8384 Commits

Author SHA1 Message Date
Mario Zechner
06b40c9c41 [flutter] 4.1.15 release 2023-07-31 10:26:01 +02:00
Mario Zechner
6f6123f6fb Merge branch '4.1' into 4.2-beta
# Conflicts:
#	spine-flutter/CHANGELOG.md
#	spine-flutter/pubspec.yaml
2023-07-31 10:25:37 +02:00
Mario Zechner
84cfc408ff [flutter] 4.1.5 release 2023-07-31 10:08:10 +02:00
Mario Zechner
0645ba3535 [flutter] Revert change to native bindings, so we stay compatible with old Dart versions. 2023-07-31 10:07:13 +02:00
Mario Zechner
2a577c8213 Merge branch '4.1' into 4.2-beta
# Conflicts:
#	spine-flutter/example/pubspec.lock
2023-07-31 10:03:18 +02:00
Mario Zechner
083ee14d3a [flutter] Upgrade dependencies to latest. 2023-07-31 10:02:42 +02:00
misaki-eymard
e05a43757b Corrected an incorrect comment and deleted unnecessary nodes in ControlledSpineboy_Blueprint 2023-07-31 15:55:12 +09:00
エマール美咲
261f9f6078 Corrected an incorrect comment in Raptor_Blueprint. 2023-07-30 16:11:25 +09:00
Andrew Wilson
373a163c3f
Add CMake Target Exporting & option to disable testing in the build (#2329)
* Fix cmake install

