NathanSweet
0d488eafe6
Refactoring to make it easier to load a SkeletonData in a subclass constructor.
2013-04-29 14:45:26 +02:00
NathanSweet
90180dafbb
CCSkeletonAnimation separated from CCSkeleton.
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Has convenience methods to apply multiple AnimationStates and queue animations.
2013-04-27 16:58:22 +02:00
NathanSweet
64a0a07373
Refactoring for non-Atlas RegionAttachments. Fixed whitespace stripped and rotated regions.
2013-04-24 16:54:13 +02:00
NathanSweet
f055dc8fd7
Removed convenience methods to make it clear that the spine-c API should be used.
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Discussion here:
http://www.esotericsoftware.com/forum/viewtopic.php?f=3&t=536
2013-04-19 17:47:43 +02:00
NathanSweet
5a46f8c6b4
isComplete for AnimationState.
2013-04-19 09:14:29 +02:00
NathanSweet
7bd6f62a2b
Added AnimationState clear.
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id return value for factory methods.
2013-04-18 23:31:29 +02:00
NathanSweet
7193122908
Fixed cocos2d texture atlas usage.
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Super cool API you got going there, cocos2d... :|
2013-04-18 19:08:34 +02:00
NathanSweet
2bc3f511a1
Refactoring to make extension easier.
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Much less weird OOP needed. Rendering is separate from data objects. cocos2d-iphone and cocos2d-x support for multi page atlases.
2013-04-17 22:08:53 +02:00
NathanSweet
3defbc4132
boundingBox takes into account scale and position. #32
2013-04-17 10:03:58 +02:00
flamingo
817304cecc
Update spine-cocos2dx.cpp
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Fixed crash at bounding box function.
2013-04-14 14:25:08 +04:00
NathanSweet
e56050e3a7
Better class extension.
2013-04-11 06:06:23 +02:00
NathanSweet
4f971f30fb
Initialize fields, issue #28 .
2013-04-11 00:13:53 +02:00
NathanSweet
a624c637c7
Added updateQuad and boundingBox.
2013-04-08 19:02:58 +02:00
NathanSweet
5bab2830a9
Fixed texture atlas capacity expansion.
2013-04-08 04:26:15 +02:00
NathanSweet
a165849d6e
Clean up.
2013-04-06 18:27:51 +02:00
NathanSweet
6780447b83
Fancier C++/ObjC APIs to avoid C API with simple usage.
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NSString instead of cstr for ObjC.
2013-04-04 17:12:21 +02:00
NathanSweet
dd27ee184c
Changed Spine export format.
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There are no longer separate animation files, they are now inside the skeleton file. This means there is just one file to manage, which is cleaner. Now that animations are stored in SkeletonData, they can be looked up by name which leads to cleaner runtime APIs.
cocos2d and cocos2d-x runtimes got a cleaner ObjC/C++ API.
2013-04-04 04:00:45 +02:00
NathanSweet
a398fe6201
Atlas now prefixes images referenced in the atlas file with the directory containing the atlas file.
2013-04-03 03:37:52 +02:00
NathanSweet
0b75fc58d4
Fixed timeScale initial value.
2013-04-03 02:02:59 +02:00
NathanSweet
3c6954872a
Adde animation state to example.
2013-04-02 19:10:48 +02:00
NathanSweet
1c74777487
Include guards.
2013-04-02 04:53:02 +02:00
NathanSweet
701f16dc71
Removed unnecessary forward declaration.
2013-04-02 04:37:10 +02:00
NathanSweet
1ab0a4e3e3
Removed extra includes.
2013-04-02 04:12:04 +02:00
NathanSweet
443bda13e9
Removed stray include.
2013-04-02 04:06:22 +02:00
NathanSweet
9e3c974882
Fixed iOS example project with latest spine-c changes.
2013-04-02 04:00:06 +02:00
NathanSweet
e454021503
Converted spine-cocos2dx from spine-cpp to spine-c.
2013-04-02 02:47:36 +02:00
Stefan Nguyen
fc7cc63413
fix weird color blending on using CCFadeOut
2013-03-27 22:29:32 +07:00
NathanSweet
f8dd23fc18
Fixed for cocos2d-2.1rc0-x-2.1.2.
2013-03-27 13:59:28 +01:00
NathanSweet
41b748ef4d
Added CCRGBAProtocol and CCBlendProtocol to CCSkeleton. Fixed issue #20 .
2013-03-27 12:20:49 +01:00
Stefan Nguyen
9202308c71
uses ccGLBlendFunc instead of glBlendFunc
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so that Cocos2dx automatically preserve and switch back to old OpenGL mode
See ccConfig.h line 50
2013-03-26 18:02:07 +07:00
NathanSweet
6342ed949e
Static method to create autoreleased CCSkeleton.
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Example shows memory management.
Fixed bug in memory management, texture not retained. :)
2013-03-25 23:51:33 +01:00
NathanSweet
ec8509b511
Source formatting, clean up.
2013-03-25 22:27:00 +01:00
NathanSweet
4cb9a8b088
Merge branch 'master' of https://github.com/vinova/spine-runtimes into vinova-master
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Conflicts:
spine-cocos2dx/example/Classes/ExampleScene.cpp
2013-03-25 19:20:45 +01:00
Stefan Nguyen
ee25feffbe
reorganize structure to match cocos2d-x multi-platform style; create a working iOS example
2013-03-25 14:36:39 +07:00