Mario Zechner
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48081c7f20
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[tests][haxe] WIP of SkeletonSerializer for Haxe
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2025-07-29 21:39:14 +02:00 |
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Mario Zechner
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9fcc5a8b8c
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[haxe] Formatting
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2025-07-16 01:35:13 +02:00 |
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Mario Zechner
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97d49b37b7
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License header update
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2025-05-26 13:24:06 +02:00 |
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Mario Zechner
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b413153b59
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[Haxe] Synchronize documentation with reference implementation
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2025-05-22 16:20:34 +02:00 |
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Mario Zechner
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eed1a3e30a
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[haxe] AssetsTextureLoader is now StarlingTextureLoader, remove TextureAtlas.from, change SkeletonData.from to not use OpenFL Assets.
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2023-09-14 15:05:02 +02:00 |
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Mario Zechner
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bb3bd3ad40
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[haxe] Rewrite core to not use OpenFL classes. Needed for compatibility with Heaps engine.
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2023-09-14 14:53:30 +02:00 |
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Mario Zechner
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8f8bf06610
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[haxe] License headers.
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2023-09-14 11:33:15 +02:00 |
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Mario Zechner
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02220279bb
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[haxe] Remove superfluous OpenFL imports.
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2023-09-14 11:23:09 +02:00 |
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Mario Zechner
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9eab06f3ba
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[haxe] Fix texture atlas loading, sequence example.
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2023-09-13 19:35:30 +02:00 |
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Mario Zechner
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fdfc4642ad
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[haxe] minimal scene framework, fixes for Haxe C++, clean-up of API
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2023-09-13 15:36:03 +02:00 |
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Mario Zechner
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30311f2cd8
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[haxe] More porting from 4.0 -> 4.1, WIP
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2023-09-11 14:06:13 +02:00 |
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Mario Zechner
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ec0ff67084
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[haxe] Initial commit
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2023-09-08 14:06:49 +02:00 |
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