Mario Zechner
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06b40c9c41
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[flutter] 4.1.15 release
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2023-07-31 10:26:01 +02:00 |
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Mario Zechner
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6f6123f6fb
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Merge branch '4.1' into 4.2-beta
# Conflicts:
# spine-flutter/CHANGELOG.md
# spine-flutter/pubspec.yaml
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2023-07-31 10:25:37 +02:00 |
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Mario Zechner
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84cfc408ff
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[flutter] 4.1.5 release
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2023-07-31 10:08:10 +02:00 |
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Mario Zechner
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0645ba3535
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[flutter] Revert change to native bindings, so we stay compatible with old Dart versions.
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2023-07-31 10:07:13 +02:00 |
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Mario Zechner
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2a577c8213
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Merge branch '4.1' into 4.2-beta
# Conflicts:
# spine-flutter/example/pubspec.lock
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2023-07-31 10:03:18 +02:00 |
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Mario Zechner
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083ee14d3a
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[flutter] Upgrade dependencies to latest.
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2023-07-31 10:02:42 +02:00 |
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misaki-eymard
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e05a43757b
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Corrected an incorrect comment and deleted unnecessary nodes in ControlledSpineboy_Blueprint
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2023-07-31 15:55:12 +09:00 |
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エマール美咲
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261f9f6078
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Corrected an incorrect comment in Raptor_Blueprint.
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2023-07-30 16:11:25 +09:00 |
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Andrew Wilson
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373a163c3f
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Add CMake Target Exporting & option to disable testing in the build (#2329)
* Fix cmake install
* Option to build without testing
* Add target exporting and SpineConfig.cmake
* Revert relative install paths to Spine preferred ones
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2023-07-29 21:55:45 +02:00 |
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Nathan Sweet
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4658ba2189
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Merge branch '4.1' into 4.2-beta
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2023-07-28 13:58:35 -04:00 |
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Nathan Sweet
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669bac65ef
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Revert physics constraint to an empty implementation.
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2023-07-28 12:54:56 -04:00 |
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Mario Zechner
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cd1935d1e0
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[godot] Install Dotnet 6 in each job.
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2023-07-28 11:36:05 +02:00 |
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Nathan Sweet
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d65311dba0
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[libgdx] Added worldToParent and parentToWorld so application code doesn't need to check the parent for null (when it is the root).
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2023-07-26 13:41:57 -04:00 |
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Mario Zechner
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41cadcd8a1
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[godot] Artifact upload names must be unique, added tag and mono qualifiers.
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2023-07-25 11:36:20 +02:00 |
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Mario Zechner
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297113a71f
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Merge branch '4.1' of https://github.com/esotericsoftware/spine-runtimes into 4.1
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2023-07-25 11:25:28 +02:00 |
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Mario Zechner
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0e16aafcf7
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[godot] Run glue generator in headless mode.
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2023-07-25 11:25:20 +02:00 |
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Harald Csaszar
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55e8cf5e78
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[unity] Fixed preceding merge commit, shader DepthNormals pass section was added twice due to existing 4.2-beta code.
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2023-07-24 20:50:27 +02:00 |
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Harald Csaszar
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ea16621fb1
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Merge branch '4.1' into 4.2-beta
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2023-07-24 20:46:11 +02:00 |
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Harald Csaszar
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5eca100d60
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[unity] URP shaders: Fixed DoF effect ignoring written depth when Decal feature is enabled. Closes #2283.
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2023-07-24 20:34:58 +02:00 |
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Mario Zechner
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80f5973623
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[godot] Fix Linux C# build.
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2023-07-24 12:39:55 +02:00 |
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Mario Zechner
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0b1909ae06
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[godot] Pass mono flag to buildscripts from workflow.
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2023-07-24 11:01:43 +02:00 |
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Mario Zechner
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b18a92a0f9
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[godot] Remove debug logging job. You can get the same info when expanding the undiscoverable little arrows in the job logs.
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2023-07-24 10:52:24 +02:00 |
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Mario Zechner
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4cdde9635a
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[godot] Manual dispatch for Godot 4 workflow.
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2023-07-24 10:48:06 +02:00 |
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Mario Zechner
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5facf4a686
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[godot] More GitHub workflow debugging.
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2023-07-24 10:44:27 +02:00 |
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Mario Zechner
|
44d766c65e
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[godot] More GitHub workflow debugging.
