31 Commits

Author SHA1 Message Date
Nathan Sweet
f08d58dc98 License header update. 2025-04-05 13:42:13 -04:00
Mario Zechner
430758eb9b [c] More 4.2 porting, remove incorrect/unnecessary const qualifiers 2024-04-15 15:32:25 +02:00
Mario Zechner
3938424f26 [c] 4.2 porting, removal of const qualifiers from fields. 2024-04-10 15:57:10 +02:00
Mario Zechner
8c79c7c1de [c][cpp] Fix all warnings on Clang, more physics constraints porting 2024-01-03 12:52:10 +01:00
Mario Zechner
4047f1ba07 Updated license headers. 2023-07-31 13:29:16 +02:00
Mario Zechner
65a12c6f8e [c] More porting of sequences. 2021-12-29 22:26:34 +01:00
Nathan Sweet
96a998b82d Spine Runtimes License Agreement update (September 24, 2021). 2021-09-24 18:18:19 -10:00
Mario Zechner
4715608108 [c][cpp] Fix remaining 4.0 porting bugs, apply formatter. 2021-06-07 16:13:25 +02:00
badlogic
f74e80ae89 [c] 4.0 porting, AnimationState 2021-04-07 14:36:36 +02:00
badlogic
22f6782fe5 [c] 4.0 porting, more timeline work. 2021-03-23 15:58:56 +01:00
badlogic
a4c5b9937f [c] 4.0 port. refactor the way we handle animation and timeline data. 2021-03-22 15:21:14 +01:00
badlogic
8798b48e39 [c] Remove SPINE_SHORT_NAMES and C++ struct constructors. 2021-03-18 11:07:16 +01:00
Alexander Akhundzhanov
297fc2f438
[spine-c] Fixed floating point exception - division by zero (#1706) 2020-08-26 16:23:01 +02:00
badlogic
b67bf992a0 Single bone IK fix and license header update. Closes #1580, closes #1581. 2019-12-20 12:20:46 +01:00
badlogic
225472de93 [c] More skin API changes, see #841. 2019-05-31 11:44:49 +02:00
badlogic
7f7e5f0fec Updated license headers and LICENSE files. 2019-05-02 11:38:19 +02:00
badlogic
a506047242 [c] Ported stretchy IK, fixed warnings. 2018-08-14 15:05:40 +02:00
badlogic
89f116ae82 Final MSVC touches. 2018-05-24 17:26:37 +02:00
badlogic
265b18571c Fixed all warnings on MSVC, fixed up usage of int instead of size_t, fixed some signatures. 2018-05-24 15:30:58 +02:00
badlogic
6cd676eaf3 Merge branch '3.6' into 3.7-beta 2018-03-20 15:07:21 +01:00
badlogic
0c02bace47 [c][ue4] Don't redefine DLLIMPORT/EXPORT on Android. See #1088 2018-03-20 15:04:19 +01:00
badlogic
c94bec6e4e [c] Ported additive blending, including attachment and draw order timeline fixes. See #1029, #1060 2018-01-18 14:59:26 +01:00
badlogic
0227513188 [c] Functions in extension.h are now prefixed with _sp to avoid name collisions with other libraries 2017-07-19 10:32:13 +02:00
badlogic
7488383b15 [cocos2dx] Added support for vertex effects. See #898 2017-06-26 15:00:59 +02:00
badlogic
65d1f51acc [c][sfml] Added spVertexEffect, and some math utilities. Fixed unit tests. 2017-06-26 14:00:00 +02:00
badlogic
4735f3e118 [c] Preparation work for animation/timeline changes. 2017-06-13 00:53:00 +02:00
badlogic
5a36abf813 [c] Fixed tracking of realloc in unit test suite 2017-05-18 13:42:54 +02:00
badlogic
18b63d18a6 [c] Added ClippingAttachment and loading code 2017-04-21 11:16:06 +02:00
badlogic
3ed9290c6f [cocos2d-objc] More two color tinting work. 2017-03-14 13:14:23 +01:00
badlogic
fe8eae4b8e [c] Ported 3.6 changes, two color timeline, changed updateWorldVertices to computeWorldVertices, point attachment, transform constraint local and relative mode. Does not actually render two color tinted slots yet. Also updated example exports 2017-01-30 16:31:16 +01:00
badlogic
387b0afb80 [c] Added spine-c-tests (thanks @jpoag), fixed up CMake build 2016-11-28 16:00:46 +01:00