Davide Tantillo
1447b85c6e
Update texture sampling based on r469 changes.
2026-01-27 09:31:46 +01:00
Harald Csaszar
092decd240
[unity] Increased officially compatibly Unity version of 4.3-beta to 6000.3.
2026-01-26 18:33:26 +01:00
Harald Csaszar
3ba6e0f789
[unity] Fixed RenderExistingMesh resetting material mapping if MeshFilter added after Awake. Closes #3014 .
2026-01-26 18:30:43 +01:00
Davide Tantillo
25991c282a
Fix editor crash due to skin ending with comma.
2026-01-26 16:01:38 +01:00
Davide Tantillo
bab3bf625c
Add link property for animation selection (dummy).
2026-01-26 10:29:46 +01:00
Harald Csaszar
06d5d32a41
[unity] Fixed one more compile error on older Unity versions introduced in last commit 1af0805. See #3013 .
2026-01-23 22:28:21 +01:00
Harald Csaszar
da7d20c4bc
[unity] Fixed compile error on older Unity versions introduced in last commit 1af0805. See #3013 .
2026-01-23 21:46:11 +01:00
Harald Csaszar
1af080578d
[unity] Fixed deprecation warnings on Unity 6000.3. Closes #3013 .
2026-01-23 21:38:05 +01:00
Davide Tantillo
7dd315e2dd
Add enable collision property and logic. Add AddEmptyAnimation and ClearTrack actions.
2026-01-23 17:19:12 +01:00
Davide Tantillo
24e8a86081
Update ts definitions to r469.
2026-01-22 15:10:05 +01:00
Harald Csaszar
35f0b1c26e
[unity] Added automatic load balancing for threading system for improved performance. Closes #3012 .
2026-01-19 21:45:20 +01:00
Davide Tantillo
45dbd74fdc
[ts][phaser-v4] Get correct matrix when context is rendering into framebuffer. See #3009 .
2026-01-16 12:51:19 +01:00
Davide Tantillo
d06d0c1406
[ts][phaser-v4] Prevent Spine game object to clear webgl. See #3008 .
2026-01-16 12:51:14 +01:00
Harald Csaszar
dd6fae39db
[unity] Fixed SpineAnimationClip Inspector slowing down Editor. Closes #3007 .
2026-01-12 17:23:14 +01:00
Davide Tantillo
6aedab232e
Add listener to animation state rather than on each track.
2026-01-12 16:33:37 +01:00
Davide Tantillo
329ff5b073
Changed scaleX and scaleY props meaning, they are now offset ratio with the bounds. Removed usage of skeleton scale, in favor of C3Matrix scale.
...
Add getter/setter to editor instance for numeric properties.
Width and height changes scale the skeleton, not only bbox.
2026-01-09 16:29:13 +01:00
Davide Tantillo
adfb71b5d3
Layout is refreshed when spine logo is loaded.
2026-01-09 16:24:23 +01:00
星
9fb8da80db
Fix JSON description formatting in zh-CN.json ( #3006 )
2026-01-09 14:18:34 +01:00
Harald Csaszar
690b4bac40
[unity] SkeletonRenderSeparator now respects Mask Interaction mode of parent SkeletonRenderer. Closes #1870 .
2026-01-08 15:16:48 +01:00
Harald Csaszar
c01a7e1203
[unity] Minor: Fixed materials of example scene "SpriteMask and RectMask2D". See #3004 .
2026-01-08 13:33:10 +01:00
Harald Csaszar
b07297d743
[unity] Fixed SkeletonRenderer Mask Interaction not being persisted on 4.3 branch. Closes #3004 .
2026-01-08 13:04:25 +01:00
Harald Csaszar
5ab48156b4
[unity] Fixed broken Skeleton baking on 4.3 branch. Closes #3001 .
2026-01-07 18:00:01 +01:00
Mario Zechner
d050ae6682
[godot] Port PR #2996 fixes and fix GDExtension shutdown crash
...
Port from 4.2 branch (PR #2996 ):
- Fix dangling pointer in SpineSkeletonDataResource destructor by using
ObjectID validation instead of direct EditorFileSystem access
- Register format loaders/savers at CORE level for GDExtension to fix
loader/saver registration issues (#2899 )
Additional fix for GDExtension:
- Fix crash on editor shutdown by properly removing import/inspector
plugins in NOTIFICATION_PREDELETE before the extension is unloaded
2025-12-16 15:18:12 +01:00
Davide Tantillo
f5f1f1d297
Spine events data stores track and animation when triggered.
