon material changes. Closes #2848.
|
2025-05-14 21:46:16 +02:00 |
|
Harald Csaszar
|
480a4b18b7
|
[unity] Fixed BoundingBoxFollower and BoundingBoxFollowerGraphic ignoring deactivated skin bone. Closes #2836.
|
2025-05-05 21:30:28 +02:00 |
|
Harald Csaszar
|
ff572ec8a4
|
[unity] Added null check at SkeletonRenderSeparator, closes #2823.
|
2025-05-05 16:37:25 +02:00 |
|
Harald Csaszar
|
d7f3ab4723
|
[unity] Fixed Create Hinge Chain creating incorrect hierarchy on multiple children. Closes #2825.
|
2025-04-23 21:31:58 +02:00 |
|
Harald Csaszar
|
8a25057510
|
[unity] Fixed assigned custom atlas page material being deleted upon reimport. Closes #2793.
|
2025-03-24 17:57:43 +01:00 |
|
Harald Csaszar
|
01a847b7f7
|
[unity] Fixed outline shaders semi transparent gap around skeleton. All outline shaders now provide a Fill parameter. Closes #2758.
|
2025-02-20 19:37:20 +01:00 |
|
Harald Csaszar
|
1cdbf9be1a
|
[unity] Set fps at generated SkeletonMecanim animation clip assets. Closes #2395.
|
2025-02-11 15:29:38 +01:00 |
|
Harald Csaszar
|
2f7b431821
|
[unity] SkeletonRenderTexture set dynamic GameObject layer same as original Renderer. Closes #2648.
|
2025-02-11 14:50:52 +01:00 |
|
Harald Csaszar
|
1121e88422
|
[unity] Fixed Inspector ArgumentOutOfRangeException at searching propertyPath. Closes #2746.
|
2025-02-10 18:19:46 +01:00 |
|
Harald Csaszar
|
bc2628fbc5
|
[unity] Increased package version for preceding commit.
|
2025-02-05 11:00:26 +01:00 |
|
Harald Csaszar
|
ee558554fb
|
[unity] Fixed InvalidCastException at version upgrade. Closes #2718.
|
2024-12-20 17:12:37 +01:00 |
|
Harald Csaszar
|
951a4d7c86
|
[unity] Fixed SkeletonGraphicInspector having inconsistent private access specifier, changed to protected. Closes #2715
|
2024-12-17 16:28:51 +01:00 |
|
Harald Csaszar
|
906793db81
|
[unity] Exposed public SkeletonGraphic.SetScaledPivotOffset method outside of the editor.
|
2024-12-02 19:44:31 +01:00 |
|
Harald Csaszar
|
a6bf66ba32
|
[spine-unity] Fixed too long filenames causing CMAKE fetch errors. Closes #2700.
|
2024-11-28 18:56:29 +01:00 |
|
Harald Csaszar
|
fcce08a14a
|
[unity] Fixed Mesh bounds computation always including origin. Closes #2701.
|
2024-11-28 18:17:12 +01:00 |
|
Harald Csaszar
|
12bc8ae24d
|
[unity] Fixed on-demand loading of blend mode materials. See #1890.
|
2024-11-14 14:59:47 +01:00 |
|
Harald Csaszar
|
448c38c968
|
[unity] Added basic Unity package dependencies for spine-unity package. Closes #2628.
|
2024-10-01 17:30:46 +02:00 |
|
Harald Csaszar
|
bf8f1f69bf
|
[unity] Skeleton Mecanim: Added new Mix Mode Match. Calculates Spine animation weights to best match provided Mecanim clip weights.
|
2024-09-23 20:17:21 +02:00 |
|
Harald Csaszar
|
ff3492d941
|
[unity] Fixed a potential null reference exception, potentially leading to failing drag and drop instantiation.
|
2024-09-20 11:32:42 +02:00 |
|
Harald Csaszar
|
7a999ea934
|
[unity] Fixed SPINE_TRIANGLE_CHECK define, was broken when disabled. Fixed documentation. Closes #2632.
|
2024-09-12 14:12:03 +02:00 |
|
Harald Csaszar
|
fbcc080e7e
|
[unity] Fixed clipping end attachment ignored when alpha is 0. Closes #2623.
