Davide Tantillo
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1fd2c858ca
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Restored IsAnimationPlaying in actions.ts.
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2026-02-06 10:54:28 +01:00 |
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Davide Tantillo
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731aa2bdf1
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Fix on drag handle action.
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2026-02-04 16:41:11 +01:00 |
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Davide Tantillo
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a4b7081ba3
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Add Setup Pose and Setup Bone Slot Pose actions.
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2026-02-04 15:33:25 +01:00 |
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Davide Tantillo
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3e15e3f688
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Changed Updated Bone Pose to Set Bone Pose with the ability of holding a pose, and modif rotation and scale too. Add Release Bone Hold.
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2026-02-04 15:01:22 +01:00 |
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Davide Tantillo
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f46c3fa67e
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Add Spine icon.
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2026-02-02 10:10:02 +01:00 |
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Davide Tantillo
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6b1209d34a
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Fix setting invalid bounds.
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2026-02-02 10:07:18 +01:00 |
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Davide Tantillo
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18ce3ae156
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Add license header where missing.
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2026-01-30 15:13:21 +01:00 |
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Davide Tantillo
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3ff5a9e943
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Code review.
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2026-01-30 15:10:12 +01:00 |
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Davide Tantillo
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2a01da00df
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Fixed debug skeleton position.
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2026-01-29 15:00:04 +01:00 |
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Davide Tantillo
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7f092113d8
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Add alert modal when manually inserting animations or skins.
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2026-01-28 17:01:45 +01:00 |
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Davide Tantillo
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5e33132153
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Add debug code for zoomFactor.
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2026-01-28 16:48:37 +01:00 |
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Davide Tantillo
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3fa9330c83
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Add link property for animation and skin selection.
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2026-01-28 12:03:19 +01:00 |
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Davide Tantillo
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1447b85c6e
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Update texture sampling based on r469 changes.
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2026-01-27 09:31:46 +01:00 |
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Davide Tantillo
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25991c282a
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Fix editor crash due to skin ending with comma.
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2026-01-26 16:01:38 +01:00 |
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Davide Tantillo
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bab3bf625c
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Add link property for animation selection (dummy).
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2026-01-26 10:29:46 +01:00 |
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Davide Tantillo
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7dd315e2dd
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Add enable collision property and logic. Add AddEmptyAnimation and ClearTrack actions.
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2026-01-23 17:19:12 +01:00 |
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Davide Tantillo
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24e8a86081
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Update ts definitions to r469.
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2026-01-22 15:10:05 +01:00 |
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Davide Tantillo
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6aedab232e
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Add listener to animation state rather than on each track.
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2026-01-12 16:33:37 +01:00 |
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Davide Tantillo
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329ff5b073
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Changed scaleX and scaleY props meaning, they are now offset ratio with the bounds. Removed usage of skeleton scale, in favor of C3Matrix scale.
Add getter/setter to editor instance for numeric properties.
Width and height changes scale the skeleton, not only bbox.
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2026-01-09 16:29:13 +01:00 |
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Davide Tantillo
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adfb71b5d3
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Layout is refreshed when spine logo is loaded.
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2026-01-09 16:24:23 +01:00 |
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星
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9fb8da80db
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Fix JSON description formatting in zh-CN.json (#3006)
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2026-01-09 14:18:34 +01:00 |
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Davide Tantillo
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f5f1f1d297
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Spine events data stores track and animation when triggered.
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2025-12-15 16:12:26 +01:00 |
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Davide Tantillo
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ed94892283
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Add GetEventData expression.
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2025-12-15 15:44:29 +01:00 |
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Davide Tantillo
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57363110c3
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Add is animation playing condition.
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2025-12-15 12:17:18 +01:00 |
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Davide Tantillo
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e06739647e
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set/add animation enables skeleton playing state.
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2025-12-11 11:29:02 +01:00 |
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Davide Tantillo
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829c3c3e6a
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Do not reuse the same command if position or color change.
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2025-12-10 17:10:45 +01:00 |
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Davide Tantillo
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4e2d01d67a
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Reuse previous render command, if game object not updated.
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2025-12-09 17:09:16 +01:00 |
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Davide Tantillo
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546c9f8a6b
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Fix double premultiplication.
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2025-12-06 09:57:29 +01:00 |
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Davide Tantillo
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fc40ca5c9c
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Use new SkeletonRendererCore interface.
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2025-12-05 16:29:18 +01:00 |
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Davide Tantillo
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a8fa6bd398
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SkeletonRendererCore allows to request for pma color and color tint.
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2025-12-05 16:26:19 +01:00 |
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Davide Tantillo
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fa64afbe8d
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Reset bounds on loader scale change.
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2025-12-04 12:16:28 +01:00 |
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Davide Tantillo
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9167263c6f
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Fix multiple resources allocation for same instances during startup.
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2025-12-04 12:10:29 +01:00 |
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Davide Tantillo
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1afafb9e16
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Enable hierarchies.
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2025-12-02 15:55:19 +01:00 |
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Davide Tantillo
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7c053efdc5
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Add basic ACE to plugin. C3 Color is used for rendering.
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2025-12-01 12:54:08 +01:00 |
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Davide Tantillo
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62e91b3ede
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Temp pipeline to build latest commit and deploy latest commit.
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2025-11-28 09:50:59 +01:00 |
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Davide Tantillo
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51ad987724
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Dispose drag handles listener on dispose.
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2025-11-26 16:25:50 +01:00 |
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Davide Tantillo
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e98c376963
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Improved drag handles code and remove dependency from mouse object.
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2025-11-26 16:23:49 +01:00 |
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Davide Tantillo
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a641916750
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Removed skeleton from C3Renderer because it prevents GameObject to change skeleton.
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2025-11-26 12:38:18 +01:00 |
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Davide Tantillo
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89cc7670c5
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Add every attachment to the debug renderer.
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2025-11-25 12:42:47 +01:00 |
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Davide Tantillo
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af27cfaddf
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Add bounds reminder.
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2025-11-25 10:33:12 +01:00 |
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Davide Tantillo
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683574fb41
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Refactored rendering and matrix into specific class defined in c3 lib.
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2025-11-24 17:20:49 +01:00 |
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Davide Tantillo
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86a0950a5f
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Fixed colors non premultiplied also in the editor.
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2025-11-23 15:07:56 +01:00 |
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Davide Tantillo
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c43d5154da
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Fixed colors non premultiplied.
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2025-11-23 12:14:27 +01:00 |
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Davide Tantillo
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6a819315e0
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First skeleton update only after scaleX/Y is set.
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2025-11-21 15:49:13 +01:00 |
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Davide Tantillo
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649209459f
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Cache system to reuse same SkeletonData, TextureAtlas, and C3Texture.
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2025-11-21 15:29:07 +01:00 |
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Davide Tantillo
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e27dc43e8f
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Several fixes with bounds and errors detection.
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2025-11-20 17:31:00 +01:00 |
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Davide Tantillo
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5773af096d
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Show bounds in runtime when skeleton is in debug mode.
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2025-11-20 12:49:03 +01:00 |
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Davide Tantillo
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0620a9c841
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Add set-bounds prop to manually reset the bounds. Improved automatic bounds reset.
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2025-11-20 12:48:46 +01:00 |
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Davide Tantillo
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50a8a47ff0
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Ensure array size passed to draw mesh also for editor instance.
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2025-11-19 17:59:09 +01:00 |
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Davide Tantillo
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4225edeede
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Ensure array size passed to draw mesh.
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2025-11-19 17:57:35 +01:00 |
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