Harald Csaszar
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8b9c9314f2
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[unity] Fixed transition blending of Deform timeline. Led to difference of vertex location to reference implementation after animation transition. Closes #1525.
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2019-10-18 15:17:24 +02:00 |
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Harald Csaszar
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570f8df178
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[csharp] Store timeline ids inside set in Animation for O(1) lookup. See #1462.
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2019-09-26 17:05:07 +02:00 |
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badlogic
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b17a20286f
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[csharp] Apply left over time additively to track time of delayed TrackEntry. See #1504.
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2019-09-26 11:38:35 +02:00 |
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Harald Csaszar
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159d71b827
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[unity] Fixed Skin created by GetRepackedSkin not copying bones list. Closes #1474.
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2019-09-24 17:07:12 +02:00 |
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badlogic
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6d674c975f
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[chsarp] MeshAttachment Copy() and NewLinkedMesh() didn't copy region UVs properly. Closes #1499.
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2019-09-19 16:39:43 +02:00 |
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NathanSweet
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842dffbd83
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[all] Source clean up, formatting, and tabs for indentation.
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2019-08-27 15:57:14 +02:00 |
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NathanSweet
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2fa85fc1c6
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[all] AnimationState, fixed an attachment timeline from changing the mix blend for other timelines.
closes #1461
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2019-08-27 13:20:24 +02:00 |
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Harald Csaszar
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9b5a5cc0eb
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[csharp] Added missing file reference (OrderedDictionary.cs) to csproj project.
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2019-08-21 17:48:38 +02:00 |
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Harald Csaszar
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4d21180570
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[csharp] Fixed MeshAttachment copies not copying rotation. Closes #1452.
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2019-08-15 11:15:00 +02:00 |
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Harald Csaszar
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0b4bc2db94
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[csharp] Removed #if UNITY_EDITOR guards around linq code from spine-csharp code again (OrderedDictionary).
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2019-08-07 17:33:38 +02:00 |
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Harald Csaszar
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bc522117b1
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[csharp] Fixed a typo in SkeletonBinary.cs that led to a compile error.
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2019-08-07 14:48:44 +02:00 |
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Harald Csaszar
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ed95732bf2
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[csharp] Changed Skin.Attachment type to generic OrderedDictionary. Cleaned up related code. Closes #1433.
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2019-08-07 14:42:15 +02:00 |
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badlogic
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336288cb2e
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[csharp] fix parsing of default skins without attachment for binary files.
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2019-08-07 11:43:29 +02:00 |
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Harald Csaszar
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08f1741e2b
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[csharp] Fixed two more differences between SkeletonJson reference implementation and csharp version. See #1411.
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2019-07-17 14:50:15 +02:00 |
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Harald Csaszar
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234daf516e
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[unity] Fixed json curve import: was mis-interpreting curves as linear instead of a smooth curve. Closes #1411.
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2019-07-17 13:37:08 +02:00 |
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badlogic
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bbce5b915d
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Updated README.mds.
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2019-06-26 13:53:12 +02:00 |
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badlogic
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73fc7867d8
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[csharp] Made Skeleton.scaleX/scaleY private, Skeleton.ScaleY getter takes Bone.yDown into account. Fixes #1386.
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2019-06-24 14:12:18 +02:00 |
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badlogic
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585b0f0093
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[xna][monogame] Rewrote example project, added mix-and-match example, see #1375.
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2019-06-21 18:01:57 +02:00 |
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Harald Csaszar
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505719c1f1
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[unity] Added soft IK support. See #1383.
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2019-06-20 10:19:17 +02:00 |
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Harald Csaszar
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8cfe6be2c0
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[csharp] Port of commit ccc5b2f: Fixed root bone transform for skeleton scale to use world axes. See #1373.
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2019-06-13 15:18:55 +02:00 |
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badlogic
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9ff708615d
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[csharp] Ported active bone check in SkeletonBounds. See #1378.
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2019-06-11 15:33:31 +02:00 |
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Harald Csaszar
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55daa017d5
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[csharp] Fixed a mistake of last porting commit 217ebe8: Binary format, added a string table. Changed some lines to be closer to ref-impl.
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2019-06-05 20:57:20 +02:00 |
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Harald Csaszar
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217ebe8888
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[csharp] Port of commits 7249fd6, 30a1a9b, 634887f: Binary format, added a string table. csharp: Moved separate functions to SkeletonInput class for unification with reference impl.
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2019-06-05 19:57:23 +02:00 |
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Harald Csaszar
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5193613445
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[csharp] Port of commit ec5b721: Set array sizes up front rather than shrink afterward. Also changed IkConstraintData.Bones type from List<BoneData> to ExposedList<BoneData> for unification reasons.
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2019-06-05 18:43:24 +02:00 |
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Harald Csaszar
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1d0cce3707
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[csharp] Port of more skin API changes, commits: 659c390, 7ee57dc, b3c2170, b71970a, 42c1c4a, 70cdf2d. See #841
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2019-06-04 18:24:40 +02:00 |
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Harald Csaszar
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68f8cc40c4
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[csharp] Added missing csharp-specific lines for latest API changes (missing copying of Attachment.RenderObject). See #841.