* Option to build without testing

* Add target exporting and SpineConfig.cmake

* Revert relative install paths to Spine preferred ones
2023-07-29 21:55:45 +02:00
Nathan Sweet
4658ba2189 Merge branch '4.1' into 4.2-beta 2023-07-28 13:58:35 -04:00
Nathan Sweet
669bac65ef Revert physics constraint to an empty implementation. 2023-07-28 12:54:56 -04:00
Mario Zechner
cd1935d1e0 [godot] Install Dotnet 6 in each job. 2023-07-28 11:36:05 +02:00
Nathan Sweet
d65311dba0 [libgdx] Added worldToParent and parentToWorld so application code doesn't need to check the parent for null (when it is the root). 2023-07-26 13:41:57 -04:00
Mario Zechner
41cadcd8a1 [godot] Artifact upload names must be unique, added tag and mono qualifiers. 2023-07-25 11:36:20 +02:00
Mario Zechner
297113a71f Merge branch '4.1' of https://github.com/esotericsoftware/spine-runtimes into 4.1 2023-07-25 11:25:28 +02:00
Mario Zechner
0e16aafcf7 [godot] Run glue generator in headless mode. 2023-07-25 11:25:20 +02:00
Harald Csaszar
55e8cf5e78 [unity] Fixed preceding merge commit, shader DepthNormals pass section was added twice due to existing 4.2-beta code. 2023-07-24 20:50:27 +02:00
Harald Csaszar
ea16621fb1 Merge branch '4.1' into 4.2-beta 2023-07-24 20:46:11 +02:00
Harald Csaszar
5eca100d60 [unity] URP shaders: Fixed DoF effect ignoring written depth when Decal feature is enabled. Closes #2283. 2023-07-24 20:34:58 +02:00
Mario Zechner
80f5973623 [godot] Fix Linux C# build. 2023-07-24 12:39:55 +02:00
Mario Zechner
0b1909ae06 [godot] Pass mono flag to buildscripts from workflow. 2023-07-24 11:01:43 +02:00
Mario Zechner
b18a92a0f9 [godot] Remove debug logging job. You can get the same info when expanding the undiscoverable little arrows in the job logs. 2023-07-24 10:52:24 +02:00
Mario Zechner
4cdde9635a [godot] Manual dispatch for Godot 4 workflow. 2023-07-24 10:48:06 +02:00
Mario Zechner
5facf4a686 [godot] More GitHub workflow debugging. 2023-07-24 10:44:27 +02:00
Mario Zechner
44d766c65e [godot] More GitHub workflow debugging. 2023-07-24 10:40:50 +02:00
Mario Zechner
caafb9b94f [godot] More GitHub workflow debugging. 2023-07-24 10:37:32 +02:00
Mario Zechner
1dec42d852 [godot] Add debugging output to Godot GH workflow 2023-07-24 10:33:37 +02:00
Mario Zechner
8a3182a6cd [godot] Add C# build to workflow. 2023-07-21 16:21:09 +02:00
Mario Zechner
49e901fd4a [godot] Unify 4.x builds into a single workflow, with an orchestrating workflow in spine-godot-v4-all.yml 2023-07-21 15:32:51 +02:00
Mario Zechner
b405686823 [godot] More C# build work. 2023-07-21 14:42:45 +02:00
Mario Zechner
e59b15cf52 Merge branch '4.1' into godot-csharp 2023-07-21 11:07:21 +02:00
Harald Csaszar
1a7e76bab4 Merge branch '4.1' into 4.2-beta 2023-07-20 18:07:31 +02:00
Harald Csaszar
76d220b3d1 [unity] Fixed Spine Timeline not ending at clip end when last clip on track. Restores behaviour as named and documented. Closes #2318. 2023-07-20 18:03:31 +02:00
Mario Zechner
157b9383b0 [godot] Fix macOS build, add assemblies to .app. 2023-07-19 18:21:37 +02:00
Harald Csaszar
afd4eb32a1 Merge branch '4.1' into 4.2-beta 2023-07-19 18:16:52 +02:00
Harald Csaszar
8900377a89 [unity] Improved robustness of SkeletonGraphic regarding deleting submesh renderer objects and enabling/disabling render separation. 2023-07-19 18:06:47 +02:00
Harald Csaszar
7b37dd5f7b [unity] Fixed disabling SkeletonGraphic outside bounds of RectMask2D displaying SkeletonSubmeshGraphic incorrectly. Closes #2324. 2023-07-19 17:53:07 +02:00
Mario Zechner
e525c77d18 [godot] Rework v4 build scripts to support optionally support C#. 2023-07-19 17:53:01 +02:00
Mario Zechner
bdb9e130bc [godot] Add mono flag to 4.x build. 2023-07-19 11:56:34 +02:00
Harald Csaszar
39a957c91f [unity] SkeletonRenderTexture: automatically assigning RenderQuadMaterial upon component reset. 2023-07-19 11:39:52 +02:00
Mario Zechner
cd6a8a86bc [flutter] Update changelog 2023-07-18 14:56:28 +02:00
Mario Zechner
b9f33226fc [flutter] release 4.2.14 2023-07-18 14:55:36 +02:00
Mario Zechner
0d52101847 Merge branch '4.1' into 4.2-beta
# Conflicts:
#	spine-flutter/CHANGELOG.md
#	spine-flutter/example/pubspec.lock
#	spine-flutter/pubspec.yaml
2023-07-18 14:53:28 +02:00
Mario Zechner
8d04c7a75b [pixi] Clean-up and extend examples 2023-07-18 14:51:57 +02:00
Mario Zechner
deb4117b6a [flutter] release 4.1.4 2023-07-18 14:50:02 +02:00
Mario Zechner
04317b8552 [flutter] Update changelog 2023-07-18 14:48:34 +02:00
Mario Zechner
7dbf0a6665 [flutter] Fix WASM compilation, closes #2321 2023-07-18 14:47:52 +02:00
Mario Zechner
9a5aa65b45 Merge branch '4.1' into 4.2-beta 2023-07-18 14:01:35 +02:00
Mario Zechner
9b9d02a3fa [c][cpp] Don't set CMake install dir to "./", closes #2320. 2023-07-18 14:00:59 +02:00
Harald Csaszar
2bb2a12feb Merge branch '4.1' into 4.2-beta 2023-07-17 17:02:02 +02:00