10983 Commits

Author SHA1 Message Date
Mario Zechner
fbcbdcd069 spine-godot: add Godot 4.6 API compatibility guards 2026-02-27 11:53:19 +01:00
Harald Csaszar
b1cdc2db29 [unity] Fixed SkeletonUtilityBone follow-hierarchy producing wrong result with TransformConstraints. Closes #3035. 2026-02-26 12:33:28 +01:00
Davide Tantillo
728186bb4f Add expressions for current animation start/end/last giving track index. 2026-02-26 12:27:13 +01:00
Davide Tantillo
f825f3755b Fix Set Animation Time with ratio. 2026-02-26 12:16:45 +01:00
Davide Tantillo
a94b17292d Removed animation speed in favor or AnimationState.timeScale. Add expression to get its value. 2026-02-26 11:55:17 +01:00
Davide Tantillo
0347e5f6ab Fix setAnimationTime action parameter order. 2026-02-26 11:37:39 +01:00
Davide Tantillo
8cbb8f257f Bone follower example. 2026-02-25 17:07:56 +01:00
Davide Tantillo
d5b04ea1bd Replaced flipx with mirror, and add flip, adapting to c3 names. Fix follower flip/mirror. 2026-02-25 15:26:51 +01:00
Harald Csaszar
945be36fea [unity] Fixed BlendModeMaterials ApplyMaterials ignoring sequence if Region already assigned. Closes #3033. 2026-02-25 15:10:20 +01:00
Harald Csaszar
c3bb4130fe [unity] Inner exception description text was missing from skeleton import error log. 2026-02-24 16:26:30 +01:00
Davide Tantillo
c24e19783c [ts][pixi-v7][pixi-v8] Clean up ticker correctly. 2026-02-24 11:56:13 +01:00
Davide Tantillo
bbb07886cf [ts][pixi-v7][pixi-v8] Add ticker properties to provide custom ticker. See #3031. 2026-02-24 11:07:08 +01:00
Davide Tantillo
758058ec39 Bone follower: add with pick, allows multiple followers, remove with pick, remove all. 2026-02-20 16:35:34 +01:00
Davide Tantillo
842092e606 [ts][pixi-v7] Fix setup pose flash on first frame. See #3029. 2026-02-20 12:45:58 +01:00
Davide Tantillo
71baae2cc8 Add tutorial 2 for bounds. 2026-02-20 09:39:16 +01:00
Harald Csaszar
8f6018ad0b [unity] Fixed error on Unity 2018.3 due to asmdef reference. Resolved by removed reference and using reflection instead. 2026-02-19 23:08:19 +01:00
Harald Csaszar
45f0e32262 [unity] Fixed remaining obsolete method calls in Editor project part. Uses new API to apply regions as texture sprite slices. 2026-02-19 21:55:36 +01:00
Davide Tantillo
25c5962f11 [ts][pixi-v8] Upgraded examples to PixiJS 8.16. 2026-02-18 12:29:44 +01:00
Davide Tantillo
afa4b71b45 [ts][pixi-v8] Implemented canvas rendering (no support for slot objects). Pixi min version 8.16. See #3023. 2026-02-18 12:14:37 +01:00
Harald Csaszar
e8231db647 [unity] Added missing part in changelog for previous commit. See #1945. 2026-02-13 16:14:57 +01:00
Harald Csaszar
f1b4d9b770 [unity] Added DestroyGeneratedAssets method to RepackAttachmentsOutput struct for ease of use. Updated examples to use new idiom. See #1945. 2026-02-13 15:56:14 +01:00
Harald Csaszar
64b0031db0 [unity] Fixed compile error on Unity 2017 of previous commit 5beb3c9. See #1945. 2026-02-12 20:23:12 +01:00
Harald Csaszar
5beb3c9352 [unity] Added new GetRepackedSkin and GetRepackedAttachments variants which maintain blend modes. Closes #1945. 2026-02-12 19:51:39 +01:00
Davide Tantillo