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2019-06-03 18:34:54 +02:00 |
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Harald Csaszar
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42da1973e4
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[csharp] More skin API changes, ports of commits 8d0ffd0 and 829fcc4. See #841.
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2019-06-03 16:48:31 +02:00 |
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Harald Csaszar
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4a684f63bf
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[csharp] Ported more skin API changes of commits eae88a0 and b87ff73 (Added Mesh#newLinkedMesh(), replaced VertexAttachment#applyDeform with VertexAttachment#deformAttachment), see #841.
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2019-05-31 21:25:46 +02:00 |
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Harald Csaszar
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c63bc7b88f
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[csharp] See #1346: Port bone/constraint association with skins. Also contains second (and final) partial port of commit ff5b854. Adapted spine-unity for skin changes. Fixed a bug in Skin setter property.
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2019-05-22 18:37:57 +02:00 |
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Harald Csaszar
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0791df8c4c
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[csharp] Ported skin API changes part2, see #841. Port of changes of commit ff5b854860f639af1c111596bc407cbe12124d1e.
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2019-05-20 11:43:00 +02:00 |
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Harald Csaszar
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a009c35b82
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[csharp] Ported skin API changes, see #841.
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2019-05-17 13:54:56 +02:00 |
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Harald Csaszar
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f8abf35b8e
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[csharp] See #1352, Fixed a typo in last commit to make it compile (hash 6341fbbd, "the last subsequent attachment timeline always mixes out to the setup pose.")
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2019-05-15 16:23:04 +02:00 |
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badlogic
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6341fbbd9d
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[ts][csharp] Fix for #1352, the last subsequent attachment timeline always mixes out to the setup pose.
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2019-05-15 13:52:31 +02:00 |
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Harald Csaszar
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ae6e63de50
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[csharp] Fixed locale-based exception when parsing a Spine atlas. Closes #1354.
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2019-05-13 16:47:42 +02:00 |
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badlogic
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4f3d2d8057
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Merge branch '3.7' into 3.8-beta
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2019-05-03 10:53:34 +02:00 |
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badlogic
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849e9acc7e
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Updated READMEs.
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2019-05-03 10:51:33 +02:00 |
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badlogic
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09130b15df
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Merge branch '3.7' into 3.8-beta
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2019-05-02 11:43:36 +02:00 |
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badlogic
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7f7e5f0fec
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Updated license headers and LICENSE files.
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2019-05-02 11:38:19 +02:00 |
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badlogic
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470c2f5953
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[csharp] Ported rotated mesh region UV loading. See #1327.
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2019-04-18 18:21:49 +02:00 |
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badlogic
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d337f587b7
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[csharp] Ported addition of x/y bounding coordinates to SkeletonData. See #1325.
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2019-04-16 14:55:54 +02:00 |
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badlogic
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90a2565a78
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Merge branch '3.7' into 3.8-beta
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2019-04-11 16:16:42 +02:00 |
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badlogic
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a29dbcaf97
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[monogame] Upgraded to latest MonoGame version, fixed y-flipping in example.
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2019-04-11 16:16:25 +02:00 |
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badlogic
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2a1b39ee59
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Merge branch '3.7' into 3.8-beta
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2019-04-04 14:58:35 +02:00 |
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badlogic
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ab9b5dc731
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[csharp] Port of additive blending fix, see #1322.
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2019-04-04 14:55:20 +02:00 |
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Harald Csaszar
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4777009d79
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[csharp] Fixed compile error after merge of 3.7 branch to 3.8 caused changes to Slot.cs to vanish, since there was a major reordering of methods happening. Reintroduced changes of commit 9deb3be61c855e4dcd14d53751a9bfdd7d890cf4 for Slot.cs, fixing all compile errors again.
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2019-04-02 20:19:34 +02:00 |
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badlogic
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dae018e889
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Merge branch '3.7' into 3.8-beta
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2019-03-27 15:13:00 +01:00 |
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Harald Csaszar
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22a0cdc3ac
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[csharp] Fixed differences in Slot between csharp and ref-impl. Noticed before porting commit bd306d4 on 3.8-beta branch. See #1294 and #1303.
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2019-03-19 17:35:26 +01:00 |
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Harald Csaszar
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0d30263f50
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[csharp] Ported AnimationState and Animation changes of commit 50bfb3a. See #1303.
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2019-03-19 17:27:37 +01:00 |
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Harald Csaszar
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9deb3be61c
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[csharp] Ported AnimationState and Animation changes of commit bd306d4. See #1303.
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2019-03-19 17:27:37 +01:00 |
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Harald Csaszar
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37b759fc17
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[csharp] Fixed differences in Slot between csharp and ref-impl. Noticed before porting commit bd306d4. See #1294 and #1303.
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2019-03-19 17:27:37 +01:00 |
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