Davide Tantillo
25991c282a
Fix editor crash due to skin ending with comma.
2026-01-26 16:01:38 +01:00
Davide Tantillo
bab3bf625c
Add link property for animation selection (dummy).
2026-01-26 10:29:46 +01:00
Davide Tantillo
7dd315e2dd
Add enable collision property and logic. Add AddEmptyAnimation and ClearTrack actions.
2026-01-23 17:19:12 +01:00
Davide Tantillo
24e8a86081
Update ts definitions to r469.
2026-01-22 15:10:05 +01:00
Davide Tantillo
6aedab232e
Add listener to animation state rather than on each track.
2026-01-12 16:33:37 +01:00
Davide Tantillo
329ff5b073
Changed scaleX and scaleY props meaning, they are now offset ratio with the bounds. Removed usage of skeleton scale, in favor of C3Matrix scale.
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Add getter/setter to editor instance for numeric properties.
Width and height changes scale the skeleton, not only bbox.
2026-01-09 16:29:13 +01:00
Davide Tantillo
adfb71b5d3
Layout is refreshed when spine logo is loaded.
2026-01-09 16:24:23 +01:00
星
9fb8da80db
Fix JSON description formatting in zh-CN.json ( #3006 )
2026-01-09 14:18:34 +01:00
Davide Tantillo
f5f1f1d297
Spine events data stores track and animation when triggered.
2025-12-15 16:12:26 +01:00
Davide Tantillo
ed94892283
Add GetEventData expression.
2025-12-15 15:44:29 +01:00
Davide Tantillo
57363110c3
Add is animation playing condition.
2025-12-15 12:17:18 +01:00
Davide Tantillo
e06739647e
set/add animation enables skeleton playing state.
2025-12-11 11:29:02 +01:00
Davide Tantillo
829c3c3e6a
Do not reuse the same command if position or color change.
2025-12-10 17:10:45 +01:00
Davide Tantillo
4e2d01d67a
Reuse previous render command, if game object not updated.
2025-12-09 17:09:16 +01:00
Davide Tantillo
546c9f8a6b
Fix double premultiplication.
2025-12-06 09:57:29 +01:00
Davide Tantillo
fc40ca5c9c
Use new SkeletonRendererCore interface.
2025-12-05 16:29:18 +01:00
Davide Tantillo
a8fa6bd398
SkeletonRendererCore allows to request for pma color and color tint.
2025-12-05 16:26:19 +01:00
Davide Tantillo
fa64afbe8d
Reset bounds on loader scale change.
2025-12-04 12:16:28 +01:00
Davide Tantillo
9167263c6f
Fix multiple resources allocation for same instances during startup.
2025-12-04 12:10:29 +01:00
Davide Tantillo
1afafb9e16
Enable hierarchies.
2025-12-02 15:55:19 +01:00
Davide Tantillo
7c053efdc5
Add basic ACE to plugin. C3 Color is used for rendering.
2025-12-01 12:54:08 +01:00
Davide Tantillo
62e91b3ede
Temp pipeline to build latest commit and deploy latest commit.
2025-11-28 09:50:59 +01:00
Davide Tantillo
51ad987724
Dispose drag handles listener on dispose.
2025-11-26 16:25:50 +01:00
Davide Tantillo
e98c376963
Improved drag handles code and remove dependency from mouse object.
2025-11-26 16:23:49 +01:00
Davide Tantillo
a641916750
Removed skeleton from C3Renderer because it prevents GameObject to change skeleton.
2025-11-26 12:38:18 +01:00
Davide Tantillo
89cc7670c5
Add every attachment to the debug renderer.
2025-11-25 12:42:47 +01:00
Davide Tantillo
af27cfaddf
Add bounds reminder.
2025-11-25 10:33:12 +01:00
Davide Tantillo
683574fb41
Refactored rendering and matrix into specific class defined in c3 lib.
2025-11-24 17:20:49 +01:00
Davide Tantillo
86a0950a5f
Fixed colors non premultiplied also in the editor.
2025-11-23 15:07:56 +01:00
Davide Tantillo
c43d5154da
Fixed colors non premultiplied.
2025-11-23 12:14:27 +01:00
Davide Tantillo
6a819315e0
First skeleton update only after scaleX/Y is set.
2025-11-21 15:49:13 +01:00
Davide Tantillo
649209459f
Cache system to reuse same SkeletonData, TextureAtlas, and C3Texture.
2025-11-21 15:29:07 +01:00
Davide Tantillo
e27dc43e8f
Several fixes with bounds and errors detection.
2025-11-20 17:31:00 +01:00
Davide Tantillo
5773af096d
Show bounds in runtime when skeleton is in debug mode.
2025-11-20 12:49:03 +01:00
Davide Tantillo
0620a9c841
Add set-bounds prop to manually reset the bounds. Improved automatic bounds reset.
2025-11-20 12:48:46 +01:00
Davide Tantillo
50a8a47ff0
Ensure array size passed to draw mesh also for editor instance.
2025-11-19 17:59:09 +01:00
Davide Tantillo
4225edeede
Ensure array size passed to draw mesh.
2025-11-19 17:57:35 +01:00
星
3ef4c024f2
Fixed zh translation. Fix build script for windows. ( #2979 )
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* [c3] fix plugin load failed
* [c3] fix zh-CN file
* [c3] fix build:construct3-lib in windows
* Avoid using single quotes to prevent issues caused by different parsing behaviors on Windows and Linux.
2025-11-19 17:14:48 +01:00
Davide Tantillo
e51b8f00cb
Moved error message as a webgl text in editor. Check if textures and atlas consistency when possible.
2025-11-19 16:40:53 +01:00
Davide Tantillo
5cb027c4eb
Added types for editor instance error.
2025-11-17 15:52:39 +01:00
Davide Tantillo
a6519f3017
Fix updateHandles getting mouse unsafely.
2025-11-17 15:30:07 +01:00
Davide Tantillo
9d7172602f
Code restructure. Add many actions and conditions.
2025-11-14 12:34:37 +01:00
Davide Tantillo
ff2ee5397b
Add expression current-animation.
2025-11-07 10:57:14 +01:00
Davide Tantillo
6af077c0a6
Add expression current-skin.
2025-11-07 10:50:16 +01:00
Davide Tantillo
0c189465c7
Add expressions to get bone-x, bone-y- bone-rotation.
2025-11-06 12:39:31 +01:00
Davide Tantillo
c626d59b0e
Fix MathUtils import.
2025-11-06 12:10:05 +01:00
Davide Tantillo
c47b829019
Add set-track-alpha and set-track-mix-blend.
2025-11-06 12:00:38 +01:00
Davide Tantillo
8ed7554f14
Add set-skeleton-color.
2025-11-06 11:46:08 +01:00
Davide Tantillo
34e56af5c5
Add set-slot-color and reset-slot-colors.
2025-11-06 11:42:15 +01:00
Davide Tantillo
2918788364
Add set-physics-mode.
2025-11-06 11:07:22 +01:00