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2023-07-24 10:40:50 +02:00 |
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Mario Zechner
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caafb9b94f
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[godot] More GitHub workflow debugging.
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2023-07-24 10:37:32 +02:00 |
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Mario Zechner
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1dec42d852
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[godot] Add debugging output to Godot GH workflow
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2023-07-24 10:33:37 +02:00 |
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Mario Zechner
|
8a3182a6cd
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[godot] Add C# build to workflow.
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2023-07-21 16:21:09 +02:00 |
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Mario Zechner
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49e901fd4a
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[godot] Unify 4.x builds into a single workflow, with an orchestrating workflow in spine-godot-v4-all.yml
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2023-07-21 15:32:51 +02:00 |
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Mario Zechner
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b405686823
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[godot] More C# build work.
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2023-07-21 14:42:45 +02:00 |
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Mario Zechner
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e59b15cf52
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Merge branch '4.1' into godot-csharp
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2023-07-21 11:07:21 +02:00 |
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Harald Csaszar
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1a7e76bab4
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Merge branch '4.1' into 4.2-beta
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2023-07-20 18:07:31 +02:00 |
|
Harald Csaszar
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76d220b3d1
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[unity] Fixed Spine Timeline not ending at clip end when last clip on track. Restores behaviour as named and documented. Closes #2318.
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2023-07-20 18:03:31 +02:00 |
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Mario Zechner
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157b9383b0
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[godot] Fix macOS build, add assemblies to .app.
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2023-07-19 18:21:37 +02:00 |
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Harald Csaszar
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afd4eb32a1
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Merge branch '4.1' into 4.2-beta
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2023-07-19 18:16:52 +02:00 |
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Harald Csaszar
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8900377a89
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[unity] Improved robustness of SkeletonGraphic regarding deleting submesh renderer objects and enabling/disabling render separation.
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2023-07-19 18:06:47 +02:00 |
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Harald Csaszar
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7b37dd5f7b
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[unity] Fixed disabling SkeletonGraphic outside bounds of RectMask2D displaying SkeletonSubmeshGraphic incorrectly. Closes #2324.
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2023-07-19 17:53:07 +02:00 |
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Mario Zechner
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e525c77d18
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[godot] Rework v4 build scripts to support optionally support C#.
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2023-07-19 17:53:01 +02:00 |
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Mario Zechner
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bdb9e130bc
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[godot] Add mono flag to 4.x build.
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2023-07-19 11:56:34 +02:00 |
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Harald Csaszar
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39a957c91f
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[unity] SkeletonRenderTexture: automatically assigning RenderQuadMaterial upon component reset.
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2023-07-19 11:39:52 +02:00 |
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Mario Zechner
|
cd6a8a86bc
|
[flutter] Update changelog
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2023-07-18 14:56:28 +02:00 |
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Mario Zechner
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b9f33226fc
|
[flutter] release 4.2.14
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2023-07-18 14:55:36 +02:00 |
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Mario Zechner
|
0d52101847
|
Merge branch '4.1' into 4.2-beta
# Conflicts:
# spine-flutter/CHANGELOG.md
# spine-flutter/example/pubspec.lock
# spine-flutter/pubspec.yaml
|
2023-07-18 14:53:28 +02:00 |
|
Mario Zechner
|
8d04c7a75b
|
[pixi] Clean-up and extend examples
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2023-07-18 14:51:57 +02:00 |
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Mario Zechner
|
deb4117b6a
|
[flutter] release 4.1.4
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2023-07-18 14:50:02 +02:00 |
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Mario Zechner
|
04317b8552
|
[flutter] Update changelog
|
2023-07-18 14:48:34 +02:00 |
|
Mario Zechner
|
7dbf0a6665
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[flutter] Fix WASM compilation, closes #2321
|
2023-07-18 14:47:52 +02:00 |
|
Mario Zechner
|
9a5aa65b45
|
Merge branch '4.1' into 4.2-beta
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2023-07-18 14:01:35 +02:00 |
|
Mario Zechner
|
9b9d02a3fa
|
[c][cpp] Don't set CMake install dir to "./", closes #2320.
|
2023-07-18 14:00:59 +02:00 |
|
Harald Csaszar
|
2bb2a12feb
|
Merge branch '4.1' into 4.2-beta
|
2023-07-17 17:02:02 +02:00 |
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