|
2024-09-05 18:04:39 +02:00 |
|
Harald Csaszar
|
4038bc9ba1
|
[unity] Fixed Perforce auto check-out of unchanged files upon re-import, performing rever unchanged automatically. Closes #2618.
|
2024-08-30 18:18:21 +02:00 |
|
Harald Csaszar
|
54e463048a
|
[unity] SpineVisualElement improvements. Now supports settings reference mesh bounds via a different bounds animation.
|
2024-08-29 17:27:07 +02:00 |
|
Harald Csaszar
|
4fe9e4582d
|
[unity] Fixed physics constraints ignoring Z movement when Y-rotated. Closes #2614.
|
2024-08-28 15:22:10 +02:00 |
|
Harald Csaszar
|
43e1d624dd
|
[unity] Fixed wrong SkeletonUtilityBone position when used with RootMotion. Closes #2582.
|
2024-07-19 12:37:44 +02:00 |
|
Harald Csaszar
|
b1fe837e8a
|
[unity] Fixed SkeletonGraphic MatchRectTransformWithBounds wrong scale with layoutScaleMode. Closes #2577.
|
2024-07-17 18:24:59 +02:00 |
|
Harald Csaszar
|
3e8c9dfa66
|
[unity] Fixed SkeletonRootMotion ignoring parent bone scale set via transform constraints. Closes #2580.
|
2024-07-16 18:14:17 +02:00 |
|
Harald Csaszar
|
d2953d6053
|
[unity] Automatically updating SkeletonRootMotion references after SkeletonDataAsset change. Exposed rootMotionBoneName. Closes #2575.
|
2024-07-10 17:36:04 +02:00 |
|
Harald Csaszar
|
cdc1a3a539
|
[unity] Fixed quotes in Skeleton Prefab Mesh causing Unity Search Indexing issues, using brackets now. Closes #2572.
|
2024-07-08 18:23:55 +02:00 |
|
Harald Csaszar
|
e076a1c7d9
|
[unity] Added missing attribute drawer changes of last commits for ui-toolkit package (on spine-unity side).
|
2024-07-05 12:56:17 +02:00 |
|
Harald Csaszar
|
6df18e22d3
|
[unity] Fixed Materials in separate directory being deleted upon reimport. Closes #2560.
|
2024-06-25 19:09:59 +02:00 |
|
Harald Csaszar
|
469735e96a
|
[unity] Fixed costly Vector3 *= operator on 2019.4- in MeshGenerator.ScaleVertexData. Closes #2558.
|
2024-06-20 18:48:34 +02:00 |
|
Harald Csaszar
|
5d37fac0fc
|
[unity] Fixed Bone Name selector only displaying root bone on Unity 2023.2. Closes #2556.
|
2024-06-19 18:59:19 +02:00 |
|
Harald Csaszar
|
962cdf844e
|
[unity] Fixed incorrect too dark (transparent) display of additive slots when in Linear color space. Closes #2552.
|
2024-06-17 20:50:24 +02:00 |
|
Harald Csaszar
|
ff07a01aef
|
[unity] SkeletonGraphic allows custom mesh offset relative to the pivot to keep e.g. the face centered when layout scale downscales the mesh towards the pivot. Closes #2482.
|
2024-06-12 17:53:05 +02:00 |
|
Harald Csaszar
|
e622c6b5dd
|
[unity] Improved error message when SkeletonDataAsset has 0 atlas and HiddenPass shader not included. Closes #2544. Also fixed quiet param unused at GetSkeletonData call.
|
2024-06-06 18:12:19 +02:00 |
|
Harald Csaszar
|
1237174712
|
[unity] Added support for BlendModeMaterials to runtime instantiation from files. Closes #2542.
|
2024-06-05 21:41:57 +02:00 |
|
Harald Csaszar
|
96797adeb5
|
[unity] Fixed physics inheritance ignoring transform rotation. Closes #2538.
|
2024-05-31 18:09:59 +02:00 |
|
Harald Csaszar
|
68688a7c94
|
[unity] All Outline shaders provide Width in Screen Space parameter for constant screen-space outline width at differently scaled attachments. Closes #1615.
|
2024-05-23 15:36:53 +02:00 |
|
Harald Csaszar
|
330e646c08
|
[unity] Fixed SkeletonRenderSeparator mesh being broken with slot alpha 0. Closes #2532.
|
2024-05-21 21:38:29 +02:00 |
|