2025-12-15 16:12:26 +01:00
Davide Tantillo
ed94892283
Add GetEventData expression.
2025-12-15 15:44:29 +01:00
Davide Tantillo
57363110c3
Add is animation playing condition.
2025-12-15 12:17:18 +01:00
Harald Csaszar
d5bfea2d68
[unity] Minor: updated upgrade guide documentation (typos fixed) provided by wiige on the forum.
2025-12-12 19:08:34 +01:00
Davide Tantillo
632fb227b6
[ts] Add support across all runtimes for premultiplying non-PMA textures on upload.
2025-12-12 10:58:13 +01:00
Davide Tantillo
86981a0935
Avoid crash if batchableSpineSlot is undefined (it shouldn't be undefined). See #2991 .
2025-12-11 12:17:20 +01:00
Davide Tantillo
e06739647e
set/add animation enables skeleton playing state.
2025-12-11 11:29:02 +01:00
Davide Tantillo
beb19521ef
Updated CHANGELOG for 4.3
2025-12-11 10:59:38 +01:00
Harald Csaszar
37ab2b8186
[unity] Fixed SkeletonGraphic Cull transparent mesh on additive submesh renderers. Closes #2994 .
2025-12-10 18:39:56 +01:00
Davide Tantillo
829c3c3e6a
Do not reuse the same command if position or color change.
2025-12-10 17:10:45 +01:00
Harald Csaszar
cb3da8ef95
[unity] Fixed additional URP shaders compile errors on Unity 6.3 on some configurations. See #2993 .
2025-12-09 21:52:05 +01:00
Harald Csaszar
2538c3401a
[unity] Fixed URP shaders compile error on Unity 6.3. Closes #2993 .
2025-12-09 20:44:40 +01:00
Davide Tantillo
4e2d01d67a
Reuse previous render command, if game object not updated.
2025-12-09 17:09:16 +01:00
Davide Tantillo
546c9f8a6b
Fix double premultiplication.
2025-12-06 09:57:29 +01:00
Davide Tantillo
fc40ca5c9c
Use new SkeletonRendererCore interface.
2025-12-05 16:29:18 +01:00
Davide Tantillo
a8fa6bd398
SkeletonRendererCore allows to request for pma color and color tint.
2025-12-05 16:26:19 +01:00
Harald Csaszar
6625d08227
[unity] minor, replaced var.
2025-12-04 22:01:37 +01:00
Harald Csaszar
d11afe9af2
[unity] Fixed missing if-guard for old unity versions in last commit 6f54ee0. See #2966 .
2025-12-04 20:12:09 +01:00
Harald Csaszar
6f54ee042d
[unity] Fix SkeletonSubmeshGraphic issue with multiple IMaterialModifier components. Closes #2966 .
2025-12-04 20:03:48 +01:00
Davide Tantillo
fa64afbe8d
Reset bounds on loader scale change.
2025-12-04 12:16:28 +01:00
Davide Tantillo
9167263c6f
Fix multiple resources allocation for same instances during startup.
2025-12-04 12:10:29 +01:00
Davide Tantillo
1afafb9e16
Enable hierarchies.
2025-12-02 15:55:19 +01:00
Davide Tantillo
7c053efdc5
Add basic ACE to plugin. C3 Color is used for rendering.
2025-12-01 12:54:08 +01:00
Harald Csaszar
27f5750445
[unity] Fixed UnscaledTime setting being ignored with threaded animation enabled. Closes #2987 .
2025-11-28 17:19:00 +01:00
Davide Tantillo
62e91b3ede
Temp pipeline to build latest commit and deploy latest commit.
2025-11-28 09:50:59 +01:00
Davide Tantillo
88b374a9a1
[haxe] Apply fixes to target hl (HashLink).
2025-11-27 16:30:30 +01:00
Davide Tantillo
c0b34b9530
[haxe] Changed bounds provider signature to easily allow usage of default parameters.
2025-11-27 10:38:08 +01:00