6e664a14cf Add tutorial1 project. 2026-02-10 17:38:24 +01:00
Davide Tantillo
ea4d15519d Use totalZ rather than the deprecated totalZElevation. 2026-02-10 16:54:46 +01:00
Davide Tantillo
bc6f750a39 Add support for z elevation. 2026-02-10 12:48:17 +01:00
Davide Tantillo
8aba39f7d5 Upgrade ts-defs to r771. 2026-02-09 11:44:11 +01:00
Harald Csaszar
ab79c143c3 [unity] Added 'Outline Shaders URP OutlinePass' example scene for Outline shader option commit fef6658, see #1824. 2026-02-06 21:49:02 +01:00
Davide Tantillo
20d724bc03 [ts] Fix missing .js extension. 2026-02-06 16:11:16 +01:00
Davide Tantillo
1fd2c858ca Restored IsAnimationPlaying in actions.ts. 2026-02-06 10:54:28 +01:00
Harald Csaszar
4e5c6e2688 [unity] Updated changelog to last commit. See #1824. 2026-02-05 20:29:37 +01:00
Harald Csaszar
fef6658917 [unity] Every Spine URP shader now has an Outline option to switch to the respective Outline shader variant. Closes #1824. 2026-02-05 20:25:23 +01:00
Harald Csaszar
0b6dda9072 [unity] Fixed skeleton baker animation event int and float params not supported at the same time. Closes #3022. 2026-02-05 11:07:11 +01:00
Davide Tantillo
731aa2bdf1 Fix on drag handle action. 2026-02-04 16:41:11 +01:00
Davide Tantillo
a4b7081ba3 Add Setup Pose and Setup Bone Slot Pose actions. 2026-02-04 15:33:25 +01:00
Davide Tantillo
3e15e3f688 Changed Updated Bone Pose to Set Bone Pose with the ability of holding a pose, and modif rotation and scale too. Add Release Bone Hold. 2026-02-04 15:01:22 +01:00
Harald Csaszar
5011d97d4a [unity] Added package json file without unity dependency for packaging scripts. 2026-02-02 22:47:01 +01:00
Harald Csaszar
703dd39af7 [unity] Changed package version numbers of on-demand loading and addressables packages from preview package to normal release. 2026-02-02 22:13:21 +01:00
Davide Tantillo
f46c3fa67e Add Spine icon. 2026-02-02 10:10:02 +01:00
Davide Tantillo
6b1209d34a Fix setting invalid bounds. 2026-02-02 10:07:18 +01:00
Davide Tantillo
18ce3ae156 Add license header where missing. 2026-01-30 15:13:21 +01:00
Davide Tantillo
3ff5a9e943 Code review. 2026-01-30 15:10:12 +01:00
Harald Csaszar
cd22906a5b [unity] Added support for blend modes at Spine Visual Element (UI Toolkit). Closes #3019. See #1943. 2026-01-30 12:27:24 +01:00
Davide Tantillo
2a01da00df Fixed debug skeleton position. 2026-01-29 15:00:04 +01:00
Davide Tantillo
7f092113d8 Add alert modal when manually inserting animations or skins. 2026-01-28 17:01:45 +01:00
Davide Tantillo
5e33132153 Add debug code for zoomFactor. 2026-01-28 16:48:37 +01:00
Davide Tantillo
3fa9330c83 Add link property for animation and skin selection. 2026-01-28 12:03:19 +01:00
Davide Tantillo
e5f7ffbb80 [ts][pixi-v7][pixi-v8] Slot objects follow bone using local matrix making its transform equivalent to the one of the slot. See #3015. 2026-01-27 16:11:41 +01:00
Harald Csaszar
6133cabd7e [unity] Increased required spine-unity runtime version for last commit. See #3016. 2026-01-27 12:43:27 +01:00
Harald Csaszar
663df0ec03 [unity] Fixed SpineVisualElement not rendering back-faces by providing a Flip Back Faces property (UI Elements). Closes #3016. 2026-01-27 12:41:26 +01:00