453 Commits

Author SHA1 Message Date
Harald Csaszar
1237174712 [unity] Added support for BlendModeMaterials to runtime instantiation from files. Closes #2542. 2024-06-05 21:41:57 +02:00
Mario Zechner
a74a5754b4 [ts][player] Closes #2536, deprecate jsonURL, skelURL, and atlasURL in favor of skeleton and atlas fields. 2024-06-04 10:57:33 +02:00
Harald Csaszar
68688a7c94 [unity] All Outline shaders provide Width in Screen Space parameter for constant screen-space outline width at differently scaled attachments. Closes #1615. 2024-05-23 15:36:53 +02:00
Harald Csaszar
773d27c398 [unity] Fixed SkeletonGraphicRenderTexture incorrect alpha blending. Closes #2520. 2024-05-07 16:28:15 +02:00
Harald Csaszar
bab69e243a [unity] Fixed SkeletonGraphicRenderTexture RenderTexture being distorted. Closes #2513. Minor breaking: Changed type and name of protected member RawImage quadRawImage to SkeletonSubmeshGraphic quadMaskableGraphic. 2024-04-30 18:12:22 +02:00
Harald Csaszar
98706929d0 [unity] SkeletonRenderTexture example components now provide a shaderPasses parameter. 2024-04-29 16:48:33 +02:00
Harald Csaszar
fb4f5b070d [monogame] Added Changelog entry for external physics movement and skeleton.PhysicsTranslate(). 2024-04-16 17:29:06 +02:00
Mario Zechner
0211519a66 Updated CHANGELOG.md for 4.2 2024-04-16 17:20:50 +02:00
Harald Csaszar
8630ccfe42 [csharp] Added Changelog entry for breaking change of Skeleton.UpdateWorldTransform. 2024-04-16 16:08:21 +02:00
Harald Csaszar
a62ce5dc0e [unity] Fixed SpineSkin Attribute ignoring includeNone=true. Changes existing Inspector GUI behaviour. Closes #2494. 2024-04-02 19:00:04 +02:00
Harald Csaszar
6376daf61d [unity] SkeletonGraphic: Added auto-detect functionality for settings and materials. Renamed CanvasGroupTintBlack param to CanvasGroup Compatible (breaking change). 2024-03-15 11:02:06 +01:00
Harald Csaszar
f4c0f64f0d [unity] Fixed Tint Black for transparent vertex alpha, see #2457 (previous fix was incorrect). Added SkeletonGraphic TintBlack blend mode shaders and separate material sets. 2024-03-05 18:31:20 +01:00
Harald Csaszar
54735c789b [unity] PhysicsConstraints: Added Spine Preferences settings Physics Inheritance - Default Position and Default Rotation. See related commit 506c2dd. 2024-02-15 13:49:01 +01:00
Harald Csaszar
506c2dd33a [unity] PhysicsConstraints: Changed boolean ApplyTranslation/RotationToPhysics properties to float and Vector2 scale properties for more flexibility. See commit 9602a71. 2024-02-14 17:27:35 +01:00
Harald Csaszar
4266c727cb [unity] PhysicsConstraints: Added Movement relative to Transform property for relative instead of world-space movement. 2024-02-05 17:00:07 +01:00
Harald Csaszar
06a15e865a [unity] Added Physics Constraints example scene. 2024-01-26 19:40:57 +01:00
Harald Csaszar
e65f3f61a5 [unity] PhysicsConstraints: Added Inspector properties to enable or disable applying Transform translation or rotation. 2024-01-24 17:52:16 +01:00
Harald Csaszar
ae67ba9b8d [unity] Simplified UpdateWorldTransform at all ISkeletonAnimation components, removed options added in commit 2a31b4d. Added missing old changelog entry. 2023-12-01 19:44:06 +01:00
Harald Csaszar
83796890a2 [csharp] Added changelog entry for breaking changes related to MixAttachmentThreshold. See commit 5d9b361. 2023-11-22 17:40:45 +01:00
Harald Csaszar
fe53638f69 [csharp] Ported 4.2-beta physics. 2023-11-17 17:18:18 +01:00
Harald Csaszar
8dcdb4af45 Merge branch '4.1' into 4.2-beta 2023-10-18 18:22:09 +02:00
Harald Csaszar
3c1492ac32 [unity] URP Shaders: Added Tint Black functionality at "Blend Modes" URP 2D and 3D shaders. 2023-10-18 18:20:54 +02:00
Harald Csaszar
6a6ac5bda9 Merge branch '4.1' into 4.2-beta 2023-10-16 22:12:16 +02:00
Harald Csaszar
