34 Commits

Author SHA1 Message Date
badlogic
eb3cb8a700 Cleaned up assets in runtime examples, runtimes.sh now copies all assets to the required locations, except for spine-unity. 2016-09-05 15:05:23 +02:00
Nathan Sweet
698c4a1661 [ts] Added spine-ts runtime for TypeScript and JavaScript 2016-08-12 09:28:50 +02:00
badlogic
ddb7e52a41 [starling] Closes #662. Each region attachment receives a renderObject which is a Starling Image. A Starling Image is essentially like a libGDX region, holding a texture and uvs. When two slots share the same region attachment, we run into issues. E.g. if the slots differ in color, the shared Image color will be set to the last slot being drawn. Since Starling does batching, stuff breaks. 2016-08-09 11:06:11 +02:00
badlogic
d5ba507ebb [starling] Closes #662, had outdated .swcs used by user. Works as intended 2016-08-04 10:45:23 +02:00
badlogic
3bbba1bd72 [starling] Added vine sample to repro #640, no luck. 2016-07-18 14:18:39 +02:00
badlogic
efa2f89289 [as3][starling] Updated ActionScript 3 and Starling runtime to Spine 3.4, now with paths and shearing. Check out new starling tank sample 2016-07-15 12:12:02 +02:00
badlogic
3de5fe4ea3 [as3][starling] Added default constructors to base classes. Changed project settings to use Air 22. Updated Starling runtime to Starling 2.0, removing PolygonBatch etc. Smoothing and pre-multiplied alpha support currently missing. 2016-07-12 14:18:29 +02:00
badlogic
413bda2de6 [as3][starling] Fixed up AS3 README.md, updated FDT projects to use latest AIR and Flash Player (22) class libraries. Needed for Starling 2.0 and mesh support in pure Flash API 2016-07-11 14:52:44 +02:00
NathanSweet
6271128587 Shouldn't be committing binary files.
Need better solution!
2016-05-11 13:13:10 +02:00
NathanSweet
1ccfaab4c9 spine-as3 updated to v3.1. 2016-04-15 17:40:32 +02:00
NathanSweet
ef0b4b4bb9 Fixed single bone IK with skeleton flipping. Updated SWC for WeightedMeshAttachment. 2016-02-27 02:12:55 +01:00
NathanSweet
a7b08fe8c2 Updated spine-starling to Spine v3 and Starling 1.7 and for use with PowerFlasher FDT. 2016-02-17 04:57:59 +01:00
NathanSweet
f6e4027ef1 Reverting corrupt files. 2015-11-04 09:15:04 +01:00
NathanSweet
27270a5781 Spine Runtimes license update.
Minor update to fix "SOFTARE" typo and clairfy how to get permission.
2015-04-24 21:33:24 +02:00
NathanSweet
b2f09b352b Reanedm goblins-ffd example to goblins-mesh. 2014-10-05 18:53:47 +02:00
NathanSweet
d8eac649ba Improved examples. 2014-09-30 02:17:39 +02:00
NathanSweet
84a80feccc IK constraints for spine-as3. 2014-09-30 01:27:01 +02:00
NathanSweet
4eb73738c2 Fixed spine-starling meshes with a Starling atlas. Better examples. 2014-07-25 19:39:45 +02:00
NathanSweet
e6ba25c59b Fixed enableErrorChecking. 2014-07-25 16:40:40 +02:00
NathanSweet
6b9d514ca7 Meshes, FFD and skinning for spine-starling. 2014-06-02 15:33:22 +02:00
NathanSweet
d46ab513c8 Brings spine-starling up to date with spine-as3.
No mesh rendering yet.
2014-05-21 22:29:43 +02:00
NathanSweet
9787e7cee7 Returned example to use spineboy. 2014-01-17 00:58:01 +01:00
NathanSweet
7c99cbd6d2 Added goblin example. 2014-01-13 18:09:00 +01:00
NathanSweet
faa7c49627 Multi page atlas support for Flash and Starling.
http://www.esotericsoftware.com/forum/viewtopic.php?p=9409#p9409
2014-01-11 18:05:50 +01:00
NathanSweet
5fc34b77b4 Changed Vector<Function> to Listeners class. 2013-12-22 00:17:38 +01:00
NathanSweet
dca388bb98 Changed listeners to Vector.<Function>. 2013-12-21 18:44:56 +01:00
NathanSweet
725fd49c77 Support for Atlas with spine-starling in addition to Starling's texture atlas. 2013-10-30 22:27:06 +01:00
NathanSweet
26832677cb spine-as3 keyable draw order, events, and new AnimationState. 2013-10-10 18:48:54 +02:00
NathanSweet
1caa8eaadd Inherit scale/rotation and additive blending for spine-as3 and spine-starling. 2013-09-24 16:54:10 +02:00
NathanSweet
ab8a08c8cb Missing files for last commit. 2013-08-03 21:25:45 +02:00
NathanSweet
80fdba02a1 Refactoring: RegionAttachment vertices, texture->rendererObject...
- Vertices are no longer stored on RegionAttachment. The vertices are temporary state, not part of RegionAttachment's persistent state like UVs and offset.
- AtlasPage and RegionAttachment "texture" field is renamed to "rendererObject". This is a better name as it may not be a texture.
- AtlasAttachmentLoader uses the AtlasRegion as the rendererObject. This enables a renderer to use region information if needed. The page rendererObject is still available.
- Better "enum" look up for AS3.
- Unity4 example doesn't use a compressed material.
2013-05-05 12:37:24 +02:00
NathanSweet
45f93ca31f Organized and simplified spine-starling. 2013-05-04 11:38:23 +02:00
NathanSweet
4838ebf4ef Fixed spine-starling rendering. 2013-05-01 10:25:46 +02:00
NathanSweet
131cdbd576 AS3 and Starling runtimes. 2013-04-30 19:18:39 +02:00