Nathan Sweet
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f08d58dc98
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License header update.
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2025-04-05 13:42:13 -04:00 |
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Mario Zechner
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430758eb9b
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[c] More 4.2 porting, remove incorrect/unnecessary const qualifiers
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2024-04-15 15:32:25 +02:00 |
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Mario Zechner
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3938424f26
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[c] 4.2 porting, removal of const qualifiers from fields.
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2024-04-10 15:57:10 +02:00 |
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Mario Zechner
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8c79c7c1de
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[c][cpp] Fix all warnings on Clang, more physics constraints porting
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2024-01-03 12:52:10 +01:00 |
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Mario Zechner
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4047f1ba07
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Updated license headers.
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2023-07-31 13:29:16 +02:00 |
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Mario Zechner
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65a12c6f8e
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[c] More porting of sequences.
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2021-12-29 22:26:34 +01:00 |
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Nathan Sweet
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96a998b82d
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Spine Runtimes License Agreement update (September 24, 2021).
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2021-09-24 18:18:19 -10:00 |
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Mario Zechner
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4715608108
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[c][cpp] Fix remaining 4.0 porting bugs, apply formatter.
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2021-06-07 16:13:25 +02:00 |
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badlogic
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f74e80ae89
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[c] 4.0 porting, AnimationState
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2021-04-07 14:36:36 +02:00 |
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badlogic
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22f6782fe5
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[c] 4.0 porting, more timeline work.
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2021-03-23 15:58:56 +01:00 |
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badlogic
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a4c5b9937f
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[c] 4.0 port. refactor the way we handle animation and timeline data.
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2021-03-22 15:21:14 +01:00 |
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badlogic
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8798b48e39
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[c] Remove SPINE_SHORT_NAMES and C++ struct constructors.
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2021-03-18 11:07:16 +01:00 |
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Alexander Akhundzhanov
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297fc2f438
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[spine-c] Fixed floating point exception - division by zero (#1706)
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2020-08-26 16:23:01 +02:00 |
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badlogic
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b67bf992a0
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Single bone IK fix and license header update. Closes #1580, closes #1581.
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2019-12-20 12:20:46 +01:00 |
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badlogic
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225472de93
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[c] More skin API changes, see #841.
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2019-05-31 11:44:49 +02:00 |
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badlogic
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7f7e5f0fec
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Updated license headers and LICENSE files.
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2019-05-02 11:38:19 +02:00 |
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badlogic
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a506047242
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[c] Ported stretchy IK, fixed warnings.
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2018-08-14 15:05:40 +02:00 |
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badlogic
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89f116ae82
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Final MSVC touches.
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2018-05-24 17:26:37 +02:00 |
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badlogic
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265b18571c
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Fixed all warnings on MSVC, fixed up usage of int instead of size_t, fixed some signatures.
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2018-05-24 15:30:58 +02:00 |
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badlogic
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6cd676eaf3
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Merge branch '3.6' into 3.7-beta
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2018-03-20 15:07:21 +01:00 |
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badlogic
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0c02bace47
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[c][ue4] Don't redefine DLLIMPORT/EXPORT on Android. See #1088
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2018-03-20 15:04:19 +01:00 |
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badlogic
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c94bec6e4e
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[c] Ported additive blending, including attachment and draw order timeline fixes. See #1029, #1060
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2018-01-18 14:59:26 +01:00 |
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badlogic
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0227513188
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[c] Functions in extension.h are now prefixed with _sp to avoid name collisions with other libraries
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2017-07-19 10:32:13 +02:00 |
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badlogic
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7488383b15
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[cocos2dx] Added support for vertex effects. See #898
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2017-06-26 15:00:59 +02:00 |
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badlogic
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65d1f51acc
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[c][sfml] Added spVertexEffect, and some math utilities. Fixed unit tests.
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2017-06-26 14:00:00 +02:00 |
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badlogic
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4735f3e118
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[c] Preparation work for animation/timeline changes.
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2017-06-13 00:53:00 +02:00 |
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badlogic
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5a36abf813
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[c] Fixed tracking of realloc in unit test suite
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2017-05-18 13:42:54 +02:00 |
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badlogic
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18b63d18a6
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[c] Added ClippingAttachment and loading code
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2017-04-21 11:16:06 +02:00 |
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badlogic
|
3ed9290c6f
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[cocos2d-objc] More two color tinting work.
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2017-03-14 13:14:23 +01:00 |
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badlogic
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fe8eae4b8e
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[c] Ported 3.6 changes, two color timeline, changed updateWorldVertices to computeWorldVertices, point attachment, transform constraint local and relative mode. Does not actually render two color tinted slots yet. Also updated example exports
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2017-01-30 16:31:16 +01:00 |
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badlogic
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387b0afb80
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[c] Added spine-c-tests (thanks @jpoag), fixed up CMake build
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2016-11-28 16:00:46 +01:00 |
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