408c0bcc3d [unity] URP Shaders: Added URP "Blend Mode" shader variants for URP 3D and 2D renderers. 2023-10-16 22:10:51 +02:00
Harald Csaszar
f56086826b Merge branch '4.1' into 4.2-beta 2023-10-03 17:20:19 +02:00
Harald Csaszar
209acdc892 [unity] Added UpdateTiming mode In Late Update for all animated skeleton components. 2023-10-03 17:17:37 +02:00
Mario Zechner
1e657e8cac Merge branch '4.1' into 4.2-beta
# Conflicts:
#	spine-ts/package-lock.json
#	spine-ts/package.json
#	spine-ts/spine-canvas/package.json
#	spine-ts/spine-core/package.json
#	spine-ts/spine-phaser/package.json
#	spine-ts/spine-pixi/package.json
#	spine-ts/spine-player/package.json
#	spine-ts/spine-threejs/package.json
#	spine-ts/spine-webgl/package.json
2023-09-22 16:06:38 +02:00
Mario Zechner
c198203695 [ts] Closes #2370, added SpineCanvas.dispose and callback. 2023-09-22 15:55:59 +02:00
Harald Csaszar
4749175aeb Merge branch '4.1' into 4.2-beta 2023-09-21 21:37:11 +02:00
Harald Csaszar
432cb9d8e7 [unity] Minor, added changelog entry for commit e384bb3. See #2366. 2023-09-21 21:35:27 +02:00
Harald Csaszar
f221cf2085 Merge branch '4.1' into 4.2-beta 2023-09-14 18:13:13 +02:00
Harald Csaszar
b83ee23be8 [unity] URP Shaders: Added Depth Write property to URP 3D shaders URP/Spine/Skeleton and -/Skeleton Lit. 2023-09-14 18:10:16 +02:00
Harald Csaszar
0d1948a821 Merge branch '4.1' into 4.2-beta 2023-09-13 17:47:06 +02:00
Harald Csaszar
74615a5177 [unity] Timeline extension package: Added static EditorEvent callback for editor scripts to react to animation events outside play-mode. 2023-09-13 16:25:42 +02:00
Harald Csaszar
1dad0098d5 Merge branch '4.1' into 4.2-beta 2023-09-11 21:52:34 +02:00
Harald Csaszar
ed75bffc6f [unity] Added RenderCombinedMesh sample component for combined outlines with SkeletonRenderSeparator or multiple atlas pages. 2023-09-11 20:31:21 +02:00
Harald Csaszar
2914b106e9 Merge branch '4.1' into 4.2-beta 2023-08-28 21:16:29 +02:00
Harald Csaszar
0515b398f4 [unity] Finalizing changes after pull request #2351, commit 01273670. Finalizes support for arbitrary frame animation preview in Scene, closes #1304. 2023-08-28 19:53:45 +02:00
Mario Zechner
38aa1b0d61 Merge branch '4.1' into 4.2-beta
# Conflicts:
#	spine-ts/package-lock.json
#	spine-ts/package.json
#	spine-ts/spine-canvas/package.json
#	spine-ts/spine-core/package.json
#	spine-ts/spine-phaser/package.json
#	spine-ts/spine-pixi/package.json
#	spine-ts/spine-player/package.json
#	spine-ts/spine-threejs/package.json
#	spine-ts/spine-webgl/package.json
2023-08-06 03:10:04 +02:00
Mario Zechner
433182ef7b [ue] Update example project to UE 5.2 2023-08-03 13:18:02 +02:00
Mario Zechner
02c37fd956 Merge branch '4.1' into 4.2-beta 2023-08-03 13:10:37 +02:00
Mario Zechner
83fab4ad97 [ue] USpineWidget now reports its desired size. 2023-08-03 13:10:06 +02:00
Harald Csaszar
9b35c03e03 Merge branch '4.1' into 4.2-beta 2023-06-14 16:01:29 +02:00
Harald Csaszar
ad614dc5ab [unity] Added updateSeparatorPartScale property to SkeletonGraphic to let render separator parts follow scale. 2023-06-14 15:56:32 +02:00
Harald Csaszar
fd30e48232 Merge branch '4.1' into 4.2-beta 2023-06-13 17:13:33 +02:00
Harald Csaszar
cbe0e5433a [unity] Added SkeletonGraphic.MeshScale property to allow access to calculated mesh scale. 2023-06-13 17:11:33 +02:00
Harald Csaszar
67144f226e Merge branch '4.1' into 4.2-beta 2023-05-31 12:18:07 +02:00
Harald Csaszar
1fa6c2edbb [unity] Added support for Tint Black at all Spine URP shaders (2D and 3D) and at Spine/Sprite shaders. Closes #1705. 2023-05-31 12:05:43 +02:00
Harald Csaszar
de87de5952 Merge branch '4.1' into 4.2-beta 2023-05-16 14:14:06 +02:00
Harald Csaszar
ba99ddae07 [unity] Added Spine preferences parameter Timeline - Default Mix Duration. 2023-05-16 13:19:17 +02:00