Harald Csaszar
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93b85a5b57
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[unity] Changed local URP shader include paths to package-relative to allow re-use outside package. Closes #2919.
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2025-09-01 19:37:44 +02:00 |
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Harald Csaszar
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4adbb66167
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[unity] Fixed URP shader compile error with URP 17.1. Closes #2878.
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2025-07-03 21:27:51 +02:00 |
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Harald Csaszar
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044bb47479
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[unity] Fixed URP Skeleton Lit shader displaying fade to white transparent slots when affected by GI. Closes #2798.
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2025-04-01 18:53:47 +02:00 |
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Harald Csaszar
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01a847b7f7
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[unity] Fixed outline shaders semi transparent gap around skeleton. All outline shaders now provide a Fill parameter. Closes #2758.
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2025-02-20 19:37:20 +01:00 |
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Harald Csaszar
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44646bedfa
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[unity] Added support for Unity 6 Adaptive Probe Volumes at URP Sprite shader. See #2750.
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2025-02-12 18:48:48 +01:00 |
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Harald Csaszar
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36bc5eb9e8
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[unity] Added support for Unity 6 Adaptive Probe Volumes at URP Skeleton Lit shader. Closes #2750.
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2025-02-12 17:49:35 +01:00 |
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Harald Csaszar
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5bd3f3aeb9
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[unity] Added zwrite variant of URP Skeleton-OutlineOnly shader. Closes #2676.
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2024-11-11 18:46:28 +01:00 |
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Harald Csaszar
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80fb9f3c5a
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[unity] Fixed URP shader compile errors on Unity 6. Closes #2603.
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2024-08-16 18:14:50 +02:00 |
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Harald Csaszar
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0bcdc314b4
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[unity] Fixed errors in URP blend mode shaders when main and additional lights are disabled. Closes #2592.
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2024-08-08 16:06:10 +02:00 |
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Harald Csaszar
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ea1929824f
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[unity] URP Shaders: Exposed Stencil Comparison parameter on URP blend mode shaders.
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2024-07-18 16:06:18 +02:00 |
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Harald Csaszar
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6161636068
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[unity] Fixed URP shader issue with bloom and HDR. Closes #2574.
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2024-07-09 18:51:07 +02:00 |
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Harald Csaszar
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80a0bbed5d
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[unity] URP/Spine/Skeleton shader now performs proper alpha-testing when Depth Write is enabled.
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2024-07-09 17:20:55 +02:00 |
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Harald Csaszar
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68688a7c94
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[unity] All Outline shaders provide Width in Screen Space parameter for constant screen-space outline width at differently scaled attachments. Closes #1615.
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2024-05-23 15:36:53 +02:00 |
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Harald Csaszar
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986ab71c66
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[unity] Fixed URP/2D/Skeleton Lit shader incorrectly displaying Additive slots. Closes #2533.
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2024-05-23 14:44:45 +02:00 |
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Harald Csaszar
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04667ae67c
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[unity] Fixed URP Skeleton Lit shader secondary lights not displayed in build. Closes #2493.
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2024-03-27 19:15:22 +01:00 |
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Harald Csaszar
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f4c0f64f0d
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[unity] Fixed Tint Black for transparent vertex alpha, see #2457 (previous fix was incorrect). Added SkeletonGraphic TintBlack blend mode shaders and separate material sets.
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2024-03-05 18:31:20 +01:00 |
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Harald Csaszar
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3527b926bd
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[unity] URP shader build error when added to always included shaders. Closes #2406.
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2023-10-26 23:19:54 +02:00 |
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Harald Csaszar
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3c1492ac32
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[unity] URP Shaders: Added Tint Black functionality at "Blend Modes" URP 2D and 3D shaders.
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2023-10-18 18:20:54 +02:00 |
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Harald Csaszar
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a08c7dd419
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[unity] URP Shaders: Removed unsupported Outline parameters from URP "Blend Mode" shaders (added in commit 408c0bc).
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2023-10-17 18:41:38 +02:00 |
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Harald Csaszar
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408c0bcc3d
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[unity] URP Shaders: Added URP "Blend Mode" shader variants for URP 3D and 2D renderers.
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2023-10-16 22:10:51 +02:00 |
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Harald Csaszar
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b83ee23be8
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[unity] URP Shaders: Added Depth Write property to URP 3D shaders URP/Spine/Skeleton and -/Skeleton Lit.
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2023-09-14 18:10:16 +02:00 |
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Harald Csaszar
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c9fb1c372c
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[unity] Fixed URP shaders compile error on Unity 2023.1 since Unity changed the OUTPUT_SH() signature back again in the same URP package patch version 15.0.6. See #2311. See commit 5635f31.
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2023-08-29 21:00:26 +02:00 |
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Harald Csaszar
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d9d836d5e5
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[unity] URP Skeleton Lit shader does not apply GI in shadow areas. Closes #2343.
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2023-08-14 20:14:38 +02:00 |
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Harald Csaszar
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c9952ef71d
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[unity] URP Shaders: Fixed a shader compile error in "URP/Spine/Sprite" shader on old Unity versions 2019.X.
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2023-08-02 17:00:23 +02:00 |
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Harald Csaszar
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5eca100d60
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[unity] URP shaders: Fixed DoF effect ignoring written depth when Decal feature is enabled. Closes #2283.
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2023-07-24 20:34:58 +02:00 |
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Harald Csaszar
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5635f31053
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[unity] Fixed URP shaders compile error on Unity 2023.1. Closes #2311.
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2023-07-03 20:55:19 +02:00 |
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Harald Csaszar
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ea1f8021d9
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[unity] URP shaders: Improvement of previous commit 1979b03, was unnecessary. Fixed final shader compile errors.
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2023-06-01 18:09:33 +02:00 |
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Harald Csaszar
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1979b03df2
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[unity] URP shaders: Fixed more shader compile errors at some project configurations.
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2023-06-01 17:35:11 +02:00 |
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Harald Csaszar
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1fe8f95e27
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[unity] URP shaders: Fixed more compile errors with old URP versions.
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2023-06-01 16:03:50 +02:00 |
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Harald Csaszar
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a1f27d74b1
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[unity] URP shaders: Fixed SRP batcher compatibility issues and compile errors at some project configurations.
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2023-05-31 17:53:02 +02:00 |
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Harald Csaszar
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f0c53a757f
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[unity] Fixed shader compile error occurring during build on Unity URP versions 12.x and 13.x. See related commit 2f1b0b8. (Not related to last commit 1fa6c2e.)
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2023-05-31 16:38:12 +02:00 |
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Harald Csaszar
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1fa6c2edbb
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[unity] Added support for Tint Black at all Spine URP shaders (2D and 3D) and at Spine/Sprite shaders. Closes #1705.
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2023-05-31 12:05:43 +02:00 |
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Harald Csaszar
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fc05ecf931
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[unity] Added support for light cookies at Universal Render Pipeline/Spine/Sprite shader. Closes #2285.
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2023-05-03 20:27:58 +02:00 |
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Harald Csaszar
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ae2f1a1dc6
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[unity] Added previously missing unlit URP 2D shader variant Universal Render Pipeline/2D/Spine/Skeleton.
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2023-05-03 17:37:13 +02:00 |
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Harald Csaszar
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ef1249d86b
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[unity] Minor: Corrected some leftover URP shaders _StencilComp default values to 8 (Always).
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2023-05-03 17:14:12 +02:00 |
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Harald Csaszar
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01e457a8af
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[unity] Fixed remaining shader compile error occurring during build on Unity URP versions 12.x and 13.x. See related commit 2f1b0b8.
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2023-04-17 17:38:02 +02:00 |
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Harald Csaszar
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2f1b0b860c
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[unity] Fixed shader compile error occurring during build on Unity URP versions 12.x and 13.x.
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2023-02-28 19:50:04 +01:00 |
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Harald Csaszar
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41dc6cc84f
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[unity] Fixed Sprite URP shader incorrectly applying light probe GI when Specular is enabled. Closes #2256. Fixed a shader compile error on older Unity version.
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2023-02-21 20:03:37 +01:00 |
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Harald Csaszar
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55c2bd9ed4
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[unity] Fixed a shader branch compile error with Unity 2022.2 URP Forward+ renderer when shadow receiving is disabled. See #2173.
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2023-02-16 17:55:55 +01:00 |
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Harald Csaszar
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b64942b257
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[unity] Fixed URP 2D shaders ignoring texture alpha at Additive light blend style. Closes #2250.
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2023-02-14 19:40:28 +01:00 |
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Harald Csaszar
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8b06294d76
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[unity] Fixed Unity 2022.2 URP Forward+ renderer additional lights rendered (culled) incorrectly. Closes #2173.
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2023-02-02 16:32:32 +01:00 |
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Harald Csaszar
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99d134e9d4
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[unity] Lit Spine URP shaders now support Forward+ rendering path, additional lights are no longer ignored. Closes #2173.
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2022-11-04 17:34:42 +01:00 |
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Harald Csaszar
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965e3c982d
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[unity] Fixed URP unlit shader incorrect shader stripping. Removed unnecessary problematic multi_compile variants. Closes #2162.
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2022-09-27 20:17:51 +02:00 |
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Harald Csaszar
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a3e0ab37ed
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[unity] Added outline shader parameter Advanced - Opaque Alpha which can be used to exclude problematic semi-transparent areas.
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2022-09-02 19:56:51 +02:00 |
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Harald Csaszar
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61a09fd650
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[unity] Fixed URP Sprite shader not receiving secondary light shadows. Closes #2098.
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2022-06-23 17:25:02 +02:00 |
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Harald Csaszar
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4792522de0
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[unity] Fixed Spine URP shaders package using non UPM include paths in common shaders. Closes #2050.
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2022-03-29 15:13:20 +02:00 |
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Harald Csaszar
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5a32e002b8
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[unity] Fixed URP lit shaders ignoring straight alpha settings during fallback to unlit. Affected SkeletonRenderTexture. Closes #2044.
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2022-03-15 19:17:51 +01:00 |
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Harald Csaszar
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8a30203ab9
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[unity] Fixed incorrect normal orientation for lighting in URP 2D shaders. Closes #2023. Fixed compile error of URP/2D/Spine/Sprite shader on Unity 2021.2. Closes #2022.
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2022-01-18 19:03:12 +01:00 |
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Harald Csaszar
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dfa52de90d
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[unity] Fixed URP shader compile error at Unity 2021.2 (with URP 12.0 and newer). Closes #1912. Added commented-out include references to spine-core include files using package name, to be used when spine-unity is used via UPM package.
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2021-10-29 16:16:12 +02:00 |
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Harald Csaszar
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5052b727de
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[unity] Removed unnecessary URP shader variants that lead to very high compile time. Closes #1974.
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2021-10-29 13:20:45 +02:00 |
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